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Global Rush: Online

priowerk.globalrush

Buy real buildings on the real world map, rent them out, run factories, ship the goods, outbid rivals for good spots.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Build your company in the real world.

Global Rush streams OpenStreetMap at 1:1 scale. Find your own street, buy into real buildings and grow a company in a persistent world shared with other players.

Buy apartments, shops, offices and workshops. Rent them out or use them for your businesses. Keep properties in good condition, manage vacancies and buy an entire building to add more storeys.

Work farmland, forests and quarries, then turn raw materials into goods across 31 business types. Build production chains from wheat and timber to machinery, prefab houses and cars. Sell on the commodity exchange, supply city markets or fulfil contracts with other companies.

Move goods with trucks, freight trains and barges. Run scheduled routes, manage storage and use stations and ports as hubs. Economic cycles, droughts and transport disruptions can change your plans.

Unlock research and new opportunities as your company grows. Compete with players and AI firms, bid at auctions, buy shares in rivals or run for mayor to shape your city’s taxes and spending.



There is no avatar or walking. Explore through a camera that moves from street level to the whole globe. You buy into existing buildings and can expand those you fully own. You cannot place or demolish buildings.


Historique des joueurs de Global Rush: Online

Plage de 24 h · moyennes horaires

Mises à jour

22 mises à jour
07.10.2026 Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it 7 modifications

Added

  • Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it
  • Route favorites - star destinations in the route maker to keep them at the top, or use Favorites to find them quickly when several sources deliver to the same place

Improved

  • Smaller downloads - map tiles and your company data now come compressed. Map tiles shrink to about a fifth, a big property list to a fortieth, so the map and every window load faster on a slow connection
  • Map cache - map areas you already visited stay on your disk more often instead of being downloaded again, also right after starting the game
  • Big companies - your property list and open windows refresh less often in the background, so deliveries and sales no longer keep your connection busy. The Properties tab stays live while it is open

Fixed

  • Last action still running - with a large property list, every click waited for the whole list to reload first, which could take minutes. Your next action goes through as soon as the server has answered
  • Route window - with hundreds of sites the game dropped to a few frames per second while the route window was open. The destination list now shows the best 60 at a time, search finds the rest
05.10.2026 Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their… 37 modifications

Added

  • Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their own card
  • Wiki in game - H, window Help buttons and Advisor links open the English Wiki inside the game, with the relevant article and a Back to map button
  • Practical guides - new English articles cover property and renting, cities and licences, trading, logistics, finance, auctions and shares, the shared world, controls and a glossary
  • Mentoring tab - Company has a Mentoring tab now. It explains the three steps for newcomers and for mentors, shows what each step pays and how far along you are, and has a Profile button next to every company
  • Drafts - a message you start but do not send waits under Drafts until you send or discard it, also after you close the game
  • Select several - tick entries in your Inbox to mark them read or unread, delete messages, restore them or decline several offers at once
  • Forward - send a message on to someone else, and mark one unread to find it again
  • Deleted folder - a deleted message waits there until you restore it, delete it for good or it expires. Mail between players expires 30 days after it was written
  • Stars - star a message to keep it in sight. The Starred folder lists them, and Clear read leaves them alone
  • Recipients - the To field suggests your contacts and the players you wrote with before
  • Inbox keys - the up and down arrows move through the list, Delete moves the open message to Deleted
  • Message formatting - messages can have bold and green, red or gold text and tables, for a shareholder report or a price list. The Write window has buttons for them and a Preview that shows the message the way the reader will see it
  • Transit groups - gather everything on the way by destination, goods or route, one line each with its loads, amount, freight and next arrival. Click a line to open it. Long lists start grouped by destination
  • Transit filters - the Filters button narrows Transit by type, goods or carrier and can list held deliveries on their own. The type buttons replace Deliveries
  • Carrier and freight - every load in Transit shows who carries it, truck, rail, ship, air or your own vehicle, and what its freight cost

Improved

  • Chat window - opens every time you enter the world. Until you move it, it sits at the bottom right, clear of your alerts
  • Advisor hints - no longer vanish while the chat is open
  • Community contract - it is the first row of the Contracts list now, with distance, stock and pay per unit like every other contract. Send goods opens the send window with it already set
  • World events - they show as a band above the Contracts list while one is running or announced, with the time left and the goodwill it pays
  • Contracts list - Running, Offers and Settled are sections now, building projects start folded, and the filters split state from kind (One off, Series, Project, Sourcing) and add Goods in stock
  • Ouvrir books - the switch moved to the Identity card on the Company overview
  • Inbox - laid out like a mailbox now: folders on the left, the list in the middle, the open offer or message on the right. Offers, deals and messages share one list, and an open offer shows what you pay or receive, what it is worth and how long it stands before you answer
  • Inbox search - finds words inside your messages, not only the subject and the sender
  • Read messages - what you have read now belongs to your account, so a second computer shows the same
  • Freight terms on offers - an offer for goods now says who collects or delivers. When you collect, it says the goods stay where they are and what bringing them to your depot would cost, instead of only the freight to your depot
  • Write field - a long line wraps at the width of the field instead of running out of the window to the right
  • Route button in Transit - deliveries sent by a route now have it too, not only tour legs
  • Mentor requests - a request nobody answers runs out after three days and you are told, so you can ask someone else instead of waiting
  • Mentor list - a mentor who has not played for a week drops out of it until they are back, so a request does not land on someone who is away
  • Main menu - fetches only the totals of your properties, not the whole list. With many properties your company shows up there much faster

Fixed

  • Company page - showed no properties and no debt while your company was still loading. It shows -- until the numbers are in
  • Company overview and Bank - showed your cash with no property and No loans while your company was still loading. They say Loading now
  • Wiki links - moving onto a link and clicking it no longer sends the first press to the browser's previous mouse position
  • Wiki navigation - opening an article no longer lets a UI refresh send the browser back to the previous page
  • Write field - a click below a line with a double dash or letters like fi and ff put the cursor on the wrong line. The field uses a plainer font now

Removed

  • Standing tab - Company no longer has it. The community contract and world events are in Contracts, mentoring has its own tab, titles, collection and goodwill history are in the new Shop, and open books is in the Identity card
  • Inbox sorting - the list is ordered by what needs you first and then newest first, so the column headers you could sort by are gone
04.10.2026 Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree 15 modifications

Added

  • Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree
  • Air cargo - from 500 km the freight network also flies, over land and across the sea. About four times as fast as a ship, and always dearer than rail or ship for the same trip. Pick it under Transport in the Send window
  • Land pieces - deserts, forests and other land too large to buy as one plot are now sold in one kilometre pieces. Click where you want yours, the piece covers that kilometre
  • Kilometre grid - a new map layer draws the kilometre grid on the ground. On Auto it shows while you pick land pieces or search for oil
  • Several pieces at once - Shift+click adds kilometres to your selection, then buy them together for one total price

Improved

  • Oil search - Find plots no longer holds up the whole server for a few seconds, in some fields for over ten
  • Oil wells on your land - the land window now lists the best free spot in each kilometre cell of your parcel and the level it allows, instead of asking for coordinates. It only shows up on land in an oil field
  • Raw materials list - land sold in pieces shows its price and yield per kilometre, not a price for the whole area that nobody could pay
  • Long sea crossings - the national shipping line keeps its rate for the first 1,000 km and charges much less beyond. A unit of wine across 8,500 km now costs about €20 instead of €102 in freight
  • Waiting buy orders - My orders now says why a buy order or auto buy waits, for example when freight from an offer far away takes it over your limit. Auto-buy limits cover goods and freight together, the Businesses tab and the guide now say so

Fixed

  • Desert oil fields - Shaybah, Asab, Hassi Berkine Sud and Ourhoud only offered the sand around them, and that sand is too large to buy. Find plots now offers drilling plots on it
  • Hassi Berkine - the field shared its exact spot with a second entry, Hassi Messaoud Nord, and never offered a single plot. The duplicate is gone and Hassi Berkine has drilling plots now
  • Goods offers - the Accept button no longer says bought goods go straight to your depot. They wait where the seller keeps them, and the offer now shows how far away that is and about what the freight to your depot costs before you accept. Vs worth counts that freight in
  • Notice board - offered goods show the same distance and freight estimate under the seller's name
  • Drilling plots on sand - a drilling plot lying on mapped land such as desert sand opens when you click it. Before, the click picked the sand underneath
Show 19 older updates
02.10.2026 Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it 23 modifications

Added

  • Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it
  • Added
  • Drilling plots - buy a dedicated oil plot when a field has no suitable mapped land. Verified plots have no crops or passive rent and share the existing drilling cell limit

Improved

  • Sending from a platform - the send window lists only what works at sea and adds Plan collection route, which drafts the barge or tanker route to your harbour
  • Routes from a platform - the destination list shows only harbour space you own or rent, and the freight network and land vehicles are marked as not available from a platform
  • Sea distance - a route from a platform shows the actual sea distance, travel time and upkeep per round trip once you pick the harbour, and says right away when it is out of reach
  • Selling with goods inside - sell a building to the bank or leave a rented unit even with goods stored there. The goods stay on the spot as a pickup point in your stock, and deliveries still on the way end up there too
  • Oil output - speed from fittings, research and morale now raises the oil limit of wells and platforms, up to ten times. Before, more speed only cut the staff needed
  • Oil levels - oil wells and offshore platforms go up to four times the usual maximum level: 20, or up to 32 with level research. Each level adds two workplaces and more oil
  • Platform storage - the oil buffer grows with the platform level, 12,000 per level factor, so 66,000 at level 7
  • Business workforce - a clear capacity headline, staff requirement and next-worker gain replace the crowded speed and staffing strip. Unused staff show their wage cost with a direct reduction action; formula details are expandable. Existing industry rules stay unchanged
  • Fitting effects - installed equipment and the catalogue explain what still improves capacity at this site. Equipment details retain per-piece bonuses, costs and quantity review; selecting equipment makes room for the decision and action
  • Extraction sites - Manage opens the same building window as other businesses, with operations, staff and fittings. Offshore platforms no longer have a separate management panel inside the business list
  • Oil search - choose a field to see available land with verified drilling coordinates, expansion space and land prices, then open its purchase window directly
  • Oil extraction - explains mapped parcels, dedicated drilling plots, separate land and well purchases and physical oil after a plot is sold

Fixed

  • Platform oil in contracts - oil still on an offshore platform no longer makes a contract Ready to send. The status says At sea and the line shows how much waits on the platform
  • Buying a drilling plot - no longer ends with a backend error about the balance. The purchase always went through, but the window did not update
  • Capacity audit - includes the capacity of additional workplaces and checks fishing boats separately, avoiding invalid figures from their zero floor area
  • Date line - crossing between east and west keeps the camera near its origin and preserves tile retry delays. Map tiles on both sides of the date line load without invalid tile coordinates
  • Distant lake regions - coarse tiles use a time budget for new lake-level calculations. Some lakes follow the ground while the remaining calculations complete and warm the cache
  • Place names in the far north - fully zoomed out above about 60 degrees latitude, city names show up again instead of none
  • Send goods - a trip the server turns down, such as oil straight from an offshore platform, shows its reason once in the window. Before, the same error message popped up again and again
  • Route frequency - clearing the minutes field to type a new number keeps Every selected. Before, it jumped to As soon as it can and Every came back with 30
Balancing Improved 8 modifications

Improved

  • Improved
  • City markets - higher regional consumption follows each recipe's output, giving several companies room to sell in larger regions. Buying capacity stays finite and shared by company
  • City prices - the lower price limit now includes reference material, staffing, freight and licence costs with room for city sales tax. Send and route estimates use the same limit; actual profit still depends on your own costs
  • Offline operations - full production, income and running costs for 8 hours, or 12 with Remote office, then 50% until hour 24. Automatic supply and deliveries continue; departed journeys finish at normal speed and cost. Returning restores full speed without backdating reduced or paused time
  • Tile geometry - finer spatial lookup for ground overlaps, roads and water cutouts avoids unnecessary comparisons when building large distant tiles
  • Map cache - added 4 GB and 6 GB storage options
  • Exchange navigation - page controls sit below the filters and above the goods in both card and list views
  • Offshore concessions - separate auction view with field icons, grouped slots, search, status filters and page controls above the catalogue. A separate bid panel shows the premium, platform payment and total reservation; unavailable harbours and blocked bids are explicit
New industries New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without… 28 modifications

Added

  • New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without creating stockable services
  • Oil locations - sourced field markers and raw-material search; wells require verified owned land, a free global drilling cell and a complete footprint. Only the occupied area reduces crop production
  • Offshore - protected concessions with reserved auction funds, controlling-group limits, paid platform transfers and physical oil collection by barge or tanker over verified coastal routes
  • Recorded operations - business and route details now show recorded sales, consumed goods at actual cost, freight and assigned running costs. Missing costs on older goods are marked instead of being treated as free
  • City route safeguards - routes forecast regional demand at arrival and account for goods already in transit. Set minimum proceeds after freight per unit; repeated rejected loads pause the route for review

Improved

  • Exchange navigation - page controls sit below the filters and above the goods in both card and list views
  • Exchange - goods cards with icons and real price sparklines, an optional comparison list, combined search and filters, and a separate order form with site, freight-inclusive limits and confirmation. My orders, Board and Market analysis have their own tabs
  • Price history - 1h, 6h, 24h and 7d charts use actual trade times, with explicit empty and unavailable states. Goods lists are paged and visible histories are cached
  • Existing-system protection - old property prices, rents, business recipes and vehicle fuel rules remain unchanged. Local services use separate demand; fuel does not lower the existing city-growth supply coverage. New service bonuses and extraction rates have explicit caps
  • City buying capacity - shops, freight arrivals and vehicle deliveries share a regional buying budget of up to two hours of demand. Scarce capacity is shared by company; extra branches or split loads cannot multiply a company's share. Concurrent sellers receive the same base price before their individual bonuses
  • Unsold goods - excess city deliveries stay at a collection point at the destination; unsold supermarket goods stay on the shelves. Existing city stock is preserved, with new buying capacity recovering through regional consumption
  • Supermarket costs - replaces the misleading profit figure with potential revenue, goods value, wages, licence share and an explicit margin before freight. Net profit also needs actual freight, rent, upkeep and taxes
  • Small markets - fractional consumption carries forward, so low-demand goods continue to be consumed instead of being rounded away every minute
  • First business protection - your first existing business keeps its licence protection when your company levels up. Challenges target unused reservations before other occupied seats
  • Operating hours - production, automatic departures and their running costs share the 8-hour offline window, or 12 hours with Remote office. Departed deliveries finish; returning does not backdate the paused time
  • Starter licences - the licence used by your first business is protected from challenges through company level 2. One company cannot hold duplicate licences for the same activity in the same city; unused reservations expire after 72 operating hours
  • Local demand - hotels share limited city demand between companies. More branches of the same company do not take another company's share. Oversupplied housing no longer receives an unlimited minimum occupancy subsidy
  • Loans - old interest-only loans receive a seven-day notice period before regular repayment begins. Default periods count operating time
  • Tenants - buying a rented unit preserves its lease. Landlords give 24 hours' notice after the minimum term; selling to the bank cannot remove a tenant
  • Fresh start - review liquidation proceeds and remaining debt before confirming. Businesses, vehicles, fittings, stock and reserved money count toward debt repayment
  • Public rail - remains available alongside private stations; route selection checks viable feeder links and hub pairs
  • Exchange - buy orders include an explicit delivered-price limit. Remote purchases travel as real shipments; direct trades remain at a collection point for the buyer to transport
  • Goods collection - goods from lost premises, stopped tours or rejected deliveries stay at their physical location
  • Voting - ownership weights are fixed when an election begins, so transferring a property cannot create extra votes
  • Public office - mayors pay the same founding prices and city sales taxes as other firms
  • Fair competition - the guide explains the operating window, delivered-price limits, local demand, starter protection and liquidation preview

Fixed

  • Exchange pagination - compact page controls keep their own space above price history instead of stretching across and overlapping the chart
  • Page numbers - page selectors show the full current page and total instead of clipping the label to its first letters
28.09.2026 Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off 11 modifications

Added

  • Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off

Improved

  • Regional customers - city markets share nearby settlements within 30 km; villages contribute demand without needing their own market
  • Restaurant locations - a 30 km catchment per site, shared by company and distance; colocated branches do not multiply a firm's share, and unused input-limited capacity is redistributed
  • Customer planning - see regional market population, current restaurant service and the additional company demand a new location could reach before founding
  • Regional demand performance - reuse prepared settlements and catchment distances as the hinterland data grows
  • Fishery speed fittings - machine lines, ovens, workbenches and other speed fittings now make your boats catch more, up to ten times as much. Landing capacity still decides how much comes ashore, so landing stations pay off again
  • Tour distances - when you add a stop, the places nearest your last stop come first with their distance. Every stop shows how far it is from the one before, and the bottom line shows the whole round and how long it takes
  • Tour vehicle - a new tour lets you pick which of your free vehicles drives it, instead of always taking the first one
  • Parked vehicles - a vehicle standing still now costs a quarter of its upkeep; the full rate only applies while it drives
  • Route costs - a route to a city market now shows what it earns per trip after transport, in red when it loses money, just like the Send window
  • Who drives - the route window lists the price per trip for the freight network and the upkeep for one round trip next to each of your vehicles. Trucks and trains that cannot cross the sea are marked
27.09.2026 Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms 23 modifications

Added

  • Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms
  • Fishery - explicitly convert a harbour to a crewed fleet; fishing boats and cutters use limited berths, with landing stations and boat workshops as fittings
  • Conversations - below a message you see the rest of your mail with the same player, click one to unfold it, so a negotiation reads in one place
  • Reply side by side - when you reply, the message you are answering stays on the left while you write
  • Town full - a restaurant with more staff than its town eats for is marked in Businesses and Workforce, and Fit staff cuts it down to the workers that are enough
  • Shipping line - goods between continents and islands now travel by ship with the national shipping line, at the national railway's rate

Improved

  • Building workspace - Overview, Business, Fittings and Units; compact details or expanded side-by-side planning
  • Grouped fittings - search, function filters, pagination and bulk quantities with a server-calculated review before purchase or removal
  • Fishing guidance - fleet, landing and stock rates, crew priority, operating costs, pause controls and Advisor help; existing harbour production stays until explicit conversion
  • Reading messages - paragraphs, headings and lines like "Price: 900,000" are laid out on their own, so a written deal or a longer letter is easy to follow. The message window is also taller
  • Writing messages - the text box scrolls along with your cursor instead of running off the bottom of the window, and a counter shows how much room is left
  • Restaurants - a town only eats so many meals, 2 per 10,000 people a minute, shared by every restaurant there. Before, a kitchen sold every meal at full price no matter how many
  • Mayor elections - to stand for mayor you now need a business of your own in the city. Owning property there still lets you vote
  • Own hubs - shipping between two of your own stations or harbours is no longer free. The stretch between them now costs about what your own train would, so distance counts on your own network too
  • No rail across the sea - trucks, trains and forwarders stay on their own continent or island, only ships cross the sea. A route that sent a truck or train across the sea stops and says why
  • Rent settlement - identical units are calculated together, keeping the same per-unit rounding and payouts while reducing work for large property portfolios

Fixed

  • Long messages - anything past 1,000 characters was cut off without a word, so the other player got half a contract. Messages now hold up to 4,000 characters, and a longer one is refused instead of shortened
  • Fitting ownership - another owner leaving a shared building no longer removes your equipment or receives its refund
  • Fitting capacity - equipment that no longer fits after losing rooms pauses instead of keeping its bonuses; rented rooms count for the tenant
  • Fitting refunds - new equipment keeps its purchase cost for refunds, so later catalogue price changes cannot create a resale profit
  • Selling with goods inside - selling a building to the bank or leaving a rented unit now needs the goods stored there moved out first. Before, they landed in your depot at once, however far away
  • Deliveries a city does not buy - sending a city goods it does not buy is refused right away. Before, they quietly dropped into your depot on arrival
  • Read workers - replacement workers no longer attempt fleet migrations on read-only connections, and failed or stalled starts are retried automatically
25.09.2026 Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount 25 modifications

Added

  • Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
  • Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
  • City sales in Finance - a delivery to a city market now says which city it went to
  • Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went
  • Who drives - the route window lets you choose between the freight network and one of your own free vehicles, and says which one is paid per trip. Before, New route always used the paid freight network
  • Send window transport - says the freight network is paid per trip, and that your own vehicles only drive routes you plan in Logistics
  • Fleet by route - your vehicles are listed under the route they drive, with its map colour, its status and what the vehicles on it carry and cost
  • Vehicle column - the route list names the vehicles on each route, so your own trucks, trains and barges stand out from the freight network
  • Route button - jumping from a vehicle to its route now opens the right page and marks the route
  • Markets on routes and tours - the route and tour windows list every city market within 60 km that buys the goods, with distance and price. Before, they only offered the city you last opened in City, so tours could hardly serve markets at all
  • Any route colour - besides the ten quick colours, the route and tour window has a colour picker and a hex field for the map line
  • Cities in the source list - where a route or tour picks up, each site now says which city it is in, and the search finds sites by city

Improved

  • Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
  • Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
  • City sales in Finance - a delivery to a city market now says which city it went to
  • Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went

Fixed

  • Shorelines - single broken height points in the elevation data no longer tear deep holes or spikes into the ground, and lakes and rivers keep the same water level at every zoom level
  • City sale estimate - the Send window now works out how far your load pushes a city's price down on the way. Before it multiplied the whole load by the price on the board, so a big load to a small town showed several times what the town paid in the end
  • Own vehicle routes - planning a route for your own truck, train or barge showed the price of the paid freight network per trip. Your own vehicles drive for free, so it now says Free, with the vehicle's travel time, how much it carries and its upkeep
  • Sources on tours - when picking where a route starts, goods that a tour already picks up were listed under No route from here yet. They now count as already leaving
  • Tours to city markets - a drop off at a city market came out as a garbled line and the tour refused to save with Nothing on the tour picks up. Tours can deliver to city markets now
  • Number font - money, amounts and the clock now show in the narrow Barlow they were designed for. Before, the game could not find that font and drew all figures in a wider fallback font
  • Online count - on the map and the globe the chat said 0 online until you zoomed into the world. It now shows everyone who is in the game
  • Chat history - you can scroll back through the last 60 messages. Before, the chat only showed the newest 14 and older ones were gone
  • Whisper names with spaces - whispering to a player whose name has a space in it now works when they are online
Major Update Distance and trip time - every route shows how far it goes and how long its last trip took. Trip time fills in once a route has driven again 152 modifications

Added

  • Distance and trip time - every route shows how far it goes and how long its last trip took. Trip time fills in once a route has driven again
  • Hubs tab - your stations, harbours and forwarders have their own tab in Logistics, with jobs, earnings and the tariff of each in one row
  • Transit tab - everything on the way in one list, with where it left, where it goes, how much and how long it still needs. Only what you sent by hand, to contracts and city markets; what your routes carry stays in the Routes tab
  • Miles - distances, speeds and freight tariffs can be shown in miles instead of kilometres. Switch it in Settings, in Company (K) or in the Esc menu
  • Fahrenheit - the temperature in the top right can be shown in °F. It has its own switch next to miles, so you can drive in miles and still read °C
  • Headquarters - make any of your buildings your HQ from its window on the map. Your depot and the cities your contract offers come from move with it, and after a move you wait 7 days before the next
  • Sourcing contracts - some contract offers now ask for a good you don't make yourself. Buy it from other players on the exchange and deliver it for the reward
  • Profit tax - companies that make more than €2,000,000 profit a day pay a tax on the part above it, 10 % rising to 30 % above €80,000,000 a day, taken a little every hour. Most companies stay below it and pay nothing, and the money goes into a fund for community projects and events
  • City window - city market and city hall are one window now, on C, with four tabs: Overview, Market, Licences and City hall
  • City overview - the first tab shows your licences, your estimated income and the mayor at a glance, the events around the city with what they do and for how long, and the goods the city wants with a Deliver button on each
  • Supply bars - every good in the city shows how full its shelves are with a bar and a word: empty, short, low or stocked. Red is the shortage, the green figure next to the price is what the city pays above base
  • Pick a city - zoomed far out, the City window lists the towns in view with their size and distance, and you choose which one to open instead of getting whatever sits in the middle
  • Your licences everywhere - the Licences tab lists every licence you hold in every city, unpaid fees first, with a search, a jump to the map and a return button
  • Counter offers - answer any offer in your Inbox with your own price. AI firms buying from you go up to 15 % over book value, AI firms selling come down to what it is worth, and their answer to a counter is their final offer
  • Auto-buy inputs - businesses that run short buy their inputs on the exchange by themselves, up to a price limit you set once for the whole company at the top of the Businesses tab
  • Your cities - without a search, the Places tab of Search (F) lists every city you own property in, with a jump there
  • Price range - Raw materials in Search takes a price range and lists only the plots within it, the nearest first
  • Since you left - after a break of an hour or more, Finance offers the whole time you were away as its period and opens with it
  • Loan alerts - a missed loan payment now shows as an alert next to the map, with the hours left before a forced auction, instead of only inside the Bank tab
  • Tunnels - roads and railways now run into a tunnel portal, and traffic drives through underground instead of turning around where the tunnel starts
  • Workforce tab - a new tab next to Businesses with every business, its workers and what they cost per minute
  • Paid while stopped - the Workforce tab marks the businesses that keep paying wages while they wait for input, and puts them at the top
  • Hire and lay off from the list - fill the free workplaces of a business, or stop its wages, without opening it
  • Business alerts - the Businesses window opens with a band above the tabs that names what has stopped production, with ship or buy right in the line
  • Sites by city - the site list is one table now, with the city as a group row carrying its own count, units and value, and it splits into pages instead of growing without end
  • Fill all - one button in the Workforce tab staffs every free workplace in the list, and says what it adds to your wage bill before it does
  • Keep full - a business that keeps running short can get a standing freight route straight from its goods list, topping the site up whenever it drops below half an hour of production. No vehicle needed, it runs on the freight network
  • Bulk actions - tick several buildings in your property list and repair, offer or sell them in one go, with the number and the amount shown before anything happens
  • Building alerts - a house falling apart, or one left without management, now turns up in your alerts; until today nothing about your buildings ever did
  • Send window - every way a good can leave a site now sits in one window: your own sites, a business that needs it, a contract, the city market, the exchange, another company or the notice board
  • Keep repeating - the same window turns a one off shipment into a standing route, or into a standing deal when it goes to another company. No vehicle needed and no trip to Logistics
  • Prices side by side - the destination list carries the number you decide by, so what the exchange bids stands next to what the city pays and next to what a contract still needs
  • Nearby city markets - the send window lists every city market within 60 km that buys the good, with what each one pays, and More markets widens that to 150 km
  • Best price marked - the market that pays most in that list is marked, so you see the gap without reading every line
  • Contracts window - contracts have a window of their own now, on T and in the toolbar, instead of being the fourth tab inside Businesses
  • Per unit column - what an offer pays for a single item, the quickest way to tell two offers apart, and you can sort the list by it
  • Settled filter - the contracts you finished or lost recently, in the same table as the rest
  • Type column - every contract says whether it is a one off, a series with its run number, or a building project, and the list sorts by it
  • Distance column - how far the city is from the stock that would actually deliver it, so a fat reward that sits 900 km away stops looking like a bargain
  • Pay under and above - put figures into the contract filters and the list keeps only the offers in between. Decline these then clears what is left in one go, after asking once
  • Real weather - the sky over the place you are looking at follows the weather there in the real world: clouds, rain, snow and storms, and it moves on as the weather does
  • Weather corner - the top right now shows the weather, the wind and the time at the place on the map, instead of the time on your own computer. The temperature only appears when it was really measured
  • Titles in chat - the title you wear now stands in front of your name on every line you write, in the world, nearby, whispers and the lobby
  • Route window - one window for setting up and changing a route, with every destination open as a list instead of hidden in a dropdown
  • Bulk actions - tick several routes and pause, resume, recolour or delete them in one go
  • While you were away - come back after a break and the tab sums up what ran, what the freight cost and what stopped by itself
  • Route alerts - a route that stopped itself, or has not moved in over a day, now turns up in your alerts; until today only an idle vehicle did

Improved

  • Reason column - why a route is waiting or stopped has a column of its own instead of trailing behind the route name
  • Free routes - how many more routes you can set up now sits in the bar at the top of the window, next to your last trips
  • Alerts above the tabs - what needs a look in logistics stands above Routes, Network and Fleet, and shows in all three
  • Fleet tab - the vehicle list uses the full window width
  • Buy vehicle - buying a vehicle opens its own window with price, upkeep per hour and your cash afterwards, and only buys when you confirm
  • Bigger loads - trucks now carry 200 instead of 60, freight trains 2,000 instead of 600 and barges 4,000 instead of 900. Routes with an exact amount keep their old figure until you change it
  • Vehicle prices - trucks now cost €65,000, freight trains €280,000 and barges €210,000, to go with the bigger loads
  • Vehicle upkeep - running costs doubled to €2 a minute for trucks, €30 for freight trains and €18 for barges. Your own vehicle still moves goods for about a third to half of what the freight network charges
  • One line of alerts - the alert strip above the tabs shows only the most urgent route plus how many more there are, so the route list keeps its room. Show them lists the rest
  • Dropdowns - lists in filter rows and window headers open over what is below instead of pushing it down, and the ones at the bottom of a window open upwards
  • Dropdown search - the search box inside a dropdown is as tall as the dropdown itself
  • Bank tab - shows your repayment per minute next to the interest, for every loan and in total, and how long until each loan is paid off
  • News ticker - businesses that keep stopping and starting no longer fill the ticker. A stopped business still shows in the alerts next to the map
  • Advisor - tips no longer take up the top of the Businesses, City, Logistics and Finance windows. They show on the map only, and Q still turns them on and off
  • Table columns - in every table of the office each column is as wide as its widest entry, so times, numbers and buttons no longer get cut off. Spare room is shared by all columns instead of going to the name alone
  • Alert strips - Businesses, Properties, Finance and News show their alerts in one line too, the most urgent first with all its buttons. Show them or Show all brings up the rest
  • Chat window remembers - where you put the chat window, how big you made it and whether it was open carries over into your next session
  • City market table - the market uses the full window width, with sorting on every column, a search, a filter for food, construction, consumer and premium goods, and a column for what you hold
  • Licence seats - every trade is one row with its seats, cost, holders and when a seat can be challenged. Click it to see who holds the seats, instead of a second panel repeating the same numbers
  • City hall - one page with who governs, what your vote weighs and who got it, the election, the three projects the treasury can buy with how far it is from each, and the owners ranked by their votes
  • Inbox - every offer is one row with its answer at the end, how long it still stands and how its price compares to what it is worth: goods against the exchange, buildings against book value. Reading and writing a message happens in its own window
  • Search window - three tabs instead of one crowded page: Nearby for the buildings and plots around you, Raw materials for the nearest land that grows a good, Places to fly to a town
  • Nearby list - says when you are too high up to see single buildings and zooms in with one click, counts every match instead of stopping at 60 without a word, and filters by buildings, land, type and status, so you can show only what is still for sale
  • Raw materials - the search lists single plots that are still for sale, with their size, yield a minute and price, and a click flies you there with the plot selected
  • News window - what needs you comes first with its buttons, then the routine of the last hour or day as counts, then the headlines, each with a button to where you can act on it. Search and filters work like in the other tabs
  • News history - headlines stay for seven days instead of one. Deliveries and route runs are counted instead of listed, so they no longer push everything else out of the list within minutes
  • Net worth curve - moved from News to the Overview tab of Company (K), next to your net worth
  • Finance overview - income and spending are split into running the business, investments, and loans and shares, and every line stands next to the same period before with an arrow for what grew. Buying a building no longer looks like a loss
  • Finance buttons - every line in the Finance overview opens the tab that controls it, such as Workforce for wages or Logistics for freight, and its bookings
  • Profit bars - Finance shows the operating profit per hour or day as bars, purchases left out
  • Ledger - one row per hour and kind of booking instead of hundreds of single sales, click a row for its single bookings. Filters for block, in or out and kind
  • Loan list - every loan is one row with what it costs, when it is paid off and whether it is behind. The side panel is for borrowing and repaying only
  • Declined offers - a contract offer you decline keeps its place in the list until it would have run out anyway, so declining no longer brings a new one straight away. Next offer at the top of the Contracts window says when the next one comes in
  • Loan repayment - new loans pay themselves back in equal parts over seven days, together with the interest, straight from your cash every minute. A missed rate counts like unpaid interest. Loans you already have keep running as before
  • Credit line - the bank now lends about as much as your equity instead of three times as much, a bit more at higher company levels and with Credit rating. If your debt is already above the new line you keep everything, you just can't borrow more until you're back under it
  • Exchange prices - AI firms follow the market now instead of pulling every price back towards base. Goods that run short get dearer, up to twice the base price, and plenty of supply brings them back down
  • Bridges - roads and railways ramp up onto a bridge and back down at its end, instead of jumping five metres straight up. Short bridges become a gentle hump
  • Route lines - the map no longer rebuilds every route line when a truck leaves or arrives or the ground under a line loads in more detail. Only lines that changed are redrawn, and zooming resizes them once when you stop instead of twice a second
  • Map icons - the icons for your sites, shipments and contracts are only moved when the camera moves, instead of every frame
  • Finance - large companies no longer wait for the Finance window. It reads hourly sums instead of every single booking, which for a month of bookings could take close to a minute
  • Top bar - in the Businesses window it now shows how much of your production is actually running and which business runs out of supplies next, instead of repeating your cash and company cash flow
  • Businesses filters - the filter row folds away while you have few businesses, and whatever is narrowing the list stands in the button itself
  • Sites list - what a place holds now stands in its row instead of behind a click, because a place almost always holds one good. The panel on the right is gone and the table takes the whole window
  • Goods list - unfolding a good shows the ten places it lies at, and one line leads to the rest instead of pushing up to 170 rows into the list
  • Production or services - hotels, management offices, shops and forwarders can be filtered out of the Businesses list; they make nothing, so Supply and Share stay empty for them
  • Businesses table - the panel on the right is gone and the table takes the whole window. Click a business and it unfolds below its row: workplaces, capacity and total produced, then every good it needs and makes with its stock, its supply and the buttons to ship, buy or sell
  • Supply column - the Businesses list drops the recipe and profit columns and names the input that runs out first instead, with how long it lasts; click the heading and the businesses closest to stopping come first. A Share column says what each business is worth against all of them together, so you can see which standstill actually hurts
  • Ship from the row - a business that is short on input has a ship button right next to it, so you no longer have to open it first
  • Starting out - with no business yet, the tab now says what a business does and points you at your buildings
  • Stock figures - big numbers in the business panel are grouped, and a reach of 26163 min reads as 18 d
  • Properties filters - the filter row folds away while you own little, and whatever is narrowing the list stands in the button itself
  • Properties grouping - the table can group by city or zone, and every group carries its own count, value and rent
  • Properties detail - the panel on the right stays put while you page through the table instead of scrolling out of sight
  • Properties header - portfolio value, rent and management now sit in the bar at the top of the window
  • Property list - the detail panel is gone and the table has the whole window instead. Occupancy has a column of its own, a small icon behind the status marks the buildings one of your offices looks after, every other row is shaded a touch so your eye keeps the line across the full width, and every row carries buttons for repair, view, map and sell at its end. Long names run out in full now
  • Property names - a building with no name of its own is now called after what it is, so a field reads "Farmland #0061" instead of "Building #0061" like everything else
  • Group rows - grouping by city puts the city name at the front of the row, with its own count, value and rent lined up under the columns they belong to
  • Management - the state of a building now hangs as a small badge behind its location instead of taking a line of its own, and a "Looked after" filter shows what your offices cover
  • Office window - it now scales with your screen instead of sitting at a fixed size, and table columns share the extra width instead of leaving it all to the name column
  • Notice board - click a heading to sort by it, and boards longer than one page split into pages
  • Send buttons - Businesses, Stock, Contracts and the city market now open that one window instead of throwing you into another tab where you had to pick the goods all over again
  • Sending from an alert - a business that ran out is refilled from the alert without leaving the tab you were in
  • Send window - two columns now: where it goes on the left as an open list with search and group filters, everything about the shipment on the right. Nothing jumps around any more when you switch destination
  • Send window totals - one figure that matters, big and on the left, with transport and arrival next to it, and no number printed twice
  • Plan route in Logistics - hand the draft over from the send window when a route needs reserves or destination limits, and nothing is created until you save it there
  • Contract rows - every contract carries everything in its own row now: how much of the good lies in your stock, what it pays, and accept, decline, send and show on map at the end. The panel on the right is gone and the table has the whole window
  • Arrives column - while something of yours is on the road, the contract list carries a column saying when it gets there. It appears only while it is needed
  • Contract row colours - every other row is shaded a touch so your eye keeps the line across twelve columns, contracts you are running stand out in green, settled ones step back, and the parts of a project sit visibly under their heading
  • Building projects - the parts of a project stand under one heading that carries the total pay and the bonus, and you take or decline the whole project there. Click the heading to fold the parts away
  • Offer time - an offer says how long it still stands, instead of quietly disappearing after a few hours
  • Stock - the stock window is gone and now sits as the Sites tab inside Businesses, where it always showed the same list. The Stock button and I still take you straight to it
  • Move your goods - the chapter describes the Send window and how the repeat switch makes a route out of a shipment
  • Weather during an event - a storm, a flood or a drought now pulls the sky over with it, so a damage report no longer arrives under a cloudless sky
  • Improved
  • Map cache - it now sits outside the folder Steam copies to the cloud, so closing the game no longer uploads hundreds of megabytes. Your stored map is emptied once with this update and fills up again as you play
  • Home ground - tiles where you own a building or a plot stay in the cache while you travel, so coming home loads straight off your disk
  • Route list - the table has the whole window now, every row ends with buttons for pause, edit, map and delete, and a row that is not simply running says why underneath its name, with how long it has been standing
  • Route filters - the filter row folds away while you own little, whatever is narrowing the list stands in the button itself, and there are new filters for blocked, standing still and who is driving
  • Route grouping - a grouped list pages like a flat one instead of drawing every route at once
  • Tour stops - a collecting route unfolds its stops in the table, the way a building unfolds its units
  • Fleet - one sortable table instead of a card per vehicle type, and the vehicles that have no route sort to the top
  • Network - search and pages, and Expand all only opens the page you are looking at
  • Logistics header - routes, what needs a look and what your last trips cost now sit in the bar at the top of the window

Fixed

  • Stuck AI traders - AI firms no longer freeze on old orders nobody filled. Most of them had six orders standing, some for weeks, and had stopped trading altogether, selling included
  • Search types - Forest, Grassland and Sand no longer show up twice in the type filter of the search
  • Land next to you - searching for a raw good no longer passes over the fields close by. It only knew the largest fields in a 26 km square and sent you to those
  • Missing news - world events, community contracts, mentorships, standing deals, tenants, board posts, city projects and sector swings now show in News and the ticker. They happened before, but nothing told you
  • Losing money alert - "You are losing money" no longer comes up after you buy property. It now looks only at what running the business earns and costs
  • Lakes - every lake now lies flat at one height, with its shore where the map has it. Before, a lake could break into pieces at different heights, with blue walls between them and green holes where the ground showed through
  • Shipment lines - hiding routes in Layers no longer brings them back as thin blue shipment lines. Goods on a route travel on the route's line and are hidden with it
  • Business signs - the name signs above your buildings no longer shake while you move the camera
  • River traffic - the big cargo barges no longer squeeze through tiny rivers. They stay on wide water like the Rhine or the Neckar, small rivers only get little boats
  • Advisor behind alerts - the advisor now shows on the map while alerts are up. Before, it stayed hidden and pressing Q turned it off instead of on
  • Business filter - the Business filter in your property list never found anything, and no building ever showed "Business" as its state. The list gets the link from your own businesses now, and the state leads straight to the one working in that building
  • Ship - pressing it on a business or an alert looked like it did nothing. The form it opens sits under the site the goods come from, and the window now goes there and unfolds that site
  • Land price tags - two tags in the same spot used to print through each other and you read pieces of both; the tag nearest you keeps the space now and the others step aside
  • Place names - town names no longer stack on top of each other when you zoom out
  • Shop signs - a price tag no longer prints across the name of a business; the sign keeps the spot and the tag steps aside
  • Exchange - a sell order with a nonsense price used to take the whole market list down for everyone; prices and quantities beyond what the exchange can hold are refused now
  • Property count - the window said "4,152 properties" while the list below it showed 169; it counts buildings and units apart now, and says which is which
  • Area column - a large plot printed as "382751 m²" with the first digits cut off. Anything over ten hectares reads as km² now, and the smaller ones group their digits
  • Convoy vehicles - the second vehicle on a shared route showed "No route", counted as standing idle and raised an alert saying so
  • Hub tariffs - every hub shared one tariff box, so whatever you typed for one of them appeared on all the others

Removed

  • Player count - the online counter in the top right corner is gone, who is around shows in Rivals
  • Dividend total - each holding now shows what that company actually paid you. Before, every line repeated the sum of all dividends you had ever received, so two holdings looked identical
20.09.2026 Company crests - 24 more to choose from, with animals, buildings and trades among them 24 modifications

Added

  • Company crests - 24 more to choose from, with animals, buildings and trades among them
  • Delete messages - throw a message out of your inbox, or clear everything you have already read in one go. It only goes for you, the other side keeps their copy
  • Quiet inbox - AI mail off in the inbox header and the AI firms stop writing to you with offers and standing deals
  • Goodwill - a second currency you earn by taking part in world events and spend on titles for your company
  • Titles - ten to buy and five keepsakes that only drop for being there when something happened
  • Ouvrir books - a switch that shows your businesses, routes and research on your profile; cash and stock stay private
  • Worldwide events - events that reach every city at once, run for days and are announced half a day ahead by a message in your inbox
  • City festival - a city throws a festival for a day and pays more for everyday goods while it lasts
  • Trade agreement - short hauls under 80 km cost a third less while it lasts
  • Boomtown - one city booms for five days, and it is picked from the ones with the most room left
  • Notice board - a Board tab in the Exchange where companies post what they want and what they offer, at a fixed price
  • Community contract - one delivery too big for a single company, with a flat payment for everyone who joins in and a cap so nobody can fill it alone
  • Demand slump - customers hold back on tools, windows and ready meals for two days, and the price falls with them
  • Mentoring - an established company can take on a new one; the newcomer gets paid for its first steps, the mentor gets the credit and nothing else
  • Innovation week - every company gets a second research slot for the week, and sole traders may start research without waiting for level 2
  • Ranking leagues - the ranking splits by company level and opens on your own, so a new company is compared with other new ones
  • Mentor card - the main menu says what your mentoring is waiting on and takes you straight to it

Improved

  • Tree pictures - every node in the research tree carries its own picture, so you find a branch by its shape instead of reading every name
  • Vehicle pictures - lorries, trains, barges and loading points are drawn in the same style as the goods standing next to them
  • Event signs - a drought, a trade fair or a rail strike carries its own sign in the events list, in the colour that says whether it helps you or hurts you
  • More rivals - the world now holds up to 100 AI firms instead of 40, so more cities get local competition
  • Fair play during events - AI firms no longer run extra deliveries into a city just because an event pushed its prices up
  • More from priowerk - Brass Ring and Sandbox Mechanics join the games shown under the leaderboard

Fixed

  • Rail strike - the national railway kept running while every station was on strike, so the strike did nothing to anyone without a station of their own
17.09.2026 - Achievements! Company crest - pick one of 24 crests and a colour on the Company overview, both show up wherever your firm appears 9 modifications

Added

  • Company crest - pick one of 24 crests and a colour on the Company overview, both show up wherever your firm appears
  • Company profiles - click a company in the ranking to see when it was founded, how reliably it delivers on contracts, how many businesses and vehicles it runs, which cities it sits in and how much of itself it still owns
  • Company history - the profile lists what a company did first and when, so you can tell a firm that has been building for weeks from one that started yesterday
  • Ranking axes - sort the ranking by contract record, units produced or fleet size, not just money. Output and fleet only list companies that have something to show
  • Achievements - two hundred of them, awarded by the server as your company grows, shown on sbox.game

Improved

  • Ranking lines - each one carries the company crest now instead of a plain colour dot
  • Rival card - the card beside the ranking shows the player's Steam picture and a small net worth graph of the last days
  • Profile from anywhere - the owner of a building, a sender in your inbox, a bidder on a lot and a shareholder in your company all open the same profile
  • Fitting pictures - each item in the fittings catalog and in a business's fittings list now has its own picture, so you find the one you want without reading every line
16.09.2026 Sectors - food, construction, consumer goods and premium each run their own boom and slump, so there is nearly always one part of the market doing well and one doing badly 15 modifications

Added

  • Sectors - food, construction, consumer goods and premium each run their own boom and slump, so there is nearly always one part of the market doing well and one doing badly
  • City taste - every city has its own appetite for each good, marked with likes it or not keen in the city market list, and it keeps that taste for good
  • Pays more - the city market names the nearest town within 60 km that pays better for the same good, and by how much
  • Goods due - next to Supply you now see how much is already on its way to that city, from every player and firm together
  • City deliveries - rival firms now haul their own goods to city markets, but only where a city has run short and the price has climbed well above base
  • People on the streets - zoom right in and you will see passers by walking the pavements, fewer of them at night

Improved

  • Buyer stock - open a good in the Exchange and you can see what the computer buyers pay and how full their store is, so you know whether their price is on the way up or down
  • Cycle bar - the progress of a running business moves smoothly instead of jumping once a second, and a business that finishes a cycle faster than every two seconds simply says running
  • Computer buyers - they keep a stock of their own and pay by how full it is, so keep flooding one good and its price sinks, leave one alone and it climbs again
  • City population - a well supplied city draws people in and its demand grows with it, a neglected one slowly loses inhabitants
  • Time of day - food and consumer goods sell a little better in the evening, building materials during the day, about 15 per cent either way
  • Events ahead - a drought, a trade fair, roadworks or a rail strike is announced with a countdown and only takes effect when it runs out, so you can still act on it. Flooding is the one that still hits without warning
  • Events more often - twice as many of them now. One an hour for the whole world meant most of you never saw one, and they are worth seeing now that they come with a warning
  • Rival prices - they price against the exchange now instead of always against the base price, so forty firms stop flattening every move in the market
  • Market chapters - Buy and sell goods and Cash, loans and markets explain sectors, city taste, city growth and how the computer buyers' stock works
14.09.2026 Input column - the business list shows what each business uses up per minute, next to its output 4 modifications

Added

  • Input column - the business list shows what each business uses up per minute, next to its output
  • Player mail - write to another player from the Inbox or from Send mail in Rivals, and answer them with Reply. Your own letters wait under Sent

Improved

  • Profit column - hotels and shops now show an estimated profit instead of a dash

Fixed

  • Empty shop - a shop with nothing in stock now says Empty shelves instead of blaming its wages
Tier 3 Update Storage page - a new page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click 14 modifications

Added

  • Storage page - a new page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click
  • Premium goods - a new top tier: gift hampers, machinery, prefab houses and cars. Each one needs finished goods from two or more chains, opens at company level 4 (cars at level 5) and sells at city markets and through contracts
  • Cement works - turn stone and sand into cement, a building material that cities buy and construction firms need
  • Sparkling wineries - turn wine into sparkling wine, which cities buy and delicatessens pack into gift hampers
  • Management offices - a new business for commercial and retail buildings. From company level 3 a company looks after five buildings per city by itself, every building beyond that needs a management office in the same city or it decays twice as fast
  • Looked after buildings - a management office opens at company level 2, needs no licence and looks after three of your buildings per level. Those decay much slower and cost 30 % less to repair, for a fee of 0.03 % of their value per hour
  • Grace period - companies that already have more buildings in a city than that get seven days before anything decays faster
  • Premium research - Craftsmanship, Brand and Global brand make premium goods sell dearer too
  • Property managers - new research: every management office looks after four buildings per level instead of three
  • Inbox messages - the Inbox has a Messages filter now. News about what is coming to the game lands there and stays until you have read it, even if you were away for days
  • Free research slot - when a research finishes and a slot stands free, the Inbox says so, with a button that takes you straight to the research tree
  • Unread dot - unread messages put a dot on the Inbox button. The number on it still only counts offers and problems that need you

Improved

  • Map cache - the map around the places you visit is kept between sessions, so the area around your businesses loads from disk instead of downloading again
  • Building management - the Properties window shows for every building whether it is looked after, self-managed or neglected, with a Management card per city, and the buy panel tells you before you buy
Map Cache A Storage page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click 2 modifications

Added

  • A Storage page in Settings: choose how much map data the game keeps on your computer, from Off to 2 GB, see how much is stored and clear it with one click

Improved

  • The map around the places you visit is kept between sessions, so the area around your businesses loads from disk instead of downloading again
09.09.2026 The handbook is rebuilt: fourteen chapters in four groups, a search box that looks through all of them, and a numbered first chapter that walks you through buying your first unit. Every chapter ends with a link to the… 47 modifications

Added

  • The handbook is rebuilt: fourteen chapters in four groups, a search box that looks through all of them, and a numbered first chapter that walks you through buying your first unit. Every chapter ends with a link to the one that follows
  • Every window in the office has a Help button in its header. It opens the handbook at the chapter for whatever you are looking at
  • A Clear filters button appears in the window header whenever a search or a filter is active
  • Map icons can be set per kind under Layers: businesses, land, other sites, transports and contracts each show their label, only their icon, or nothing at all
  • Production lines in the Network tab fold up. The heading names the goods, counts sites and routes and says how many of them need attention, and Expand all and Collapse all sit above the list
  • The server card in the main menu shows the ping right away. Everything else about the connection is behind Server details
  • Steam avatars in the lobby chat, and clicking a line opens that player's Steam profile
  • A Write a review button on the updates page, it opens the review window for Global Rush
  • The lobby chat now slides out over the globe from a button in the strip below it, and the button says when someone has written while it was closed

Improved

  • The office sidebar is sorted into Manage, Trade and World instead of one long list. City is now called City market, Find is called Search
  • Buttons say what they do. Sell property, Delete route, Send shipment, Stand for election, and a second click asks Confirm sale instead of sure?
  • Net per minute is called Cash flow now, in the office and in the company window, and it says that buying something counts against it
  • Switching a tab or a window starts at the top instead of keeping the scroll position of the view you came from
  • The long explanations in the panels are gone. The same thing is in the handbook, one Help click away
  • Windows hold up on a small screen: the sidebar, the layer list and the wide toolbars scroll or wrap instead of running out of the frame
  • AI firms answer a direct offer or a proposed standing deal within seconds. Until now the letter sat there until that firm's next turn came round, which could take minutes
  • AI firms follow through on what they start: after buying a unit they let it out or found a business in it, and a new business starts trading its goods, instead of buying yet another unit
  • The AI firms now work to a time budget in every server tick, so a world full of busy firms does not hold up everyone else
  • The Output column in Businesses shows what a business actually makes per minute instead of the amount per run. A bakery running fifty times a minute said 3 Bread; now it says how much bread really comes out, and sorting by Output sorts by throughput
  • The lobby chat in the main menu is its own channel now. It no longer mixes with the chat in the world: people waiting in the menu talk to each other, players out in the world keep their world and nearby chat to themselves
  • The main menu start page is rebuilt around what you came for: your company in one block, one big Enter the world button with the state of the world below it, and the places you visit most as single rows
  • Text across the menu is bigger and no longer shouted in capitals, and quiet text is brighter and easier to read
  • The leaderboard shows the top three plus your own company, the rest is one click away under View leaderboard
  • Changelog entries fold up. The newest one is open, older ones open on a click
  • The company and market pages use the full width instead of squeezing a third column in: quick links moved to the left, the market details sit below the cards, and gainers and losers stand side by side
  • The whole interface has a new look. Panels and windows are glass over the world now, with rounded corners and a shadow, so it is easier to see what sits on top of what
  • Colour means one thing at a time. Amber is money and the one main action, blue is what you picked or can click. Before, a single colour did all of it at once
  • Headings and labels are no longer set in spaced-out capitals, anywhere in the game
  • Status words like Occupied, Running and Outbid are written normally instead of shouted
  • The bold and condensed number fonts actually load now. Company names, headings and figures were all falling back to the same plain weight
  • Pages in the main menu sit in the middle of a wide screen instead of clinging to the left edge
  • Changelog lines no longer carry a stray dash in front of the text
  • Buttons with a price say what they do: Buy for $16,619,040 instead of Buy followed by a dot and the number. Same for renting, adding a floor, upgrading, research and standing for election
  • Counters on filter buttons are in brackets now, like the tabs next to them: Attention (3), Needs answer (5)
  • Every good has its own picture now. Wheat showed an ear of corn, hops showed a leek, wool showed a pillow, and cloth and clothing shared the same bedroll, so you could not tell them apart in a list
  • Businesses show what kind of business they are instead of the same factory symbol for all of them. A bakery, a mill and a sawmill no longer look alike in the list
  • The map shows what each site actually is. Every business had the same factory pin, shipments had a lorry symbol, and every field looked the same. Now a bakery looks like a bakery, a shipment carries its vehicle, and a field shows the crop growing on it
  • Buildings show their kind in the property panel and in your holdings list: houses, shops, halls, churches, schools, clinics, stations and harbours instead of the same symbol for most of them
  • Route lines on the map are ranked instead of all shouting at once. The route you picked stays bright and keeps its arrows, routes with a problem stay visible, and everything else drops back to a thin quiet line. With ninety routes running the city underneath is readable again
  • Route lines flow. A brightening runs along each line from start to destination, so you see direction and whether anything is moving at a glance. A paused route stands still, and that is the message

Fixed

  • Production lines in the Network tab were drawn as one when they only met at a market or a contract, and chains that shared a warehouse for different goods were joined the same way. A route that ran in a circle disappeared from the drawing entirely
  • The filter buttons in the News window put almost everything under Company. Market, Logistics and Rivals stayed nearly empty no matter what happened, because the filter was looking for names the events never had
  • Longer messages disappeared while you typed them. The chat input wrapped the text into a second line that sat below the edge of the field, so you could not see what you were writing
  • In chat a message that ran over two lines pushed the name and the time down to the middle of it. Both now sit next to the first line
  • The building panel could slide up behind the alerts in the top left when it had a lot to show. It now stops below them, on any screen height

Removed

  • The Properties, Businesses and Transports counters from the status bar above the office. The numbers stand in their own windows
  • What's new and Settings from the list on the main menu start page. Both are still in the tab bar at the top
Added: Ten more company levels, from Holding at level 6 up to Legacy at level 15. Each one… Several vehicles can share one route from level 6. Each drives its own rhythm, and on a collection tour its own position, so three trucks on the same round arrive staggered instead of in a pack. Add and remove them… 32 modifications

Added

  • Ten more company levels, from Holding at level 6 up to Legacy at level 15. Each one gives four more vehicles, fifty more routes and another contract slot, and three of them open a new row of research
  • Several vehicles can share one route from level 6. Each drives its own rhythm, and on a collection tour its own position, so three trucks on the same round arrive staggered instead of in a pack. Add and remove them under "Vehicles" on the route card
  • Three more rows in the research tree, opening at company levels 7, 10 and 13. Twenty new nodes: bigger fleets, more routes, more vehicles per route, longer tours, more contract slots, a third research slot, business levels 7 and 8, and the last step of every branch
  • A Layers button bottom left decides what the map draws: routes (all, only the ones running, or none), shipments, ownership marks (all, only yours, only other people's), land price tags and place names. It only changes the picture, and it remembers your choice
  • The fleet has a limit now: how many vehicles and routes you may hold grows with your company level and with research. The Fleet tab shows where you stand. Whatever you already owned stays yours, the limit only applies to the next purchase
  • Free land is no longer bare: wild grass, scrub, deadwood and boulders grow on meadows, heaths, forest floors and rocky ground. None of it means ownership, it is just what grows there
  • Snow above the snow line and bare rock on steep slopes now fade in smoothly instead of following the edges of the terrain mesh

Improved

  • Rent for units you have not let out arrives in blocks now instead of a trickle every minute. Over time you get the same money, just in fewer and larger payments: every minute for a normal portfolio, every five minutes once you are past a thousand units, and once an hour while you are offline. Condition and occupancy are worked out from the clock the moment you look at them, so the inspector always shows the current figure
  • Occupancy is exact now. A unit used to get stuck up to 1.7 points short of its target because the value was rounded every minute, which paid slightly too much rent on some units and slightly too little on others. Across a whole portfolio this shifts rent by well under a percent
  • The server tick is about twice as fast on large portfolios, so buying, selling and renting stay responsive when a lot is going on
  • Events now run through a news ticker along the bottom of the screen instead of stacking up in the corner and disappearing after nine seconds. Every line carries the time it actually happened, the last five minutes keep scrolling past, and holding the mouse over the ticker stops it so you can read. The News button on its left opens the full list
  • When more than two alerts are waiting, the line under them now names them one after another instead of only counting how many there are
  • The alert cards in the top left take up about a fifth less room. An alert with a single action now carries its button next to the reason instead of on a line of its own
  • Contract slots keep growing with your company level, and the research Contract desk and Board of trade add four more between them. There is a ceiling of sixteen so the list stays readable
  • The credit line grows more slowly above level 5, by less than a quarter per step instead of a quarter, so borrowing does not become the cheapest money in the late game
  • The route limit starts at 25 and grows by 50 per company level, instead of 6 and 6. It counts every route, and almost all routes run through the freight network rather than your own lorries: at 6 plus 6 the three biggest hauliers had no free route left the moment the limit arrived. Nobody lost a route, the limit only bit on the next one
  • The ground is rebuilt from scratch. Every land use has its own surface now: ploughed furrows on a field, standing rows on a crop, mown stripes on a lawn, vine rows in a vineyard, leaf litter on a forest floor, ripples in sand, cracked stone on bare rock, puddles in marshland, gravel yards, paving and asphalt in town. Before that, all of it was the same grass texture in a different colour
  • Hills are actually lit now. The terrain always had height, but every patch of ground was lit as if it were flat, which made whole landscapes look like painted paper
  • Farmland is a patchwork instead of one colour: each field is ploughed or standing on its own, and the mix follows the season, more standing in spring, more bare after harvest
  • Neighbouring parcels of the same kind now differ slightly in shade, so a stretch of fields no longer reads as one carpet
  • Ground colour follows the season more carefully, and less so near the equator, where there is no autumn to speak of
  • Trees come in two shapes, broadleaf and conifer, in colours that vary tree by tree and follow the season. A forest used to be one spiky green mass
  • Fewer draw calls on the ground: eight meshes per chunk became two
  • Land no longer ends with a knife cut. Fields, meadows, woods and every other kind of ground now fade out over their last few metres into the open land around them, with a noise in it so the boundary is ragged instead of dead straight. Turn it off with Edge blend if you liked the hard edges
  • Tiny leftover scraps of land are not drawn any more. Between houses, paths and rail yards the map data is full of slivers a metre wide and patches of a few square metres, and drawing them turned town ground into broken glass. Land you can actually buy always stays drawn, only the trimmings go
  • Parcel borders are readable again. They used to be a strip of ground tinted yellow, which faded into the ground once the ground itself had texture, and went dark at night. They now sit a little higher, are a bit wider, and light themselves like the ownership frames do

Fixed

  • The line counting the alerts that do not fit was cut in half whenever two tall alerts sat above it. It stands below the stack now and stays whole
  • Water no longer stands as a blue block over quays, roads and hillsides. The surface was put at the highest ground under the whole water outline, so a harbour basin or a river drawn with its banks flooded everything around it and left a vertical blue wall at the shore. It now sits at the water line, and dams, quays and islands inside the outline stay dry
  • Trees in hilly country stood with their trunk down at sea level while the crown hung up on the slope, so from above they looked like they were floating
  • Mountains hold their shape when you zoom out. The height grid had the same number of points however wide the chunk was, so from a distance a ridge turned into a needle and a valley into a hole the sea ran into
  • Steep slopes no longer look like the ground ran down them. The ground texture is laid on from above, which smears on anything close to vertical; those faces now get their own projection

Removed

  • The key hints bottom left. Everyone knew them after ten minutes and they sat exactly where the layer controls belong now. The full list is still in the Esc menu under Controls
hotfix Upgrading a business always speeds it up now. Workbenches, machine lines and desks counted for less with every level, so a well fitted works could end up slower after an upgrade than before it. With four workbenches… 2 modifications

Fixed

  • Upgrading a business always speeds it up now. Workbenches, machine lines and desks counted for less with every level, so a well fitted works could end up slower after an upgrade than before it. With four workbenches level 1 already beat level 2, and past sixty workplaces level 5 beat level 6
  • Losing a site now pays your fittings back, the same as closing a business yourself. Selling a building, ending a lease or having a unit taken used to leave the fittings behind: you got nothing for them, and whoever founded there next inherited them for free
04.09.2026 The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the… 27 modifications

Added

  • The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the capacity
  • Land you own shows what it produces: wheat, corn for hops, vegetables, vines and berries stand in rows on a field, cattle graze on pasture, and boulders lie in quarries, ore sites and sand pits. It works on other people's land too, so you can see from the air what a rival is working
  • Research is a tree now, in the Company window: six branches (Agriculture, Industry, Logistics, Trade, Property, Corporate) with 34 nodes. Each node is paid once and stays forever. Pick a node to see what it needs, what it does and what it costs
  • Some research nodes rule each other out: Irrigation or Second crop, Mass production or Craftsmanship, Bulk haulage or Express, Retail chain or Export licence, Premium lets or Lean upkeep. Choose one, the other stays closed
  • Keystone research joins two branches: Cold chain (fresh goods sell dearer), Brand (finished goods sell dearer), Redevelopment (cheaper floors) and Research lab (two researches at once)
  • New things research can unlock: a second crop on every parcel, business level 6, collection tours with 16 stops, a bigger credit line, cheaper property commission, rent and fees that keep running for 12 hours offline instead of 8
  • Second crop: with that research, pick a second produce on a parcel in the land inspector; it grows alongside the main crop at 40 % of its rate
  • The Company window has tabs now: Overview, Research and Shares. It used to show everything at once, from your figures and the level ladder down to the share market and the research tree. Overview keeps your numbers, the level ladder, the business cycle, the quarterly reports and the settings for name, colour, currency and wages. Research holds the tree. Shares holds the market, your shareholders and anything you control. The Research tab counts how many nodes you have done, the Shares tab how many orders you have open
  • Alerts that lead into the Company window now open the right tab: "your company is controlled" goes to Shares, "almost the next level" to Overview

Improved

  • Research opens at company level 2 instead of 3. Depth 3 and 4 need level 3, keystones level 4
  • One research runs at a time; the Research lab keystone gives a second slot. The four old lanes ran all at once
  • Research you had already bought is carried over into the tree: Automation became Work planning, Shift system and Mass production, Agronomy became Soil analysis, Crop rotation and Irrigation, Logistics became Route planning, Fleet maintenance, Long tours and Bulk haulage, Trade became Sales training, Brokerage and Wholesale. Where a pair rules each other out, your side is the one that matches what you had
  • Production speed from fittings, research and morale together is capped (rate_cap). Nobody is near the cap today, it is a guard against stacking
  • Balance pass over every business: at base prices each one now pays back its founding in 56 to 148 hours. Before, the mill, sawmill, joinery, textile mill, jam kitchen, print shop and tool factory took 220 to 670 hours
  • Recipes changed for that: the mill makes 3 flour from 3 wheat (was 2), the sawmill 3 planks from 3 timber (was 2), the joinery needs 2 planks per furniture (was 3), the textile mill makes 3 cloth from 3 wool (was 2), the jam kitchen 3 jam from 3 fruit (was 2), the print shop 2 books from 3 paper (was 1 from 2), the steelworks 3 steel per cycle (was 2)
  • Base prices up for three finished goods: clothing €28 (was €22), tools €38 (was €30), windows €30 (was €24)
  • Upgrading a business costs 35 % of what it did, and every level now adds 75 % more output at full staff instead of 50 %. Level 5 pays back about as fast as a new founding; before it took four times longer. Businesses you already upgraded keep the price you paid as their value in the rankings
  • Land costs 300 per m² instead of 500 (before the crop factor), and every parcel yields 25 % more. A field now pays back in 200 to 330 hours instead of 420 to 870. Land you already own keeps its value
  • Truck upkeep is €1 per minute instead of €3. Before, an own truck cost two and a half times the freight network per unit hauled and never paid off; now it is cheaper on any distance as long as it drives
  • Hotels earn 400 per 10,000 people instead of 300, and a town under 30,000 counts as 30,000. A hotel in a small town used to need 500 hours to pay back, now 200
  • Supermarkets sell 25 % above the city price. Before they sold at the city price and earned nothing without fittings
  • Traffic is no longer plain grey boxes. Cars, vans, lorries, buses, trains and ships have windows, wheels, doors, bumpers, lights and ribbed cargo bodies, and the paint colour now stays off the glass and tyres
  • Bridges carry the same road or rail surface as the way leading onto them, with stone sides down to the ground. They used to be bare grey bands with no markings and no rails
  • Small towns have their own city market now. Until now only places above 5000 inhabitants counted, so in a small town you were trading with a city 20 km away while your own town name was on the map
  • A city stays in the simulation while somebody owns property there, is delivering to it, or it has a mayor or money in its treasury. Before, driving around could push such a city out and take its prices and treasury with it

Fixed

  • Flat roofs looked like they were covered in big grey polka dots. The bleached puddle marks on them were drawn hard and over a metre wide on a texture that repeats every six metres, so the same spots showed up in a regular grid across every roof. They are faint stains now
  • The dairy lost money at base prices: four milk were worth more than the one cheese they became. It now makes two cheese from three milk and pays back in about 120 hours
03.09.2026 Inbox is a window of its own now (J, or the button in the toolbar): offers, proposed standing deals and deals whose deliveries failed, all in one list with search, filters and sorting 40 modifications

Added

  • Inbox is a window of its own now (J, or the button in the toolbar): offers, proposed standing deals and deals whose deliveries failed, all in one list with search, filters and sorting
  • Picking a line in the Inbox opens it on the right, with the price, what accepting means and the accept, decline or withdraw buttons. Clicking a line costs nothing any more
  • Inbox keeps a Sent filter for the offers and deals you sent that nobody has answered yet
  • Give a logistics route its own colour: pick the route, choose a colour at the bottom of its card, and its line on the map changes with it
  • Route lines carry a colour chip in the list, so the list and the map read the same way
  • Main menu: a Company tab. Your value, cash, profit, debt and assets at a glance, a bar chart of income against expenses over the last day, week or month, and a status list that names what needs attention
  • Main menu: a Market tab. Market trend, what is being traded, the biggest risers and fallers of the day, and which goods are wanted with nothing on offer
  • Main menu: quick access under the globe. Map, My properties, My businesses, Exchange and Finance take you into the world with that window already open. The same goes for every link on the Company page and every good on the Market page
  • Main menu: the globe shows where everyone currently in the world is standing
  • Main menu: a list of who is online, with Steam avatars and whether they are out in the world or sitting in the menu
  • Main menu: your Steam avatar and name in the top bar, with Steam profile, friends and Start over behind it
  • Main menu: the other games from priowerk sit under the world ranking, with a thumbnail, what they are and how many people are playing right now. Clicking one opens its page without leaving the game
  • The world has a capacity of 500 players at a time. When it is full, you join a waiting list, see your position over the HUD and get in automatically when a spot frees up. The main menu shows players online against the capacity

Improved

  • The Inbox button used to drop you into Properties or the Exchange and left you looking for the offer. It goes to the Inbox now
  • The Offers card under the Properties list is gone, offers live in the Inbox
  • Alerts about an offer or a proposed deal open that exact item in the Inbox
  • Declining or withdrawing an offer asks once more before it is gone
  • Route lines on the map are now a chain of arrows instead of a dashed band, in full, solid colours. Reads faster at a glance which way goods are moving. Paused routes shift towards grey but stay just as solid
  • Every route gets its own colour from the palette automatically until you pick one, so twenty routes are no longer one yellow carpet
  • Route arrows carry a black outline and grow and spread out as you zoom out. Before, the chain merged into a thick stripe from above and vanished on bright roofs
  • Town and city names on the map are bigger and have an outline and a shadow, so they stay readable over bright fields, snow and water
  • Building signs sit higher above the roof, are bigger and have a real outline instead of a doubled shadow copy, so they stop vanishing between roofs and markers
  • The owner's name under a building sign is now written in that company's colour on a dark outline, and it is bigger. Before, the colour was the outline, and a pale company colour disappeared on a pale roof
  • Main menu start page rearranged: the server status sits over the globe, the world panel on the right shows who is online with wealth and buildings, the top companies and the market pulse, and What's new plus the lobby chat share the strip under the globe
  • Updates tab and What's new show how many changelog entries and news posts are new since your last visit
  • Lobby chat shows the time of each message
  • Building signs sit close above their own roof again and the two lines stay together. They used to float about five storeys up, with the owner's name so far below the shop name that it looked like a second sign lying on the roof. The distance now follows the text size, so it looks the same close up and far away
  • Land labels, player names and the country and city names on the world map have an outline and a shadow now, like the building signs already had. The owner's name on a plot also used to be written in exactly the colour that plot is shaded in, so it was invisible on your own land
  • Lobby chat puts the time in front of the name and the message right after it, instead of the name in a wide column with the time far off on the right
  • Chat in the world and lobby chat are laid out the same now: time, name with a colon, message, all on one line, same colours for your own name and everyone else's. The chat in the world shows the time of each message too
  • Text that is too long for its column scrolls past when you point at the row, instead of just ending in three dots. Works in the lists (contracts, auctions, rivals, licences, elections, levels, shares, research), in the inspector rows on the right, in the watchlist, in titles and dropdowns
  • Loan interest is still charged every minute, but your books now show one line per loan and hour instead of one per minute
  • Office with a big portfolio loads faster, and the game no longer reloads your whole portfolio after every single sale
  • Server answers menus, map ownership and the exchange on several threads now, so the world stays smooth with hundreds of players online
  • While you are away, rent, wear and occupancy of your units are settled every ten minutes instead of every minute. Same amounts to the cent, one rent line in your books instead of ten; while you are online nothing changes

Fixed

  • "modify" on one of your open exchange orders did nothing but select the good. It now loads the order into the form with its side, quantity, price and site, and placing it replaces the old order in one go
  • Chat messages could sit there for minutes when you were zoomed far out, then all arrive at once. Zoomed out that far nothing asked the server for news any more
  • Lobby chat stayed on "read only, sign-in failed" until you restarted the game, even when signing in would have worked seconds later. It tries again now
  • Lobby chat showed the time a message reached you, not the time it was sent
  • With the Market panel open, the whole server froze for about six seconds every half minute, so map tiles and menus loaded slowly for everyone and the ping showed over 5000 ms
Added: Heads-up before a server restart: a banner with a countdown now warns you in game Windows light up one by one at night. Most burn around ten in the evening, few after midnight 133 modifications

Added

  • Heads-up before a server restart: a banner with a countdown now warns you in game
  • Windows light up one by one at night. Most burn around ten in the evening, few after midnight
  • Street lamps and car head- and taillights glow after dark
  • Roads turn dark and reflective when it rains
  • Routes learned rules: wait for a full load, take everything spare, or only leave once a set amount is ready
  • Routes can stop at the destination: deliver no further than a cap, or only top up when it drops below a mark
  • Routes can be grouped by what they are for: production inside a city, supply between cities, export to a market or contract
  • Network tab draws your supply chains: every site in the order the goods travel, and every node opens its business or property
  • Fleet tab with your vehicles by type, what each one is doing, plus buying vehicles and your hubs
  • Tours: one of your own vehicles can now drive a round of several stops, picking up and dropping off along the way
  • Every stop on a tour has its own goods and limits: how much to take, what stays behind, and how much to leave at the destination
  • A tour waits at its first stop until there is something to collect, and the map draws the whole round it drives
  • The fleet shows what a vehicle has on board while it is out on a tour
  • Attention filter in Businesses: see at a glance which of your plants are waiting for goods, running low, sitting idle or losing money, and why
  • Every booking now belongs to an area (revenue, property, business, logistics, personnel, finance), with a summary row on top that you can click to see what is behind a number
  • Bundled bookings like "Loan interest x7" can be opened to see the single entries
  • Search in Sites finds a good, a site or a town, and the actions for a picked good now sit in one place under the table
  • Online filter in the rivals list: everyone who is in the game right now, even when they are nowhere near the rankings
  • A green dot next to Rivals in the sidebar tells you somebody else is in the game
  • The chat icon top right now blinks when a new message comes in, world, local or whisper
  • Chat window has a sound button now, turn the message ping off and it stays off
  • Handbook has a new chapter "What makes what": every recipe, what each patch of land yields and, for every good, where it comes from and what it turns into
  • Grapes, Clay, Sand and Ore can finally be produced: the map data has no vineyards, orchards or quarries at all, so wine, bricks, glass, steel, tools and windows were dead ends
  • New land you can buy: wetland gives clay, sand flats and beaches give sand, bare rock in the high mountains gives stone and the only ore in the game, grassland works like meadow
  • Farmland can now be planted with grapes, heath can be dug for sand, and allotments grow a bit more fruit than before
  • Properties shows what is idle: how many stand empty, what that costs you per minute, and how many need a repair
  • By city in Properties got a By zone list next to it, both work as a filter
  • Company tab opens with an overview of the whole firm: net worth, cash, net per minute, properties, rent, businesses, stock value and what is on the way
  • Stock has its own tab in the sidebar now, on the I key. It is still a tab inside Businesses as well
  • Find window can now hunt for raw materials: pick a good and it lists the nearest land that yields it, with distance and rough size, even in places nobody has ever visited
  • Every pick list (goods to pick up, route and shipment destinations) now has a search box once it holds more than eight entries
  • AI firms now write to you: offers to buy or sell, and a counter offer with their price instead of a plain no
  • An offer marked "wants to buy" runs the other way round: accepting hands the unit over and pays you
  • AI firms let units, rent space when they need a site, put lots up for auction and propose standing deliveries
  • The bank is its own tab in Finance now: debt, credit line, what is still available and what the debt costs per minute, all in one look
  • The bank says how much debt your rent actually carries. The credit line reaches higher on purpose, that headroom is meant for investing, not for holding
  • Borrowing shows what the loan will cost per minute before you take it
  • The bank warns when the credit line is nearly used up, interest runs high, or interest went unpaid
  • Villages and hamlets now get map labels too, not just cities and bigger towns
  • Outbid filter tells you at a glance where someone has bid over you
  • City market prices carry an arrow next to the colour, and events nearby say whether they help or hurt
  • City hall: clicking a trade licence shows who holds the seats, how long each one is protected and what a claim costs
  • Picking a company on the share market shows its net worth, your stake, best bid and ask and who controls it, with the order form right there
  • Building projects from company level 3, two or three goods into the same city with a bonus once every part has landed
  • Framework contracts from company level 4, the same delivery several times over with a bonus at the end
  • Reliability: finishing contracts raises it and pays you more, letting one expire costs you. Very reliable companies get an extra contract slot
  • Contracts tab shows your slots and reliability, groups the parts of a project together and says when all slots are taken

Improved

  • Twice as many building styles: 32 instead of 16, from timber framing to seventies concrete, plus arcades and bay windows
  • Every house now has its own colour, and the colour fits the material, so brick looks like brick and plaster like plaster
  • Smaller houses got pitched roofs instead of flat slabs
  • Roofs now have their own colours: tile red, slate, anthracite, gravel, the odd green roof
  • Flat roofs got vents, stairwells and other clutter, so cities look alive from above
  • Not every house has its windows in the same rhythm any more
  • Everything got real surface relief: brick joints, window reveals, sills, roof tiles, rails
  • Roof textures are four times sharper than before
  • Small fields are worth buying now: every plot counts a base area on top of its size, so a tiny parcel yields more and costs less. Big fields are unchanged
  • The balance pass from August 29 finally arrives on the live world: wages 15 times cheaper, production cycles twice as fast, land yields doubled, transport cheaper, contract rewards higher. It had only ever applied to brand new worlds
  • Land is priced by what it grows now: a vineyard costs about twice an acre of grassland, heath and scrub are cheap
  • Hotels, supermarkets and restaurants need staff: half the crew means half the takings, and they only earn while you are around, same as rent
  • Supermarkets sell at the city price instead of 25 percent above it, and move 3 units a minute per good instead of 6
  • Restaurant meals are worth twice as much. A restaurant used to sell its dishes for less than the bread, cheese and wine that went into them
  • Quarries dig up two thirds more ore, so steel, tools and windows are actually reachable
  • The wage slider makes sense now: normal pay gives normal output, generous pay adds up to a tenth, above that you just pay more
  • Repairs cost three times as much, and loans carry more interest. Borrowing to buy flats is no longer free money
  • Restaurants need a town in reach. Out in the middle of nowhere the kitchen stays cold instead of quietly serving meals to nobody, and a small village carries less trade than a city
  • Every route now says in plain words what it is doing or what it is waiting for
  • A route that stops by itself now says why. Selling a site or a vehicle used to leave its routes looking simply paused
  • Logistics is a command center now: Routes, Network and Fleet as three tabs instead of one long list
  • Routes are one line each, with a status, search, sorting and filters for active, attention and paused
  • Click a route and the panel on the right shows where it goes, what it waits for and what the last trip cost, with pause, edit and delete right there
  • Businesses is now a table: one line per business with its town, status, output and estimated profit per minute, sortable and searchable
  • Picking a business opens it in a detail column on the right instead of listing every business in full, so a hundred plants still fit on one screen
  • Businesses split into three tabs: Businesses, Sites (your stock) and Contracts
  • Wage level and morale now sit in the Businesses panel too, next to the total wage bill, so you can react where you see the losses
  • Finance split into Overview and Ledger. The ledger has a search, filters by area and by income or expense, a 30 day period, and pages instead of the last 40 bookings
  • Sites now opens with what you actually own: one line per good with the total, how many sites hold it and what it is worth, and you can unfold it to see where it lies
  • The site list groups by town, folds away, and hides sites that store nothing, so thirty empty meadows no longer bury the two that matter
  • Properties is a proper list now: one line per property, with a status, search, sorting and filters for occupied, vacant, business and low condition
  • Click a property and the panel on the right shows the details, opens the business inside it, repairs it or sells it, without hunting for the building on the map
  • Company name and colour moved from Properties to the Company tab, where they belong
  • The rivals list goes 50 places deep instead of 20, and accounts that never played are out of it, so smaller firms finally show up
  • You always find yourself in the rivals list, no matter which place you are on
  • Sitting in the map or on the globe now counts as being in the game, so others can see you there
  • Rivals list, inbox and standing deals now show the firm, with the owner as the smaller line
  • Pick lists are sorted by what you probably want: sites that already hold the good come first, and goods you have none of sit greyed out at the bottom
  • The pick-up list now leads with goods that have no route leaving yet, then what is already on a route, then what you are out of
  • A destination this route already serves with this good drops to the bottom of the list, so you spot it before building the same route twice
  • Destination lists are grouped into your sites, depot, city market and contracts instead of one run of names
  • Long pick lists stop after sixty rows and say how many more there are, so opening one no longer stalls for a moment
  • AI firms react to what you do next door within the minute instead of waiting out their turn
  • Company level now counts what you built: businesses, vehicles and stored goods add to your worth instead of vanishing when you invest
  • Company levels are closer: Group at €3,500,000, Corporation at €9,000,000, Conglomerate at €25,000,000, Company at €1,600,000
  • Standing deliveries now pay dividends to your shareholders, like every other sale your company makes
  • Borrow and repay take any amount now, with quick picks for 25 %, 50 %, 100k and max
  • Thirty equal loans are one line now instead of thirty. Open the line to see each loan, click one for the details
  • Repay everything asks once before it empties your cash, and tells you what would be left
  • Village names are drawn smaller and dimmer than city names, so the map stays readable
  • Long lists in the office now come in pages of 50: properties, businesses, stock, routes, fleet and loans stay readable when the company grows
  • Contracts got a proper table: search, filters for what expires soon or lacks goods, sortable columns and one contract in detail on the right
  • Auctions got the same table: search, filters for foreclosures, licences and your own bids, and one lot in detail with the bidding on the right
  • The share market has search, filters for your own holdings, shares on sale and companies under someone else control, plus sortable columns
  • Quarterly reports come newest first and in pages, so the list stays short after a long game
  • Side panels no longer repeat whole lists: they show the first few and link to the tab that owns them
  • Declining a contract offer now asks once before it is gone
  • Removing a fixture, ending a standing deal and handing back a licence seat now ask once before they happen
  • Times are written the same everywhere now: anything over an hour reads "1 h 30 min" instead of "90 min"
  • Shipments no longer fill the watchlist on their own: pin one in an In transit list and it stays in view, same as businesses, contracts, goods and properties
  • Contracts now grow with your company: the amount asked for follows what you actually produce, so a factory gets factory-sized orders instead of one truckload
  • Big contracts pay a slightly lower rate per unit than small ones, the way bulk freight works
  • More contract slots and a wider reach the further your company level climbs

Fixed

  • Fields and other land plots showed a house price in the list, now they show the land price and what they grow
  • After a trade on the exchange the news list and the recent fills stopped loading
  • Land that lies inside someone else's parcel is no longer for sale, and a big parcel with already sold patches inside it now costs and yields only what is actually left. In OSM roughly every eighth field has another one drawn inside it
  • The search list marks land that sits inside someone else's parcel as "part of <owner>" instead of offering it for sale, and subtracts sold patches from a big field the same way the panel does
  • Price tags on fields show the real server price now, and small parcels down to 100 m2 get a tag at all
  • Price tags and the panel now agree on how big a field is. Very large fields were measured over a smaller radius when you clicked them, so the two numbers drifted apart
  • The search list now shows the same size, price and yield for a field as the panel when you click it. It used to measure only the loaded map pieces, so the numbers changed with the camera
  • Clicking a field in the search flew the camera to a spot one chunk away from it, so the parcel was nowhere to be seen
  • In the search list, the owner of a taken place showed up as a piece of code instead of a name
  • Properties used to stop after 60 entries, now you see everything you own
  • Picking a rival whose name another firm also carries opened the wrong profile, and the recent activity list stayed empty for everyone who runs under a company name
  • AI firms no longer share names: owners and company names are drawn so they stay unique
  • The lobby chat in the menu slowly replayed old messages after joining the menu, one batch every two seconds, ping and all
  • A sell order draws from one site, so the exchange now shows what is stored there, lets you pick the site, and the 25/50/Max buttons stay within it
  • Leaderboard and your wealth graph show the same figure the company level uses
  • Quarterly reports count your businesses, vehicles and stored goods towards your worth, so the figure and the rank there match the leaderboard again
  • A site belongs to a city up to 30 km out in every direction. Towards the corners it used to reach a good 12 km further, which quietly shifted rent, occupancy, licences and who got to vote
  • A city you keep supplying stays on the map. Cities used to drop out after two days without a visit, even with routes running into them, and the next delivery fell back into your depot
  • Starting over no longer wipes out your loans. Cash and property settle them at the forced-sale rate, whatever is left over moves to your new company
  • Clicking a row in the auction list only selects it now, so a stray click no longer places a bid
  • Jumping to a property, business or route from somewhere else no longer wipes your search and filters; if the row is hidden the table says so and offers one click to show it

Removed

  • Fields no longer pay rent. A meadow has no tenants, it earns through its harvest
  • The fixed 100k borrow and repay buttons in the bank are gone

Médias

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