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Silent Exit

uchihagem.silent_exit

A horror game where you need to escape the house. But your captor remembers every attempt...

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Silent Exit. Survive. Improvise. Adapt. Escape.

This game is made for the GameJam - "One More Round".

The premise is simple, you've been kidnapped by an unknown individual and trapped inside their house. You have to escape by any means necessary. But do not be fooled that each iteration will be the same... The kidnapper learns from his mistakes.

NO generative AI has been used in the creation of the art or sounds in this project.

Historique des joueurs de Silent Exit

Plage de 7 j · moyennes horaires

Mises à jour

9 mises à jour
Traits Update Professions 2 modifications

Added

  • Professions

Improved

  • Balancing
Lockpick Update Separate lockpick holder 2 modifications

Added

  • Separate lockpick holder

Removed

  • Lockpicks from hotbar
Sliding off Head Fix Dropping on top of Stalker's head no longer makes you stuck on top of him (Massive thanks to Eridium [@tachikriken] for playing and finding this! ) 1 change

Fixed

  • Dropping on top of Stalker's head no longer makes you stuck on top of him (Massive thanks to Eridium [@tachikriken] for playing and finding this! )
Show 6 older updates
Version 3.5 Major Polish Update & Traits Improvement Doorhandles on the doors 9 modifications

Added

  • Doorhandles on the doors
  • Matches as a source of light
  • More traits

Improved

  • Optimization
  • Trait system (now shows pluses and minuses of each trait)
  • Crawl animations

Fixed

  • Leaderboard only being local
  • Being able to ram through the garage door
  • Other minor bugs
Version 3.0 Content Update & Stalker, Doors and Keys Overhaul More variations for doors & keys (each door has its own key) 6 modifications

Added

  • More variations for doors & keys (each door has its own key)
  • Trait system, different for each character (still WIP)
  • More item combinations for progress

Improved

  • Stalker learning, animations, consistency (Should not suddenly stop chasing lol)
  • Leaderboard and UI
  • Round system
Version 2.5 Minor Content Update New room in house (Garage) 11 modifications

Added

  • New room in house (Garage)
  • Few more spots for fuses
  • Main menu sounds
  • Ladder sounds
  • Tons of ambient and misc sounds

Improved

  • Searching sounds
  • Envmaps
  • Optimization
  • Indirect Lighting
  • Stalker behavior

Fixed

  • Chase sound loudness
Version 2.0 Content Update & Overall Improvements Thousands of variations for main player (name, surname, traits and more) 11 modifications

Added

  • Thousands of variations for main player (name, surname, traits and more)
  • Over 10 more random fuse locations
  • Crawl space fail (stalker drags you out)

Improved

  • UI & Main menu
  • Options tab
  • Leaderboard
  • Round system
  • Item variations
  • Stalker behaviors

Fixed

  • Stalker randomly stops chasing you
  • Few smaller bugs
UI Rebuild Rebuilt and improved UI hotbar 2 modifications

Improved

  • Rebuilt and improved UI hotbar

Fixed

  • Minor bug fixes
General Update Stalker AI improvements 2 modifications

Improved

  • Stalker AI improvements

Fixed

  • Invisible planks on holes in the wall

Médias

06
Vignette de CinderState
CinderState uchihagem.cinder_state

A management game that combines management strategy where you build a post-nuclear society.

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