---
title: "ZomboStrike - s&box game"
description: "ZomboStrike is a multiplayer survival game where Humans fight to extract before Zombies infect them all."
canonical: "https://sbox.watch/games/budokaigames/zombieescape/"
generated_at: "2026-09-24T01:27:51.559Z"
---

# ZomboStrike

ZomboStrike is a multiplayer survival game where Humans fight to extract before Zombies infect them all.

- Type: game
- Ident: budokaigames.zombieescape
- Creator: budokaigames
- Canonical: https://sbox.watch/games/budokaigames/zombieescape/
- Markdown: https://sbox.watch/games/budokaigames/zombieescape/index.md
- sbox.game: https://sbox.game/budokaigames/zombieescape/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Generated: 2026-09-24T01:27:51.559Z

## Stats

- Playing now: 0
- 24h player peak: 2
- 24h momentum: +3
- Terry score: 27%
- Favorites: 2
- Upvotes: 1
- Downvotes: 0
- Total players: 5
- Total sessions: 17
- Cumulative playtime: 52 minutes
- Updated: Sep 23, 2026
- Created: Sep 23, 2026
- Size: 489.2 MB
- Files: 740
- Tags: counter, isometric, mod, multiplayer, pvp, shooter, strike, zombie

## Description

BUILD. SURVIVE. EXTRACT.

ZomboStrike is an isometric Humans-versus-Zombies survival game inspired by the classic zombie servers of Counter-Strike: Source.

Every round begins with everyone on the Human team. You have 20 seconds to move physics props, build a defensible shelter, and decide who you trust. When preparation ends, one player is randomly infected and transforms into the first Zombie.
PREPARE

Work together to turn the environment into a fortress.

Grab crates, furniture, barrels, and other physics props with the right mouse button. Light objects can be moved alone, while heavier objects may require several players working together. Barricades can buy valuable time, but Zombies can push them aside and tear an exposed defense apart.

SURVIVE

Humans carry automatic SMGs with physical knockback. Keep your distance, protect your shelter, and use coordinated fire to hold the infected back.

Zombies attack in melee. One successful strike immediately infects a Human, adding another player to the Zombie team. Dead Zombies respawn after a short delay, so every defense is temporary.

Limited vision and world occlusion mean danger can disappear behind walls, buildings, and darkness. Watch every entrance.

EXTRACT

After surviving for two minutes, one random extraction zone opens for 40 seconds.

Reach the zone and remain inside it for 10 uninterrupted seconds to escape. Leaving the zone resets your progress. If the window closes before anyone extracts, the Humans must survive another cycle before a new location opens.

Humans win if at least one player escapes. Zombies win if every remaining Human is infected first.

HUMANS VS ZOMBIES

As a Human:

 - Build barricades with fully physical props
- Fight with an automatic SMG
- Protect your teammates and control entrances
- Follow the extraction signal and escape alive
As a Zombie:

- Hunt Humans using close-range melee attacks
- Infect enemies and grow the Zombie team
- Push props aside and dismantle defenses
- Prevent every Human from reaching extraction

PLAY ALONE OR WITH OTHERS

ZomboStrike supports 1–16 players and automatically searches for an available match.

Playing alone starts a warmup round against six AI Zombies using the same preparation, survival, and extraction rules. When more players arrive, the game transitions into the full asymmetric multiplayer mode.

WIN THE MATCH

Scores carry across rounds.

Zombies earn points for every Human they personally infect. Extracted Humans earn points based on how many players escaped with them. Reach the match target to win; tied leaders share the victory before scores reset for the next match.

CONTROLS

- WASD: Move
- Mouse: Aim
- Left Mouse: Fire or melee
- Right Mouse: Grab physics objects
- Space: Jump
- Tab: Scoreboard

PUBLIC BETA

ZomboStrike is in active development. This beta is focused on testing multiplayer stability, round balance, physics interactions, combat, visibility, and extraction flow.

Bugs, rough edges, and balance changes should be expected. Feedback about confusing moments, exploits, performance problems, and the overall pace of a round is especially useful.



