---
title: "Ships TD - s&box game"
description: "Hold one island against the sea. Build turrets, raise a town on the water, and take the guns yourself when the line breaks."
canonical: "https://sbox.watch/games/atomicstudio/ships/"
generated_at: "2026-10-05T01:24:24.278Z"
---

# Ships TD

Hold one island against the sea. Build turrets, raise a town on the water, and take the guns yourself when the line breaks.

- Type: game
- Ident: atomicstudio.ships
- Creator: Atomic Interactions
- Canonical: https://sbox.watch/games/atomicstudio/ships/
- Markdown: https://sbox.watch/games/atomicstudio/ships/index.md
- sbox.game: https://sbox.game/atomicstudio/ships/
- Generated: 2026-10-05T01:24:24.278Z

## Stats

- Playing now: 0
- 24h player peak: 1
- 24h momentum: +2
- Terry score: 62%
- Favorites: 31
- Upvotes: 16
- Downvotes: 4
- Total players: 407
- Total sessions: 470
- Cumulative playtime: 5.9 days
- Playtime gained over the last 7 days: 30 minutes
- Seven-day playtime baseline observed: 2026-09-28T00:35:30.441Z
- Updated: Sep 2, 2026
- Created: Aug 10, 2026
- Size: 68.5 MB
- Files: 1.1k
- Tags: action, coop, naval, rts, ships, singleplayer, strategy, stylized

## Description

Ships TD is a naval tower defence. Fleets come at your island in waves: corvettes, submarines, bombers off carrier decks. Everything between them and the shore is something you built.

Nineteen turrets, each with a job. Flak that reaches aircraft, depth charges for what is under you, an EMP thrower that takes a whole formation's engines out, a Prism that throws a shockwave in every direction. Plant wooden platforms to make land where there was none, then raise houses, a bank and a casino on it for the money that pays for the next gun.

When the line starts to break, you do not have to watch. Take over any turret and aim it yourself, with a faster reload and no range limit.

Research between runs, pick your ascension, and see how far you get.


## Updates

### Achievements

Sep 2, 2026 · Version 0.5

Achievements unlock the moment you earn them, not when the run is
**Added**

- Achievements unlock the moment you earn them, not when the run is
- booked.
- Three land in your first session: the first hull sunk, the first
- island lost, and five waves held.
- The middle band rewards understanding: the flagship of a boss wave,
- ten barrier segments in a single drag, six upgrade tiers on one
- emplacement, all four support powers in one run.
- A few are things to find: a blackjack in your own casino, a bank and
- a trading post and a casino side by side, three hulls to one mine, a
- burning and snared hull killed on the harpoon.
- And three walls: twenty research nodes, fifteen waves without a
- scratch on the island, fifteen waves at Ascension 10.
- Every one is findable from its own description. No hidden conditions,
- nothing to look up.

### Pacing & Doctrine Update

Aug 17, 2026 · Version 0.4

Doctrine, a second progression tree.
**Added**

- Doctrine, a second progression tree.
- Research and Doctrine are now also reachable from the main menu under Progress, as tabs.
- Supply crates drift on the open sea. Click one for money, steel and timber. Never more than three at once.
- Six stats the meta layer could never reach: blast radius, shell velocity, incendiary, snare, island integrity, repair.
- Patch notes now appear in the News panel on the title screen.

**Improved**

- Enemy fleets cross open water at cruising speed and only slow in front of your guns. 25 to 37 percent less approach time.
- Bigger opening: 560 money, 165 steel, 230 timber.
- Base income raised by more than half, and it now grows with the wave number.
- Waves come faster: 28 seconds instead of 40, first wave at 16 instead of 25.
- Bigger waves from wave 1: six hulls instead of four.
- New hull types from wave 4 instead of wave 10. Every roster band moves four waves earlier.
- The mortar is buildable from wave 1 and costs no research.
- Support actions are free. Only the cooldown gates them now.
- Hold bounty up from 35 to 55, call wave bonus raised.
- Unspent research is carried into your next run instead of sitting in an unspendable bank.
- Bigger, readable doctrine grid that actually scrolls sideways.
- Salvage crane output raised to match the new base income.

**Fixed**

- Repairing a structure could take health away instead of adding it. Anything built with structure research was truncated to its base value by the first repair it received.
- Large UI frame time cost: every build tile rendered its own 3D scene to an offscreen texture 60 times a second, for a picture that never changes.
- The minimap redrew itself completely every frame, fog grid included, whether or not anything had moved.
- Several closed menus were still doing full work every frame while shut.
- The research tree showed a balance of 0 in the main menu and priced every node as unaffordable, because it read the run purse instead of the bank.
- Three of the four support actions required oil, which made them unusable without an oil platform.

**Removed**

- The foam trail behind every ship.
- Support action costs.



## More by Atomic Interactions

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Explore! | atomicstudio.explore | 0 | 36 | 26 | 63% | https://sbox.watch/games/atomicstudio/explore/index.md |
| Hamstars | atomicstudio.hamstars | 0 | 13 | 6 | 40% | https://sbox.watch/games/atomicstudio/hamstars/index.md |
| Containment | atomicstudio.containment | 0 | 6 | 0 | 0% | https://sbox.watch/games/atomicstudio/containment/index.md |
