---
title: "FixedUpdate Input System - s&box library"
description: "Utility system for polling input reliably in FixedUpdate"
canonical: "https://sbox.watch/fr/libraries/null/fuib/"
generated_at: "2026-10-09T11:30:15.510Z"
---

# FixedUpdate Input System

Utility system for polling input reliably in FixedUpdate

- Type: bibliothèque
- Identifiant: null.fuib
- Créateur: null
- URL canonique: https://sbox.watch/fr/libraries/null/fuib/
- Markdown: https://sbox.watch/fr/libraries/null/fuib/index.md
- sbox.game: https://sbox.game/null/fuib/
- Généré: 2026-10-09T11:30:15.510Z

## Statistiques

- dynamique sur 24 h: +0
- Terry Score: 27%
- Favoris: 1
- Votes positifs: 1
- Votes négatifs: 0
- Mis à jour: 31 juil. 2024
- Créé: 17 juil. 2024
- Taille: 6.3 KB
- Fichiers: 7
- Tags: utility, fixedupdate

## Description

FixedUpdate Input System

A utility System for polling input in an Update loop to use in a FixedUpdate loop without missing inputs in-between FixedUpdate ticks.

How to use it:

namespace Sandbox;

public sealed class ExampleComponent : Component
{
 private FixedUpdateInputSystem \_fixedInput;

 protected override void OnStart()
 {
 // Get a reference to the system.
 \_fixedInput = Scene.GetSystem<FixedUpdateInputSystem>();

 base.OnStart();
 }

 protected override void OnFixedUpdate()
 {
 // Query for input like normal.
 if ( \_fixedInput.Pressed( "jump" ) )
 {
 Log.Info( "Jump" );
 }

 base.OnFixedUpdate();
 }
}



