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Merge & Fight

snowkid.merge_and_fight

Defend your kingdom’s wall from nightly waves. Merge, evolve, upgrade and apply aspects in roguelike runs with lasting upgrades.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

The kingdom’s wall is all that stands between its people and an army that grows more dangerous with every night.


Prepare during the day by recruiting Peasants, Archers, and Knights, changing their formation behind the wall. Because, when night falls, your army attacks automatically, but holding the wall still depends on your decisions. Reposition defenders during battle, manage their attack ranges, and mark dangerous enemies as priority targets.

Merge matching units into higher tiers, increasing their damage, range and saving you some board space. Reach the highest tier to evolve units into specialized roles. Rain arrows across groups of enemies, launch firebombs that leave burning ground, cleave through entire formations, fortify the wall with Barrier, root approaching attackers, or turn peaceful Peasants into a source of battlefield income.

After successful waves, choose Boons with different rarities that completely reshape the current run and make it unique to all others. They might strengthen your army, improve the run’s economy, hinder enemy forces, reinforce the wall or give run shattering legendary bonuses.

Every run contributes to lasting progress at the Royal Camp. Complete achievements, earn rewards, purchase permanent class training, expand your Aspect loadout, prepare new strategies for the next defense, and equip class Aspects that modify units and interact with their Evolutions before future expeditions.

Controls

Mouse-driven controls: Click buttons and units to interact. Drag a unit to reposition it, or drag it onto a matching unit of the same class and tier to merge.

Enemy targeting: Left-click an enemy to make it Priority 1. Shift + left-click another enemy to queue it as a backup target. Right-click a marked enemy to remove its priority. Press X to clear all target marks. Units attack automatically after night begins.

Historique des joueurs de Merge & Fight

Plage de 24 h · moyennes horaires

Mises à jour

2 mises à jour
Version 1.2 Global Leaderboards & Endless Mode Continue your victorious campaign directly into Endless with your army intact. 7 modifications

Added

  • Continue your victorious campaign directly into Endless with your army intact.
  • Hall of Records board in the Camp, where you can see the global rankings and your scores.
  • Start a new Endless Mode run competing for high-score, unlocked after defeating the Necromancer.
  • Endless automation controls for faster play, automatic wave starts, and boon selection strategy, plus clearer run results and score displays.
  • Global leaderboard with the top 100 scores, player names, avatars, country flags, and a personal rank summary.

Improved

  • A rebalanced 30-wave campaign, with the Bailiff at Wave 15 and the Necromancer at Wave 30, updated story timing, and revised progression milestones.
  • Combat performance improvements and adjustments to enemy pressure, upgrades, Aspects, and visual effects.
Version 1.1 Day One Hotfixes Story popups are now bigger with bigger text and last longer the more text there is to read. They can still be skipped or moved to next line with the control buttons on them. 5 modifications

Improved

  • Story popups are now bigger with bigger text and last longer the more text there is to read. They can still be skipped or moved to next line with the control buttons on them.
  • Damage to enemies now gets shows as a single bigger number that increases and has effects based on the evolution type that did damage to them or standard effects if an unevolved unit dealt damage to it.
  • The Boon Selection menu now has two buttons. One is for skipping the boon redemption altogether and gaining some gold for it, the other you can reroll the available boons for some gold.
  • Now, when dismissing a troop, you gain 50% of the price you purchased for.

Fixed

  • Fixed how the scenes in the game look on ultrawide 21:9 and super ultrawide 32:9 screens.

Médias

01
Vignette de Booze & Bruises
Booze & Bruises snowkid.booze_and_bruises

Fight in underground boxing rounds and drink rounds of shots as boosts in a dingy bar in this cartoon styled game.

0en jeupic sur 24 h : 1
+1 24 h
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