---
title: "Source2 gm_bigcity - s&box map"
description: "bigcity but with actual meshes"
canonical: "https://sbox.watch/fr/maps/magikarp/bigcitysource2/"
generated_at: "2026-10-09T14:42:19.019Z"
---

# Source2 gm\_bigcity

bigcity but with actual meshes

- Type: carte
- Identifiant: magikarp.bigcitysource2
- Créateur: Magikorp
- URL canonique: https://sbox.watch/fr/maps/magikarp/bigcitysource2/
- Markdown: https://sbox.watch/fr/maps/magikarp/bigcitysource2/index.md
- sbox.game: https://sbox.game/magikarp/bigcitysource2/
- Généré: 2026-10-09T14:42:19.019Z

## Statistiques

- Servers running this map: 0
- dynamique sur 24 h: +0
- Terry Score: 30%
- Favoris: 6
- Votes positifs: 5
- Votes négatifs: 4
- Nombre total d’utilisateurs: 513
- Nombre total de sessions: 1,1k
- Temps de jeu cumulé: 46 heures
- Temps de jeu gagné sur les 7 derniers jours: --
- Mis à jour: 12 déc. 2023
- Créé: 8 déc. 2023
- Taille: 68.6 MB
- Fichiers: 56
- Tags: 

## Description

A proper port of gm\_bigcity

Why do I say a proper port? because I remade the entire map by hand using proper source2 techniques for mapping instead of just porting the source1 brush geometry.

\#\# Things to note
- ITS ALL DEV MATERIALS
- Most if not all triggers have been removed (including door teleports)
- there is only a skybox and environmental probe for basic lighting.
- Nothing with navigation
- The original source 1 skybox is left intact but is hidden using a selection set
- All geometry should be 1:1
- Used instancing for many of the repeated components
- the bridge at the sewer plant is missing its supports since it was a prop
- All geometry is aligned to grid, however I have no idea where the grid visibly appears so... goodluck

This is not a final map, this is just a foundation for those intrested in creating their own versions of bigcity or other versions of a city

You are free to use this map however you want for your own mapping purposes, All I ask if you do to mention me (Seven\#7222)



