---
title: "Global Rush: Online - s&box game"
description: "Buy real buildings on the real world map, rent them out, run factories, ship the goods, outbid rivals for good spots."
canonical: "https://sbox.watch/fr/games/priowerk/globalrush/"
generated_at: "2026-10-09T14:43:24.734Z"
---

# Global Rush: Online

Buy real buildings on the real world map, rent them out, run factories, ship the goods, outbid rivals for good spots.

- Type: jeu
- Identifiant: priowerk.globalrush
- Créateur: PRIOWERK
- URL canonique: https://sbox.watch/fr/games/priowerk/globalrush/
- Markdown: https://sbox.watch/fr/games/priowerk/globalrush/index.md
- sbox.game: https://sbox.game/priowerk/globalrush/
- Généré: 2026-10-09T14:43:24.734Z

## Statistiques

- Joueurs en ce moment: 2
- pic de joueurs sur 24 h: 4
- dynamique sur 24 h: +1
- Terry Score: 59%
- Favoris: 44
- Votes positifs: 30
- Votes négatifs: 12
- Nombre total de joueurs: 213
- Nombre total de sessions: 1,0k
- Temps de jeu cumulé: 45 jours
- Temps de jeu gagné sur les 7 derniers jours: 11 jours
- Valeur de référence sur 7 jours observée: 2026-10-02T14:24:25.597Z
- Mis à jour: 7 oct. 2026
- Créé: 31 août 2026
- Taille: 206.9 MB
- Fichiers: 1,2k
- Tags: auction, bank, barges, buildings, business, capitalism, cash, cities

## Description

Build your company in the real world.
Global Rush streams OpenStreetMap at 1:1 scale. Find your own street, buy into real buildings and grow a company in a persistent world shared with other players.

Buy apartments, shops, offices and workshops. Rent them out or use them for your businesses. Keep properties in good condition, manage vacancies and buy an entire building to add more storeys.

Work farmland, forests and quarries, then turn raw materials into goods across 31 business types. Build production chains from wheat and timber to machinery, prefab houses and cars. Sell on the commodity exchange, supply city markets or fulfil contracts with other companies.

Move goods with trucks, freight trains and barges. Run scheduled routes, manage storage and use stations and ports as hubs. Economic cycles, droughts and transport disruptions can change your plans.

Unlock research and new opportunities as your company grows. Compete with players and AI firms, bid at auctions, buy shares in rivals or run for mayor to shape your city’s taxes and spending.

There is no avatar or walking. Explore through a camera that moves from street level to the whole globe. You buy into existing buildings and can expand those you fully own. You cannot place or demolish buildings.


## Mises à jour

### Headquater

Oct 9, 2026

Social HQ prototype - furnish an office as Terry and allow selected players or everyone to visit while you are offline; the client and saving API are not released yet
**Added**

- Social HQ prototype - furnish an office as Terry and allow selected players or everyone to visit while you are offline; the client and saving API are not released yet
- Workshop wardrobe - choose clothing you own in s&box and save it as part of your Global Rush avatar; the prototype is not released yet
- Workshop collection - 45 additional furniture models and 22 Workshop clothing unlocks for the unreleased catalogue prototype
- Office prototype guide - controls, furnishing, visitor access, offline visits and saving are documented locally for the unreleased office prototype
- Office chat - talk with everyone in the same office, press Enter to type; only they read along and nothing is kept after the visit. The office prototype is not released yet
- Voice chat - speak in the office with your s&box voice setting, a speaker next to a name shows who is talking, and you can mute a visitor for yourself
- Jetty - a new fishery fitting adds one berth, so a harbour can run up to eight more boats
- Window view - the office window looks out over the real town around the owner's headquarters; the office prototype is not released yet
- Window jump - jumping out of the office window brings you back to the entrance a second after landing
- Window glass - the office window is glazed, so you stay inside and still see the town
- Office building - the office is the top floor of its own building in that town instead of hovering above the roofs
- Fishery pictures - the fishery, its fishing boat, cutter, landing station, boat workshop and jetty now have their own pictures. Before, your business list showed a tool factory for every fishery
- Next one adds - the Fittings tab says what one more piece changes right now, and why nothing arrives when it doesn't: speed cap, landing limit, no free berth or missing floor space

**Improved**

- Server tick - the world update every minute had slowed down since the data centres opened. It takes less time again, so short freezes are rarer, and every business earns exactly the same
- Canned fish - towns and NPC customers now buy canned fish, so a fishery with a cannery can sell without a food plant
- Speed fittings - in every business, installed speed fittings above the speed cap now say how many of them add nothing, so you can take the surplus out for a refund
- Business tab - rebuilt around what limits your business: its status, any problem with the button that fixes it, output, result and stock each shown once, and capacity bars where the shortest bar is the limit with staff or landing stations right beside it
- Fittings tab - one table with pictures of every fitting your business can use, the quantity right in the row, and cost, floor space and effect shown before you confirm. The catalog switch, search, filter and pages are gone
- Furnishing walls - the room camera opens only the walls between it and the room, the others stay with their pictures and lights

**Fixed**

- Fishery fittings - the catalog now shows the speed limit and when landing already caps your catch. Before, it kept offering speed fittings that added no fish; installed ones now say how many are surplus
- Oil sites - platforms and wells now show their oil field or town next to the name in the route and send windows, Stock and Businesses. Before, only a number told two platforms apart, and Businesses wrote that number differently
- Land yield - the land window showed only the base yield of your land. It now shows what your land really harvests, with your research bonus and any drought or storm counted in, and the base yield right below
- Fitting pictures - fittings show their pictures again. They had disappeared from the Fittings tab on 27 September
- Manage staff - in a fishery this link opened nothing and only jumped back to the top of the window
- Business stock - stock numbers at a business now have thousands separators, and the progress bar that looked like an offline timer is gone
- Offshore platforms - clicking your platform on the map opens it like any other business. Before, the oil field marker sat on top of it and only moved the camera. Your own sites now always sit above field markers

**Removed**

- Staff sub-tab - set staff with the plus and minus next to Staff in the Business tab instead

### 07.10.2026

Oct 7, 2026

Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it
**Added**

- Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it
- Route favorites - star destinations in the route maker to keep them at the top, or use Favorites to find them quickly when several sources deliver to the same place

**Improved**

- Smaller downloads - map tiles and your company data now come compressed. Map tiles shrink to about a fifth, a big property list to a fortieth, so the map and every window load faster on a slow connection
- Map cache - map areas you already visited stay on your disk more often instead of being downloaded again, also right after starting the game
- Big companies - your property list and open windows refresh less often in the background, so deliveries and sales no longer keep your connection busy. The Properties tab stays live while it is open

**Fixed**

- Last action still running - with a large property list, every click waited for the whole list to reload first, which could take minutes. Your next action goes through as soon as the server has answered
- Route window - with hundreds of sites the game dropped to a few frames per second while the route window was open. The destination list now shows the best 60 at a time, search finds the rest

### 05.10.2026

Oct 5, 2026

Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their…
**Added**

- Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their own card
- Wiki in game - H, window Help buttons and Advisor links open the English Wiki inside the game, with the relevant article and a Back to map button
- Practical guides - new English articles cover property and renting, cities and licences, trading, logistics, finance, auctions and shares, the shared world, controls and a glossary
- Mentoring tab - Company has a Mentoring tab now. It explains the three steps for newcomers and for mentors, shows what each step pays and how far along you are, and has a Profile button next to every company
- Drafts - a message you start but do not send waits under Drafts until you send or discard it, also after you close the game
- Select several - tick entries in your Inbox to mark them read or unread, delete messages, restore them or decline several offers at once
- Forward - send a message on to someone else, and mark one unread to find it again
- Deleted folder - a deleted message waits there until you restore it, delete it for good or it expires. Mail between players expires 30 days after it was written
- Stars - star a message to keep it in sight. The Starred folder lists them, and Clear read leaves them alone
- Recipients - the To field suggests your contacts and the players you wrote with before
- Inbox keys - the up and down arrows move through the list, Delete moves the open message to Deleted
- Message formatting - messages can have bold and green, red or gold text and tables, for a shareholder report or a price list. The Write window has buttons for them and a Preview that shows the message the way the reader will see it
- Transit groups - gather everything on the way by destination, goods or route, one line each with its loads, amount, freight and next arrival. Click a line to open it. Long lists start grouped by destination
- Transit filters - the Filters button narrows Transit by type, goods or carrier and can list held deliveries on their own. The type buttons replace Deliveries
- Carrier and freight - every load in Transit shows who carries it, truck, rail, ship, air or your own vehicle, and what its freight cost

**Improved**

- Chat window - opens every time you enter the world. Until you move it, it sits at the bottom right, clear of your alerts
- Advisor hints - no longer vanish while the chat is open
- Community contract - it is the first row of the Contracts list now, with distance, stock and pay per unit like every other contract. Send goods opens the send window with it already set
- World events - they show as a band above the Contracts list while one is running or announced, with the time left and the goodwill it pays
- Contracts list - Running, Offers and Settled are sections now, building projects start folded, and the filters split state from kind (One off, Series, Project, Sourcing) and add Goods in stock
- Open books - the switch moved to the Identity card on the Company overview
- Inbox - laid out like a mailbox now: folders on the left, the list in the middle, the open offer or message on the right. Offers, deals and messages share one list, and an open offer shows what you pay or receive, what it is worth and how long it stands before you answer
- Inbox search - finds words inside your messages, not only the subject and the sender
- Read messages - what you have read now belongs to your account, so a second computer shows the same
- Freight terms on offers - an offer for goods now says who collects or delivers. When you collect, it says the goods stay where they are and what bringing them to your depot would cost, instead of only the freight to your depot
- Write field - a long line wraps at the width of the field instead of running out of the window to the right
- Route button in Transit - deliveries sent by a route now have it too, not only tour legs
- Mentor requests - a request nobody answers runs out after three days and you are told, so you can ask someone else instead of waiting
- Mentor list - a mentor who has not played for a week drops out of it until they are back, so a request does not land on someone who is away
- Main menu - fetches only the totals of your properties, not the whole list. With many properties your company shows up there much faster

**Fixed**

- Company page - showed no properties and no debt while your company was still loading. It shows -- until the numbers are in
- Company overview and Bank - showed your cash with no property and No loans while your company was still loading. They say Loading now
- Wiki links - moving onto a link and clicking it no longer sends the first press to the browser's previous mouse position
- Wiki navigation - opening an article no longer lets a UI refresh send the browser back to the previous page
- Write field - a click below a line with a double dash or letters like fi and ff put the cursor on the wrong line. The field uses a plainer font now

**Removed**

- Standing tab - Company no longer has it. The community contract and world events are in Contracts, mentoring has its own tab, titles, collection and goodwill history are in the new Shop, and open books is in the Identity card
- Inbox sorting - the list is ordered by what needs you first and then newest first, so the column headers you could sort by are gone

### 04.10.2026

Oct 4, 2026

Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree
**Added**

- Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree
- Air cargo - from 500 km the freight network also flies, over land and across the sea. About four times as fast as a ship, and always dearer than rail or ship for the same trip. Pick it under Transport in the Send window
- Land pieces - deserts, forests and other land too large to buy as one plot are now sold in one kilometre pieces. Click where you want yours, the piece covers that kilometre
- Kilometre grid - a new map layer draws the kilometre grid on the ground. On Auto it shows while you pick land pieces or search for oil
- Several pieces at once - Shift+click adds kilometres to your selection, then buy them together for one total price

**Improved**

- Oil search - Find plots no longer holds up the whole server for a few seconds, in some fields for over ten
- Oil wells on your land - the land window now lists the best free spot in each kilometre cell of your parcel and the level it allows, instead of asking for coordinates. It only shows up on land in an oil field
- Raw materials list - land sold in pieces shows its price and yield per kilometre, not a price for the whole area that nobody could pay
- Long sea crossings - the national shipping line keeps its rate for the first 1,000 km and charges much less beyond. A unit of wine across 8,500 km now costs about €20 instead of €102 in freight
- Waiting buy orders - My orders now says why a buy order or auto buy waits, for example when freight from an offer far away takes it over your limit. Auto-buy limits cover goods and freight together, the Businesses tab and the guide now say so

**Fixed**

- Desert oil fields - Shaybah, Asab, Hassi Berkine Sud and Ourhoud only offered the sand around them, and that sand is too large to buy. Find plots now offers drilling plots on it
- Hassi Berkine - the field shared its exact spot with a second entry, Hassi Messaoud Nord, and never offered a single plot. The duplicate is gone and Hassi Berkine has drilling plots now
- Goods offers - the Accept button no longer says bought goods go straight to your depot. They wait where the seller keeps them, and the offer now shows how far away that is and about what the freight to your depot costs before you accept. Vs worth counts that freight in
- Notice board - offered goods show the same distance and freight estimate under the seller's name
- Drilling plots on sand - a drilling plot lying on mapped land such as desert sand opens when you click it. Before, the click picked the sand underneath

### 02.10.2026

Oct 2, 2026

Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it
**Added**

- Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it
- Added
- Drilling plots - buy a dedicated oil plot when a field has no suitable mapped land. Verified plots have no crops or passive rent and share the existing drilling cell limit

**Improved**

- Sending from a platform - the send window lists only what works at sea and adds Plan collection route, which drafts the barge or tanker route to your harbour
- Routes from a platform - the destination list shows only harbour space you own or rent, and the freight network and land vehicles are marked as not available from a platform
- Sea distance - a route from a platform shows the actual sea distance, travel time and upkeep per round trip once you pick the harbour, and says right away when it is out of reach
- Selling with goods inside - sell a building to the bank or leave a rented unit even with goods stored there. The goods stay on the spot as a pickup point in your stock, and deliveries still on the way end up there too
- Oil output - speed from fittings, research and morale now raises the oil limit of wells and platforms, up to ten times. Before, more speed only cut the staff needed
- Oil levels - oil wells and offshore platforms go up to four times the usual maximum level: 20, or up to 32 with level research. Each level adds two workplaces and more oil
- Platform storage - the oil buffer grows with the platform level, 12,000 per level factor, so 66,000 at level 7
- Business workforce - a clear capacity headline, staff requirement and next-worker gain replace the crowded speed and staffing strip. Unused staff show their wage cost with a direct reduction action; formula details are expandable. Existing industry rules stay unchanged
- Fitting effects - installed equipment and the catalogue explain what still improves capacity at this site. Equipment details retain per-piece bonuses, costs and quantity review; selecting equipment makes room for the decision and action
- Extraction sites - Manage opens the same building window as other businesses, with operations, staff and fittings. Offshore platforms no longer have a separate management panel inside the business list
- Oil search - choose a field to see available land with verified drilling coordinates, expansion space and land prices, then open its purchase window directly
- Oil extraction - explains mapped parcels, dedicated drilling plots, separate land and well purchases and physical oil after a plot is sold

**Fixed**

- Platform oil in contracts - oil still on an offshore platform no longer makes a contract Ready to send. The status says At sea and the line shows how much waits on the platform
- Buying a drilling plot - no longer ends with a backend error about the balance. The purchase always went through, but the window did not update
- Capacity audit - includes the capacity of additional workplaces and checks fishing boats separately, avoiding invalid figures from their zero floor area
- Date line - crossing between east and west keeps the camera near its origin and preserves tile retry delays. Map tiles on both sides of the date line load without invalid tile coordinates
- Distant lake regions - coarse tiles use a time budget for new lake-level calculations. Some lakes follow the ground while the remaining calculations complete and warm the cache
- Place names in the far north - fully zoomed out above about 60 degrees latitude, city names show up again instead of none
- Send goods - a trip the server turns down, such as oil straight from an offshore platform, shows its reason once in the window. Before, the same error message popped up again and again
- Route frequency - clearing the minutes field to type a new number keeps Every selected. Before, it jumped to As soon as it can and Every came back with 30

### Balancing

Oct 1, 2026

Improved
**Improved**

- Improved
- City markets - higher regional consumption follows each recipe's output, giving several companies room to sell in larger regions. Buying capacity stays finite and shared by company
- City prices - the lower price limit now includes reference material, staffing, freight and licence costs with room for city sales tax. Send and route estimates use the same limit; actual profit still depends on your own costs
- Offline operations - full production, income and running costs for 8 hours, or 12 with Remote office, then 50% until hour 24. Automatic supply and deliveries continue; departed journeys finish at normal speed and cost. Returning restores full speed without backdating reduced or paused time
- Tile geometry - finer spatial lookup for ground overlaps, roads and water cutouts avoids unnecessary comparisons when building large distant tiles
- Map cache - added 4 GB and 6 GB storage options
- Exchange navigation - page controls sit below the filters and above the goods in both card and list views
- Offshore concessions - separate auction view with field icons, grouped slots, search, status filters and page controls above the catalogue. A separate bid panel shows the premium, platform payment and total reservation; unavailable harbours and blocked bids are explicit

### New industries

Sep 30, 2026

New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without…
**Added**

- New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without creating stockable services
- Oil locations - sourced field markers and raw-material search; wells require verified owned land, a free global drilling cell and a complete footprint. Only the occupied area reduces crop production
- Offshore - protected concessions with reserved auction funds, controlling-group limits, paid platform transfers and physical oil collection by barge or tanker over verified coastal routes
- Recorded operations - business and route details now show recorded sales, consumed goods at actual cost, freight and assigned running costs. Missing costs on older goods are marked instead of being treated as free
- City route safeguards - routes forecast regional demand at arrival and account for goods already in transit. Set minimum proceeds after freight per unit; repeated rejected loads pause the route for review

**Improved**

- Exchange navigation - page controls sit below the filters and above the goods in both card and list views
- Exchange - goods cards with icons and real price sparklines, an optional comparison list, combined search and filters, and a separate order form with site, freight-inclusive limits and confirmation. My orders, Board and Market analysis have their own tabs
- Price history - 1h, 6h, 24h and 7d charts use actual trade times, with explicit empty and unavailable states. Goods lists are paged and visible histories are cached
- Existing-system protection - old property prices, rents, business recipes and vehicle fuel rules remain unchanged. Local services use separate demand; fuel does not lower the existing city-growth supply coverage. New service bonuses and extraction rates have explicit caps
- City buying capacity - shops, freight arrivals and vehicle deliveries share a regional buying budget of up to two hours of demand. Scarce capacity is shared by company; extra branches or split loads cannot multiply a company's share. Concurrent sellers receive the same base price before their individual bonuses
- Unsold goods - excess city deliveries stay at a collection point at the destination; unsold supermarket goods stay on the shelves. Existing city stock is preserved, with new buying capacity recovering through regional consumption
- Supermarket costs - replaces the misleading profit figure with potential revenue, goods value, wages, licence share and an explicit margin before freight. Net profit also needs actual freight, rent, upkeep and taxes
- Small markets - fractional consumption carries forward, so low-demand goods continue to be consumed instead of being rounded away every minute
- First business protection - your first existing business keeps its licence protection when your company levels up. Challenges target unused reservations before other occupied seats
- Operating hours - production, automatic departures and their running costs share the 8-hour offline window, or 12 hours with Remote office. Departed deliveries finish; returning does not backdate the paused time
- Starter licences - the licence used by your first business is protected from challenges through company level 2. One company cannot hold duplicate licences for the same activity in the same city; unused reservations expire after 72 operating hours
- Local demand - hotels share limited city demand between companies. More branches of the same company do not take another company's share. Oversupplied housing no longer receives an unlimited minimum occupancy subsidy
- Loans - old interest-only loans receive a seven-day notice period before regular repayment begins. Default periods count operating time
- Tenants - buying a rented unit preserves its lease. Landlords give 24 hours' notice after the minimum term; selling to the bank cannot remove a tenant
- Fresh start - review liquidation proceeds and remaining debt before confirming. Businesses, vehicles, fittings, stock and reserved money count toward debt repayment
- Public rail - remains available alongside private stations; route selection checks viable feeder links and hub pairs
- Exchange - buy orders include an explicit delivered-price limit. Remote purchases travel as real shipments; direct trades remain at a collection point for the buyer to transport
- Goods collection - goods from lost premises, stopped tours or rejected deliveries stay at their physical location
- Voting - ownership weights are fixed when an election begins, so transferring a property cannot create extra votes
- Public office - mayors pay the same founding prices and city sales taxes as other firms
- Fair competition - the guide explains the operating window, delivered-price limits, local demand, starter protection and liquidation preview

**Fixed**

- Exchange pagination - compact page controls keep their own space above price history instead of stretching across and overlapping the chart
- Page numbers - page selectors show the full current page and total instead of clipping the label to its first letters

### 28.09.2026

Sep 28, 2026

Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off
**Added**

- Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off

**Improved**

- Regional customers - city markets share nearby settlements within 30 km; villages contribute demand without needing their own market
- Restaurant locations - a 30 km catchment per site, shared by company and distance; colocated branches do not multiply a firm's share, and unused input-limited capacity is redistributed
- Customer planning - see regional market population, current restaurant service and the additional company demand a new location could reach before founding
- Regional demand performance - reuse prepared settlements and catchment distances as the hinterland data grows
- Fishery speed fittings - machine lines, ovens, workbenches and other speed fittings now make your boats catch more, up to ten times as much. Landing capacity still decides how much comes ashore, so landing stations pay off again
- Tour distances - when you add a stop, the places nearest your last stop come first with their distance. Every stop shows how far it is from the one before, and the bottom line shows the whole round and how long it takes
- Tour vehicle - a new tour lets you pick which of your free vehicles drives it, instead of always taking the first one
- Parked vehicles - a vehicle standing still now costs a quarter of its upkeep; the full rate only applies while it drives
- Route costs - a route to a city market now shows what it earns per trip after transport, in red when it loses money, just like the Send window
- Who drives - the route window lists the price per trip for the freight network and the upkeep for one round trip next to each of your vehicles. Trucks and trains that cannot cross the sea are marked

### 27.09.2026

Sep 27, 2026

Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms
**Added**

- Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms
- Fishery - explicitly convert a harbour to a crewed fleet; fishing boats and cutters use limited berths, with landing stations and boat workshops as fittings
- Conversations - below a message you see the rest of your mail with the same player, click one to unfold it, so a negotiation reads in one place
- Reply side by side - when you reply, the message you are answering stays on the left while you write
- Town full - a restaurant with more staff than its town eats for is marked in Businesses and Workforce, and Fit staff cuts it down to the workers that are enough
- Shipping line - goods between continents and islands now travel by ship with the national shipping line, at the national railway's rate

**Improved**

- Building workspace - Overview, Business, Fittings and Units; compact details or expanded side-by-side planning
- Grouped fittings - search, function filters, pagination and bulk quantities with a server-calculated review before purchase or removal
- Fishing guidance - fleet, landing and stock rates, crew priority, operating costs, pause controls and Advisor help; existing harbour production stays until explicit conversion
- Reading messages - paragraphs, headings and lines like "Price: 900,000" are laid out on their own, so a written deal or a longer letter is easy to follow. The message window is also taller
- Writing messages - the text box scrolls along with your cursor instead of running off the bottom of the window, and a counter shows how much room is left
- Restaurants - a town only eats so many meals, 2 per 10,000 people a minute, shared by every restaurant there. Before, a kitchen sold every meal at full price no matter how many
- Mayor elections - to stand for mayor you now need a business of your own in the city. Owning property there still lets you vote
- Own hubs - shipping between two of your own stations or harbours is no longer free. The stretch between them now costs about what your own train would, so distance counts on your own network too
- No rail across the sea - trucks, trains and forwarders stay on their own continent or island, only ships cross the sea. A route that sent a truck or train across the sea stops and says why
- Rent settlement - identical units are calculated together, keeping the same per-unit rounding and payouts while reducing work for large property portfolios

**Fixed**

- Long messages - anything past 1,000 characters was cut off without a word, so the other player got half a contract. Messages now hold up to 4,000 characters, and a longer one is refused instead of shortened
- Fitting ownership - another owner leaving a shared building no longer removes your equipment or receives its refund
- Fitting capacity - equipment that no longer fits after losing rooms pauses instead of keeping its bonuses; rented rooms count for the tenant
- Fitting refunds - new equipment keeps its purchase cost for refunds, so later catalogue price changes cannot create a resale profit
- Selling with goods inside - selling a building to the bank or leaving a rented unit now needs the goods stored there moved out first. Before, they landed in your depot at once, however far away
- Deliveries a city does not buy - sending a city goods it does not buy is refused right away. Before, they quietly dropped into your depot on arrival
- Read workers - replacement workers no longer attempt fleet migrations on read-only connections, and failed or stalled starts are retried automatically

### 25.09.2026

Sep 25, 2026

Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
**Added**

- Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
- Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
- City sales in Finance - a delivery to a city market now says which city it went to
- Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went
- Who drives - the route window lets you choose between the freight network and one of your own free vehicles, and says which one is paid per trip. Before, New route always used the paid freight network
- Send window transport - says the freight network is paid per trip, and that your own vehicles only drive routes you plan in Logistics
- Fleet by route - your vehicles are listed under the route they drive, with its map colour, its status and what the vehicles on it carry and cost
- Vehicle column - the route list names the vehicles on each route, so your own trucks, trains and barges stand out from the freight network
- Route button - jumping from a vehicle to its route now opens the right page and marks the route
- Markets on routes and tours - the route and tour windows list every city market within 60 km that buys the goods, with distance and price. Before, they only offered the city you last opened in City, so tours could hardly serve markets at all
- Any route colour - besides the ten quick colours, the route and tour window has a colour picker and a hex field for the map line
- Cities in the source list - where a route or tour picks up, each site now says which city it is in, and the search finds sites by city

**Improved**

- Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
- Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
- City sales in Finance - a delivery to a city market now says which city it went to
- Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went

**Fixed**

- Shorelines - single broken height points in the elevation data no longer tear deep holes or spikes into the ground, and lakes and rivers keep the same water level at every zoom level
- City sale estimate - the Send window now works out how far your load pushes a city's price down on the way. Before it multiplied the whole load by the price on the board, so a big load to a small town showed several times what the town paid in the end
- Own vehicle routes - planning a route for your own truck, train or barge showed the price of the paid freight network per trip. Your own vehicles drive for free, so it now says Free, with the vehicle's travel time, how much it carries and its upkeep
- Sources on tours - when picking where a route starts, goods that a tour already picks up were listed under No route from here yet. They now count as already leaving
- Tours to city markets - a drop off at a city market came out as a garbled line and the tour refused to save with Nothing on the tour picks up. Tours can deliver to city markets now
- Number font - money, amounts and the clock now show in the narrow Barlow they were designed for. Before, the game could not find that font and drew all figures in a wider fallback font
- Online count - on the map and the globe the chat said 0 online until you zoomed into the world. It now shows everyone who is in the game
- Chat history - you can scroll back through the last 60 messages. Before, the chat only showed the newest 14 and older ones were gone
- Whisper names with spaces - whispering to a player whose name has a space in it now works when they are online

_13 older updates omitted._



## More by PRIOWERK

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Dead Angle | priowerk.deadangle | 0 | 22 | 8 | 62% | https://sbox.watch/fr/games/priowerk/deadangle/index.md |
| LuckyHook | priowerk.luckyhook | 0 | 18 | 13 | 40% | https://sbox.watch/fr/games/priowerk/luckyhook/index.md |
| Brass Ring | priowerk.brassring | 0 | 14 | 22 | 30% | https://sbox.watch/fr/games/priowerk/brassring/index.md |
| [WIP]Sandbox Mechanics | priowerk.sandbox_mechanics | 0 | 6 | 3 | 53% | https://sbox.watch/fr/games/priowerk/sandbox_mechanics/index.md |
