---
title: "Baddies vs Sausages - s&box game"
description: "Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio."
canonical: "https://sbox.watch/fr/games/solovolt/paintball-baddies/"
generated_at: "2026-10-09T10:17:16.856Z"
---

# Baddies vs Sausages

Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio.

- Type: jeu
- Identifiant: solovolt.paintball-baddies
- Créateur: SoloVolt Games
- URL canonique: https://sbox.watch/fr/games/solovolt/paintball-baddies/
- Markdown: https://sbox.watch/fr/games/solovolt/paintball-baddies/index.md
- sbox.game: https://sbox.game/solovolt/paintball-baddies/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T10:17:16.856Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 0
- dynamique sur 24 h: +0
- Terry Score: 13%
- Favoris: 10
- Votes positifs: 5
- Votes négatifs: 14
- Nombre total de joueurs: 36
- Nombre total de sessions: 192
- Temps de jeu cumulé: 11 heures
- Temps de jeu gagné sur les 7 derniers jours: 2 minutes
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 25 sept. 2026
- Créé: 14 sept. 2026
- Taille: 1.4 GB
- Fichiers: 2,2k
- Tags: arcade, beta, comedy, coop, multiplayer, shooter, survival, thirdperson

## Description

Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio.


## Mises à jour

### Lighter paint hits and faster strikes

Sep 15, 2026 · Version 0.1

Loading artwork - new six-character Paintball Baddies illustration while the game loads.
**Added**

- Loading artwork - new six-character Paintball Baddies illustration while the game loads.

**Improved**

- Body hits - eight lighter, randomized fabric-and-paint impacts play when paintballs land. Existing marker, wall and shield sounds remain.
- Close combat - faster gun-butt contact, a short input buffer and subtle impact camera feedback.
- Scoring - earn 2 points for a knockdown and lose 2 when knocked down; paint-hit totals stay separate.

**Fixed**

- Test cleanup - removing the optional network test fixture restores AI combat.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing. Animation presentation remains under refinement.

### AI opponents when hosting

Sep 15, 2026 · Version 0.1 (build 381329)

Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
**Improved**

- Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
- Validation - all five AI fired and scored in a native test; startup and disconnect/rejoin checks passed.

**Fixed**

- Hosting alone - fixed the empty arena after creating a lobby. The first round now starts automatically once your character is ready and the welcome menu is closed, giving a lone host five AI opponents.
- Platform hosting - the same startup behavior applies when s&box creates the lobby outside our in-game Host button.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing.

### Multiplayer reliability update

Sep 14, 2026 · Version 0.1 (build 381006)

Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
**Improved**

- Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
- Multiplayer checks - verified shield shattering, knockdown recovery, disconnect/rejoin, late joining after time-up and restarting rounds with a delayed connection.

**Fixed**

- Multiplayer messages - fixed delayed shot and effect messages touching game objects or playing sounds outside the engine main thread.
- Leaving or restarting - added checks to discard queued messages whose player or scene has been destroyed.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing.
- Hosting - the lobby ends when its host leaves.
- Error statistics - historical reports from older builds remain visible after an update.

### Multiplayer paintball hotfix

Sep 14, 2026 · Version 0.1 (build 380966)

Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.
**Improved**

- Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.

**Fixed**

- Joining players - fixed a projectile startup exception when firing a paintball.
- Paintball visibility - keep the local predicted shot separate from its replicated copy, while other players still see the shot.

**Known issues**

- Beta testing - six-human Internet sessions and long-session stability still need wider testing.
- Error statistics - historical reports from earlier builds remain in the dashboard after this fix.


