---
title: "Make It Count - s&box game"
description: "You Have One Bullet, a Knife, and Three Lives. Get a Kill, Get a Bullet. Eliminate the Others."
canonical: "https://sbox.watch/fr/games/skylorbeck/make_it_count/"
generated_at: "2026-10-09T18:35:21.614Z"
---

# Make It Count

You Have One Bullet, a Knife, and Three Lives. Get a Kill, Get a Bullet. Eliminate the Others.

- Type: jeu
- Identifiant: skylorbeck.make_it_count
- Créateur: Skylor Beck
- URL canonique: https://sbox.watch/fr/games/skylorbeck/make_it_count/
- Markdown: https://sbox.watch/fr/games/skylorbeck/make_it_count/index.md
- sbox.game: https://sbox.game/skylorbeck/make_it_count/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T18:35:21.614Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 1
- dynamique sur 24 h: +0
- Terry Score: 33%
- Favoris: 8
- Votes positifs: 16
- Votes négatifs: 19
- Nombre total de joueurs: 98
- Nombre total de sessions: 261
- Temps de jeu cumulé: 13 heures
- Temps de jeu gagné sur les 7 derniers jours: 8 minutes
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 22 sept. 2026
- Créé: 12 sept. 2026
- Taille: 254.5 MB
- Fichiers: 1,7k
- Tags: arena, cod, first, fps, hardcore, human, instakill, life

## Description

This project is abandoned.
You did it S&Box. You drove me away. You convinced me that human effort is pointless. My games are shit and everything I do is shit. Your AI slop clones are better than what I can make, and more people vote for them. I quit S&Box. There's no room for me here. Humans are not wanted here.

🙋🏻100% Human Made
🚫 No AI Generated Assets were used in the creation of this game. I believe that AI Slop is killing S&Box, and I'm going to be the change I want to see in the world. I am a solo developer and this is the result of my Human Effort, not some data centers
Current Version: 0.6 Beta <- Check out the entire development logs!
I fixed all the bugs with the bots! They're almost better than me now! Good luck with the Nightmare difficulty! - Skylor
Make It Count is a fast-paced Arena Shooter for 1-16 Players where each Shooter has only one Bullet in their Gun, a Knife, and Three (3) lives.
If you get a kill, you get another bullet. If you run out of lives, you're out until the next round. The player who gets the most kills at the end of 7 rounds is the winner.
Rounds have a strict time limit of 3 minutes, and an average match lasts 10-15 minutes, with 22 minutes being the absolute longest a match can take.
Map Randomization
The map changes every round! Don't expect cover to remain consistent from match to match, and maybe even entire parts of the map!
Round Modifiers
Randomly, a round can be different than usual. Right now, this is limited to the following
- Rats - Small Players
- Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.
- DoubleTap - Two Bullets are awarded per kill
- Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash

Note: Make It Count is in Active Development. I Intend to use every day available in the Game Jam to work on it. Please Report Bugs ASAP using the Forum on this page. I can only test Multiplayer by myself.Controls:
- WASD - Move
- Mouse - Aim
- LMB - Shoot
- 1,2 - Switch Weapon
- R - Reload
- Shift - Walk
- Ctrl - Crouch
- F - Flashlight

Why this game mode?
I have long wanted to make my own version of One In The Chamber with my own take on it. It was never worth the time to make a whole Unity project for it. But, when I heard the theme of this jam, it was the first idea I had.

I said to myself "if thought of this immediately, other people will too" and behold, at the time of writing there are multiple other AI Generated versions of this exact idea. But I aim for something different. I am aiming for something built with intent and actual design effort.

I started by writing down physical paper design documents. Then I scoped out the game and the goals I wanted to achieve. Then I built a plan of development, alongside the prototype. And then I spent a week making it, by hand.

Make It Count is going to be more than it appears, and I guarantee it'll be more fun to play than the AI slop interpretations of this game idea.
Credits

- Core Gameplay Concept - One In The Chamber: Black Ops
- Core Bot Logic - SBoku Bot by Righty
- Core Weapon Logic & Models - BaseCombatWeapon by Facepunch
- Core Inventory Logic - Inventory by Facepunch
- Icons - RhosGFX
- Map Models - KayKit Platformer
- SFX - Various purchased audio packs obtained over the years
- Development, Programming, Design, QA, Everything Else - Skylor Beck

Development Began 9/5/26. Created for S&Box Game Jam III. Made by one person.


## Mises à jour

### Day 18

Sep 22, 2026 · Version I quit

Myself - Look at what is being voted up. You people really prefer AI slop shit over real games made by real people? Fuck S&Box. I'm never coming back. Have fun with your slop shite.
**Removed**

- Myself - Look at what is being voted up. You people really prefer AI slop shit over real games made by real people? Fuck S&Box. I'm never coming back. Have fun with your slop shite.

### Day 16b

Sep 20, 2026 · Version 0.6

Bots not spawning
**Fixed**

- Bots not spawning
- Multiple Null Pointer Exceptions across various parts of the game

**Known issues**

- I joined a match with two other players and the game attempted to transfer host to them, and broke. I am working on trying to replicate this and understand why.

### Day 16

Sep 20, 2026 · Version 0.6

Map Randomization - The map now randomizes cover placement, paths to explore, and minor details!
**Added**

- Map Randomization - The map now randomizes cover placement, paths to explore, and minor details!

**Improved**

- Player Spawn Protection - Replaced Stack of Tyres Model with 9mm Bullet Model for a cleaner and more thematic presentation
- Bounty Hunter - Redesigned the GUI again to better align with where the player would naturally be looking for round mods
- End Of Round Podium - Replaced the boxes with Pedestals and moved them around so they look better

**Fixed**

- You Are Dead - Text Box now properly scales to the screen size

**Removed**

- Players - can no longer run around during the round setup countdown

### Day 14

Sep 18, 2026 · Version 0.5

The Map - Added an outer ring, and some defensive cover
**Improved**

- The Map - Added an outer ring, and some defensive cover
- More Bots - Bot Count is now directly derived from player count, aiming at 16 per match
- Harder Bots - Bot difficulty set to 25% Nightmare, 50% Hard, the rest Easy/Normal

**Fixed**

- NavMesh - Recomputed to clean up missing platforms

**Removed**

- Clutter - Map less chaotic now

### Day 13b

Sep 17, 2026 · Version 0.5

12 Achievements - Worth a total of 135 Points
**Added**

- 12 Achievements - Worth a total of 135 Points
- Custom Map - I built this map myself. It's a little tight, but it's a start. I'll be iterating on it over the days to come

**Fixed**

- Missing Round Mod Icon - Restored

### Day 13

Sep 17, 2026 · Version 0.4

Networking - Gun States, Round States, Round Modifier States, Bot States, all syncing improved
**Improved**

- Networking - Gun States, Round States, Round Modifier States, Bot States, all syncing improved

**Fixed**

- Bots on other clients not holding weapons
- Late Joining Players scoreboards no longer desync
- Late joining Players properly see the rounds current modifier display
- Client that connect now properly get credit for kills, and get paid

### Day 12

Sep 16, 2026 · Version 0.4

Rewrote the entire GUI code - Yesterday, S&Box replaced HudPainter with Painter. Some UI elements have changed in the process of adjusting to the new systems.
**Improved**

- Rewrote the entire GUI code - Yesterday, S&Box replaced HudPainter with Painter. Some UI elements have changed in the process of adjusting to the new systems.

**Fixed**

- A lot of desync issues

**Known issues**

- The bots fail to spawn with their weapons on other clients that join, and stop being able to shoot anything in that scenario as well

### Day 11 (My Day Off)

Sep 15, 2026 · Version 0.4

Custom Crosshair Rendering - Garry replaced the Hud Painter with an entirely new system, and I slapped this together in an hour on my day off. It's actually dope, thanks for making me innovate Garry.
**Added**

- Custom Crosshair Rendering - Garry replaced the Hud Painter with an entirely new system, and I slapped this together in an hour on my day off. It's actually dope, thanks for making me innovate Garry.

### Day 10b

Sep 14, 2026 · Version 0.4

Stat tracking - Shots Fired, Reloads, Kills, Deaths, First Places
**Added**

- Stat tracking - Shots Fired, Reloads, Kills, Deaths, First Places
- GUI Buttons - Reload, Gun, Knife

### Day 10

Sep 14, 2026 · Version 0.4

+Ammo Icon - Displays for a moment when you get ammo
**Added**

- +Ammo Icon - Displays for a moment when you get ammo
- Target Arrow - When only two players are left, they are highlighted through walls
- Round Modifiers - Randomly, rounds can have special modifiers. At time of writing:
- Rats - Small Players
- Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.
- DoubleTap - Two Bullets are awarded per kill
- Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash

**Improved**

- Bot Difficulty Selection - Nightmare limited to 2 per match, Hard limited to 3 per match
- Weapon Switching - "Next Weapon" default bound to Mouse 5

**Fixed**

- Bot Weapons - Now properly held in hands again
- Spawn Protection Visuals - Client / Server desync fixed

_4 older updates omitted._



## More by Skylor Beck

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Jump Box | skylorbeck.silver_toad | 0 | 15 | 11 | 57% | https://sbox.watch/fr/games/skylorbeck/silver_toad/index.md |
