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Baddies vs Sausages

solovolt.paintball-baddies

Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

Historique des joueurs de Baddies vs Sausages

25d tracked in 30d range · 6h averages

Mises à jour

4 mises à jour
Version 0.1 Lighter paint hits and faster strikes Loading artwork - new six-character Paintball Baddies illustration while the game loads. 6 modifications

Added

  • Loading artwork - new six-character Paintball Baddies illustration while the game loads.

Improved

  • Body hits - eight lighter, randomized fabric-and-paint impacts play when paintballs land. Existing marker, wall and shield sounds remain.
  • Close combat - faster gun-butt contact, a short input buffer and subtle impact camera feedback.
  • Scoring - earn 2 points for a knockdown and lose 2 when knocked down; paint-hit totals stay separate.

Fixed

  • Test cleanup - removing the optional network test fixture restores AI combat.

Known issues

  • Beta testing - six-human Internet sessions and long-session performance still need wider testing. Animation presentation remains under refinement.
Version 0.1 (build 381329) AI opponents when hosting Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave. 5 modifications

Improved

  • Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
  • Validation - all five AI fired and scored in a native test; startup and disconnect/rejoin checks passed.

Fixed

  • Hosting alone - fixed the empty arena after creating a lobby. The first round now starts automatically once your character is ready and the welcome menu is closed, giving a lone host five AI opponents.
  • Platform hosting - the same startup behavior applies when s&box creates the lobby outside our in-game Host button.

Known issues

  • Beta testing - six-human Internet sessions and long-session performance still need wider testing.
Version 0.1 (build 381006) Multiplayer reliability update Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores. 7 modifications

Improved

  • Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
  • Multiplayer checks - verified shield shattering, knockdown recovery, disconnect/rejoin, late joining after time-up and restarting rounds with a delayed connection.

Fixed

  • Multiplayer messages - fixed delayed shot and effect messages touching game objects or playing sounds outside the engine main thread.
  • Leaving or restarting - added checks to discard queued messages whose player or scene has been destroyed.

Known issues

  • Beta testing - six-human Internet sessions and long-session performance still need wider testing.
  • Hosting - the lobby ends when its host leaves.
  • Error statistics - historical reports from older builds remain visible after an update.
Show 1 older update
Version 0.1 (build 380966) Multiplayer paintball hotfix Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log. 5 modifications

Improved

  • Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.

Fixed

  • Joining players - fixed a projectile startup exception when firing a paintball.
  • Paintball visibility - keep the local predicted shot separate from its replicated copy, while other players still see the shot.

Known issues

  • Beta testing - six-human Internet sessions and long-session stability still need wider testing.
  • Error statistics - historical reports from earlier builds remain in the dashboard after this fix.

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