À propos
Drag scrap with a giant magnet, feed your goblin factory, and build a rocket from glorious trash.
Space junk rolls in on a conveyor belt, and you're holding a giant electromagnet. Grab a chain of scrap, swing it over the right machine and let go. The Crusher chews it up, sparks fly and the credits pour in. Then do it again, faster and with bigger chains, while a bomb blinks red somewhere on the belt.
How it plays
- Grab, drag, drop. Hold the mouse to turn on the magnet, sweep it over the belt and haul a chain of scrap to the right machine.
- Sort it right. Metal, gears, wires, batteries and tech cores each have their own machine. Sort correctly and your combo climbs. Sort wrong and the piece bounces back.
- Chase the combo. Hit 5, 15 and 30 for bigger payouts. Reach 50 to trigger Magnetic Frenzy: a bigger magnet, a faster belt, no jams and everything glowing cyan.
- Don't let the bombs reach the end. Drop them in the Disarmer before the fuse runs out, or the blast scatters your chain and stuns your machines.
- Build the rocket. Ten questionable modules get bolted onto the ship behind your workshop, from a fridge-door cockpit to a Big Red Button.
- Launch and move on. Every launch earns permanent Blueprints and sends your workshop to a new, tougher scrapyard.
Hire the goblins
Your crew is helpful. Mostly.
- Nix gets a magnetic launcher and fires scrap straight into the right machine.
- Bolt joins the Bomb Squad and carries bombs on his head to the Disarmer, screaming the whole way.
- Professor Scrap fixes jammed and overheated machines by hitting them with a wrench.
Leave a bomb lying around and a goblin might try to defuse it himself. "What's the password? Try 1234."
Five scrapyards to strip
- Iron Moon: the orbital scrapyard where it all starts.
- Military Graveyard: more bombs, more missiles, more heavy armor.
- Frostbite Depot: frozen wrecks that are heavy and slow.
- Reactor Wreck: hot scrap that pays well and cooks your machines.
- Derelict Hulk: alien salvage worth a fortune. Nothing here is labelled.
Features
- Mouse-only arcade controls with a springy magnet chain that's fun to swing around
- 5 scrap types, bombs and 6 machines that jam, overheat and need your attention
- 13 upgrades, automation and 3 goblin jobs
- 8 permanent Blueprint upgrades that carry over between launches
- A pixel-art workshop that looks different on every planet
- Global leaderboards for launches and best combo, plus 17 achievements
- Autosave, offline earnings and an illustrated How to Play guide
Controls
- Hold left mouse: turn on the magnet. Drag to move it and release to drop the scrap.
- Right mouse / Space: Magnetic Pulse, which clears a jammed machine
- Esc: pause and open the menu