---
title: "Blob Mob Rescue - s&box game"
description: "Guide the blobs from their escape pod to the extraction point."
canonical: "https://sbox.watch/fr/games/veggiepatty/blobmob_rescue/"
generated_at: "2026-10-09T14:17:24.415Z"
---

# Blob Mob Rescue

Guide the blobs from their escape pod to the extraction point.

- Type: jeu
- Identifiant: veggiepatty.blobmob_rescue
- Créateur: veggiepatty
- URL canonique: https://sbox.watch/fr/games/veggiepatty/blobmob_rescue/
- Markdown: https://sbox.watch/fr/games/veggiepatty/blobmob_rescue/index.md
- sbox.game: https://sbox.game/veggiepatty/blobmob_rescue/
- Généré: 2026-10-09T14:17:24.415Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 1
- dynamique sur 24 h: +4
- Terry Score: 53%
- Favoris: 2
- Votes positifs: 3
- Votes négatifs: 0
- Nombre total de joueurs: 5
- Nombre total de sessions: 6
- Temps de jeu cumulé: 51 minutes
- Temps de jeu gagné sur les 7 derniers jours: --
- Mis à jour: 8 oct. 2026
- Créé: 8 oct. 2026
- Taille: 54.8 MB
- Fichiers: 106
- Tags: 2d, achievements, campaign, casual, physics, puzzle, scifi, singleplayer

## Description

Rescue the blob mob
The blobs have landed their escape pod but need your help to get to the mothership.

Draw energy beams to guide the blob mob to safety.
Campaign mode
- 20 levels to solve
- Bonuses awarded for meeting the rescue quota, rescuing all the blob mob and for remaining energy after escape
- Use different tools for the job:- Standard energy beam
- Bouncy energy beam
- Speedy energy beam
- Time slow
- Eraser

Level editor
Want to make your own level? The built-in level editor let's you create your own custom chaos. Levels created can be shared with an encoded string, allowing you to have other players try and solve your puzzles. And you can import other player's codes to try theirs too.
Design
I was a big fan of Line Rider and wanted to pay homage to it. I also love the old pre-rendered 'pseudo-3D' sprites from the Super Nintendo days, so all the models here were pre-rendered into spritesheets to emulate that. The toon shader was made using The Sickly Wizard's technique.

3D models, props and backgrounds were made in Blender and Material Maker.

Music and sound effects were made in Strudel (and heavily distorted effects in Audacity of me doing the blob mob voices).
Acknowledgements
In-game cursors were made by ARG.
Game over sound by betacut.
Impacted font from DaFont.




## More by veggiepatty

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Factory Settings | veggiepatty.replicate | 0 | 6 | 6 | 35% | https://sbox.watch/fr/games/veggiepatty/replicate/index.md |
