---
title: "One More Bullet - s&box game"
description: "One bullet. Kills reload. Solo survival, 4-player co-op and winner-stays-on PvP. By JohnWowStreams."
canonical: "https://sbox.watch/fr/games/wowcoolgames/one-more-bullet/"
generated_at: "2026-10-09T10:17:16.856Z"
---

# One More Bullet

One bullet. Kills reload. Solo survival, 4-player co-op and winner-stays-on PvP. By JohnWowStreams.

- Type: jeu
- Identifiant: wowcoolgames.one-more-bullet
- Créateur: wowcoolgames
- URL canonique: https://sbox.watch/fr/games/wowcoolgames/one-more-bullet/
- Markdown: https://sbox.watch/fr/games/wowcoolgames/one-more-bullet/index.md
- sbox.game: https://sbox.game/wowcoolgames/one-more-bullet/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T10:17:16.856Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 1
- dynamique sur 24 h: +2
- Terry Score: 81%
- Favoris: 33
- Votes positifs: 34
- Votes négatifs: 3
- Nombre total de joueurs: 96
- Nombre total de sessions: 205
- Temps de jeu cumulé: 36 heures
- Temps de jeu gagné sur les 7 derniers jours: 12 heures
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 28 sept. 2026
- Créé: 25 sept. 2026
- Taille: 238.1 MB
- Fichiers: 985
- Tags: arena, coop, fps, gamejam, movement, multiplayer, psychedelic, pvp

## Description

🏆 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 Don’t Forget to Nominate Us
 To Win The Game Jam!
🏆 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

A psychedelic arena shooter by JohnWowStreams. One bullet, a pocket-sized revolver, and now two online multiplayer modes.

CO-OP / UP TO 4 PLAYERS
Take on the monsters together. Everyone keeps their own score and clock. Go down and you return after 10 seconds, as long as a teammate stays alive. If the whole squad falls, the round is over.

VS ARENA / WINNER STAYS ON
One-on-one duels. Three lives each. Miss a shot or get hit and you lose a life. Win to keep your spot; challengers watch and queue for their turn. Collect crowns and build a winning streak.

Every fourth match becomes a free-for-all for up to four fighters when at least three players are waiting. Use cover, wall jumps and launch pads to stay alive.

Jump into Quick Play, browse open servers, or host a public, friends-only or private lobby. Invite friends through the Steam overlay.

SOLO / ONE MORE RUN

Kill something and your bullet comes back. Miss and the run is over.
Every retry rolls a fresh layout. The crowd gets bigger and faster as you kill. Hit R after death and go again.

GRIN RUNNER
Crouches, then pounces. Shoot during the wind-up or dash sideways.
BLOOM MORTAR
Lobs fireballs onto marked ground. Get out of the ring.
VOID BAT
Flits overhead, then dives at you. Look up.

TRIP ANACONDA
Shoot any part of its body. Keep yours out of the way.
QUILL BOAR
Fires a spread of arched needles. Strafe through the gaps.
These are five of the twelve creature types. A boss arrives at 45 seconds. Shoot each of its cores without missing.

Double jump. Wall jump. Air strafe. Dash. Slide.
Kills refill your dash and air jump. Press Space beside a wall while airborne to kick off it and regain your air jump.

Arena screenshot from an earlier development build.
Face-covered walls, liquid metal and a shifting rainbow sky. Leave the home ring to double your kill points.

100 points per kill. Up to ×4 combo. ×2 outside the ring.
Chase the public score, kill and survival boards. Grab slow motion, shields and weapon effects. Earn 13 achievements.
CONTROLS
WASD + mouse: move and aim / Left click: shoot
Space: jump, double jump or kick off a wall
Shift or right click: dash / Ctrl: slide or crouch
R after death: one more

The arena reacts to your kills. Settings include visual intensity, reduced flash, reduced motion, audio and FOV.

Made for s&box Game Jam III: One More Round.

Solo, co-op and versus. WowCoolGames / JohnWowStreams.
ASSET NOTES
AI-assisted code, procedural Blender models, shaders, WowGoo type and synthesized audio. Face textures are from JohnWowStreams videos. Some supplied artwork and the fist sprite are AI-generated. Engine resources and licensed fonts are also used. The creature portraits are studio renders of the current game models.



