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Dead Weight

yugi.dead_weight

A first-person corpse logistics simulator set in a walled French city block.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Dead Weight is an immersive hauling game. You are an undead hitman with an outstanding bar tab. The bar accepts bodies as payment. Pricing is by weight. Clear your debt. Avoid sobriety.

GAME JAM PREVIEW - gameplay is around ~10 minutes right now, only three upgrades. I want the main feedback to be that there is a lack of content. PROOF OF CONCEPT!


Controls
  • LMB / RMB grab
  • H holster
  • TAB view time
  • X flashlight
  • E to interact
  • F inspect

Upgrades

  • T use rope while holding corpse
  • LMB / RMB cart handles to push & pull

USE BED TO SKIP NIGHT WHEN OUT OF STAMINA

Features

  • Realistic body mass. Fats pay more.
  • Drag, carry, cart, tow or throw your paycheck.
  • Stamina system.
  • Drinking system.
  • Nobody fights back.
  • Dynamic night cycle with end-of-night accounting.
  • Voice acting (MEEEEEE)
  • No handholding. Every route is your own.

Historique des joueurs de Dead Weight

Plage de 24 h · moyennes horaires

Mises à jour

2 mises à jour
Version 1.0.11 Flashlight + Stamina drain Flashlight: Press X 2 modifications

Added

  • Flashlight: Press X

Improved

  • Halved stamina drain
Version 1.0.1 Butchery The Butcher: shop opens on night 2, it has a saw table, a scale and a till, you sell parts by weight. 18 modifications

Added

  • The Butcher: shop opens on night 2, it has a saw table, a scale and a till, you sell parts by weight.
  • Pocket Watch: hold Tab to check the time
  • Dismemberment mechanics
  • Ammo is now bought at bar
  • Short intro tutorial (sleeping drunk)
  • Context prompts
  • Various UI
  • Bedroom
  • Portière
  • Ceiling fan
  • Rifle teaser

Improved

  • Knife hit detection
  • Slight weight changes
  • The rope shows hints and coils up
  • Subtitles have a new look
  • The crosshair shows a dot when you're unarmed or holstered
  • Locked doors rattle when you walk into them

Fixed

  • FirstPersonActionPlayer clip "easing out" forever