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HOOP RUSH

trinit.hoop_rush

Neon arcade basketball. Sink it, chain it, and blow the roof off with FEVER.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Drag. Release. Watch it drop.

HOOP RUSH is a pop-a-shot cabinet dropped in the middle of a neon arcade. One button, one ball, and a clock that never stops running. Hit the round target and the machine lets you keep going.

Chain everything

Every basket feeds the combo. Cross into ON FIRE and the multiplier climbs, a shield arms to eat one miss, and every fifth basket loads a GOLDEN BALL worth triple. Sink one after the buzzer and it counts double. Miss, and it all resets. That is the whole game.

Fever

Good baskets fill the fever bar, and a PERFECT fills it more than twice as fast as a plain one. When it blows, the arcade goes dark and everything turns to gold: ten seconds of free fire, triple points, a wider rim and almost no cooldown between shots. Each fever in a run costs more than the last, so you never get to live in there.

Five arenas, then no ceiling

NEON DAWN, SUNSET STRIP, DEEP FREEZE, ULTRAVIOLET and WIN BIG. Each one is a different world, and the rim gets smaller and starts sliding as you climb. Clear all five and OVERTIME begins: the targets keep rising and only your hand decides where the run ends.

Spend your tickets

Every run pays out. Buy permanent upgrades (HELPER ARM, EXTRA TIME, TICKET BOOST, GOLDEN STREAK, WIDE RIM) or burn tickets mid-run on FREEZE, BIG RIM and 2X when a round is slipping away. Max the shop and PRESTIGE for a permanent ticket bonus.

Race your own ghost

The game records the shape of your best run and plays it back beside you, so you always know whether you are ahead of the best you have ever done. When you lose, it tells you which round the ghost beat you in.

Controls

Hold left mouse and drag up to shoot. More drag, more power.

Keys 1 / 2 / 3 spend tickets on FREEZE, BIG RIM and 2X.

R restarts.

Global leaderboard. One player. No filler.

Historique des joueurs de HOOP RUSH

30d range · 6h averages

Mises à jour

2 mises à jour
Version 1.2 Daily Challenge Update Daily Challenge - a different modifier every day: TINY RIM, GOLD RUSH, HOT START and MARATHON 9 modifications

Added

  • Daily Challenge - a different modifier every day: TINY RIM, GOLD RUSH, HOT START and MARATHON
  • Day streak - play on consecutive days and the count follows you, on the menu and after every run
  • Today's ranking - each day has its own leaderboard, kept separate from the all time board
  • Your record is safe - a daily run never overwrites your best score, your ghost or your last run
  • Menu on start - the game opens on a menu instead of dropping you straight into the countdown
  • PLAY and DAILY CHALLENGE - two arcade buttons, both modes one click away

Improved

  • Prices line up - the action sits on the left and the price on the right, so every price reads down one column
  • Daily results - a daily run is summed up on its own terms, with the day streak instead of the campaign record

Fixed

  • Overlapping text - the CLICK TO PLAY hint no longer sits on top of the day streak
Version 1.1 Learn to Shoot Update Warm up round - your first ever run starts with a practice round: bigger rim, no clock, sink 3 to begin (press R to skip it) 11 modifications

Added

  • Warm up round - your first ever run starts with a practice round: bigger rim, no clock, sink 3 to begin (press R to skip it)
  • Ghost hand - hesitate and a ghost shows the exact drag of a perfect shot, with the power meter filling to the sweet spot
  • Live coaching - MORE... / NOW! LET GO / TOO MUCH while you aim
  • Miss breakdown - early misses tell you why: SHORT BY 4.1", LONG BY..., DRIFTED LEFT
  • Replay tutorial - any time from the AUDIO menu
  • AUDIO menu - sound on/off and volume, saved between sessions
  • 16 achievements - On Fire, Untouchable, The Machine, Buzzer Beater, Golden Touch, Fever Dream, Triple Fever, Prestige, Arcade Legend and more

Improved

  • Round clock - the timer now waits for your first shot, so nobody loses time learning the controls
  • Menu clicks - clicking the AUDIO menu never fires a shot by accident

Fixed

  • Arena textures - every material now ships with the game (an early build went out without them)
  • Progress - records, tickets and your ghost carry over after the move to the Trinit page

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