---
title: "Misfire - s&box game"
description: "v0.6.3 UNLOCK SNIPER! Always One More bullet Round. First to 5 kills win. High mobility free-for-all FPS. Much More to come!"
canonical: "https://sbox.watch/fr/games/nicogamedev/misfire/"
generated_at: "2026-10-09T13:22:17.133Z"
---

# Misfire

v0.6.3 UNLOCK SNIPER! Always One More bullet Round. First to 5 kills win. High mobility free-for-all FPS. Much More to come!

- Type: jeu
- Identifiant: nicogamedev.misfire
- Créateur: NicoGameDev
- URL canonique: https://sbox.watch/fr/games/nicogamedev/misfire/
- Markdown: https://sbox.watch/fr/games/nicogamedev/misfire/index.md
- sbox.game: https://sbox.game/nicogamedev/misfire/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T13:22:17.133Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 0
- dynamique sur 24 h: +0
- Terry Score: 8%
- Favoris: 8
- Votes positifs: 4
- Votes négatifs: 19
- Nombre total de joueurs: 68
- Nombre total de sessions: 123
- Temps de jeu cumulé: 8,5 heures
- Temps de jeu gagné sur les 7 derniers jours: 12 minutes
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 17 sept. 2026
- Créé: 8 sept. 2026
- Taille: 256.8 MB
- Fichiers: 568
- Tags: arena, fastpaced, fps, freeforall, jam, movement, multiplayer, parkour

## Description

A Fast-paced FPS Free-for-All brawl emphasized on mobility where players have to pick up a bullet round before shooting it. The bullet round is a projectile always living in the arena affected by physics and getting passed around shooters by shooters and killing anyone it touches one shot. First to player to kill 5 enemies win the match.

This is my first S&Box game. I started September 06 2026 with the Game Jam III event which I think is a great opportunity to show what I can do. The game is still a prototype and far from what I fully envision of it. I plan to add multiple classes build around a mobility system like the current one Bunny Hop, add multiple weapons, add multiple bullet round types, cosmetic rewards, etcetera. I'll do the most I can do during the Game Jam III time frame and if Misfire reaches an audience I want to continue developping it after.



