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Humanoid Rigger

notpointless.chomnr_humanoid_rigger

A humanoid auto-rigging editor tool for s&box.

À propos

Humanoid Rigger

A step-by-step humanoid auto-rigging tool for the s&box editor.

  • Fbx, Obj, Gltf and Glb import with support for multiple meshes and segmented characters.
  • Automatic body and hand landmarks with manual correction.
  • Adjustable centerline and T-pose / A-pose previews.
  • Seven built-in rig profiles and custom profiles.
  • Independent hands with zero to five fingers.
  • Automatic skeleton generation, skinning and deformation checks.
  • Export any combination of Fbx, Gltf, Glb, Obj and Vmdl using independent checkboxes.

Add the library to your s&box project and open View → Humanoid Rigger.

  1. Drop a character file or click Choose File.
  2. Check the centerline and body points.
  3. Confirm the finger count and adjust each hand.
  4. Generate the rig and review its validation results.
  5. Test the bones in the preview. Go back to adjust points if needed.
  6. Choose the output formats, filename and folder, then save.

Automatic detection is experimental. Characters need two arms and two legs; review uncertain landmarks and deformation warnings before saving.

Obj exports the mesh and materials; Fbx, Gltf and Glb also retain the rig and skin weights. Keep external Gltf buffers/textures and Obj material files beside their model. Compressed glTF extensions and separate UV transforms per material texture must be baked before import.

Documentation and source: here.


Médias

02
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