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Locked In

nost.locked_in

Scavenge, barricade and survive against relentless hordes of zombies played by other players.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Survive the outbreak — or join it.

💬 Looking for players? Join the Discord!

The community organizes playtests and multiplayer sessions where we try to get as many players together as possible.

Join to:

  • Find other players
  • Get notified about upcoming playtests
  • Follow development and updates
  • Report bugs and share feedback


🔗 https://discord.gg/bfXWPzJgMf

⚠️ Active Development

Locked In is still actively in development. Expect bugs, unfinished features, placeholder content and ongoing balance changes.

🧟 Humans vs. Zombies

A multiplayer survival game focused on teamwork, physics and player interaction.

As a Survivor, barricade yourself in, manage your supplies, share ammunition, use the environment to your advantage and work together to survive.

As a Zombie, hunt down the remaining survivors, track their movements, break through their defenses and overwhelm them before time runs out.


🔨 Barricade. Improvise. Survive.

There is no single way to defend yourself. Board up entrances, move furniture, block pathways and use the physics-driven environment to create your own defenses.

Weapons, equipment and supplies can vary between rounds, forcing survivors to adapt and make the most of what they find.

🎙️ Communication Matters

Survivors use proximity voice chat, so staying together matters. Find a radio and you can communicate with other survivors over longer distances.


Zombies have team-wide voice chat, allowing the horde to coordinate attacks and overwhelm survivor defenses.



Locked In is designed around multiplayer and is best experienced with a group of players.




Build. Barricade. Survive.









Serveurs dédiés actifs

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Historique des joueurs de Locked In

Plage de 24 h · moyennes horaires

Mises à jour

1 update
Version 1.1 Post-Playtest Improvements Added fencing around the playable area to prevent players from escaping the map. 7 modifications

Added

  • Added fencing around the playable area to prevent players from escaping the map.
  • Added an upward push action, allowing players to tip over and reposition fallen furniture and other physics objects.

Improved

  • Reduced the Team Selection phase from 30 seconds to 15 seconds.
  • Reduced Survivor movement and sprint speed.
  • Smoothed the transition between standing and crouching.

Fixed

  • Made several networking optimizations to reduce unnecessary network traffic, especially with higher player counts.- This should significantly improve multiplayer stability, but still needs further testing under load.

Removed

  • removed player colllision with ragdolls

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