---
title: "Moonfall : MedievalRP - s&box game"
description: "Early development build for friends and testers. Not yet playable alpha. Join our Discord for updates and playtest news!"
canonical: "https://sbox.watch/fr/games/moonscuffed/medievalrp/"
generated_at: "2026-10-09T10:13:27.213Z"
---

# Moonfall : MedievalRP

Early development build for friends and testers. Not yet playable alpha. Join our Discord for updates and playtest news!

- Type: jeu
- Identifiant: moonscuffed.medievalrp
- Créateur: moonscuffed
- URL canonique: https://sbox.watch/fr/games/moonscuffed/medievalrp/
- Markdown: https://sbox.watch/fr/games/moonscuffed/medievalrp/index.md
- sbox.game: https://sbox.game/moonscuffed/medievalrp/
- Généré: 2026-10-09T10:13:27.213Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 0
- dynamique sur 24 h: +0
- Terry Score: 62%
- Favoris: 12
- Votes positifs: 8
- Votes négatifs: 1
- Nombre total de joueurs: 13
- Nombre total de sessions: 15
- Temps de jeu cumulé: 2,9 heures
- Temps de jeu gagné sur les 7 derniers jours: --
- Mis à jour: 7 oct. 2026
- Créé: 5 oct. 2026
- Taille: 2.1 GB
- Fichiers: 24k
- Tags: darkrp, fivem, medievalrp, redm, roleplay

## Description

DEVELOPMENT BUILD — NOT A PLAYABLE GAME

This is an early development build, not a playable game. There is no complete gameplay experience yet. Most systems are unfinished, and features may be broken, missing, or change at any time. Expect bugs, crashes, and frequent updates. We published this build so friends, community members, and early testers can experiment, report issues, and help shape development. Please do not join expecting to play a finished game or even a alpha build. Follow our Discord for progress updates and an announcement when the game is ready to play.

7:54 PM


## Mises à jour

### Dev Log

Oct 7, 2026 · Version 0.002

\*\*Directional melee combat\*\* (Mount & Blade style):
**Added**

- \*\*Directional melee combat\*\* (Mount & Blade style):
- Move your mouse left, right, up or down to pick a direction, then left-click to attack. Hold the button to keep
- the swing wound up; let go to strike.
- Right-click blocks on the side your mouse last moved toward. Let go and block again to switch sides.
- \*\*Parry:\*\* raise the right block just before a hit lands to stagger the attacker.
- \*\*Feint:\*\* right-click during your wind-up to cancel it into a block.
- \*\*Chain attacks:\*\* aim and click mid-swing, and your next attack starts the moment the swing ends.
- Attacks and blocks you press during a dodge or kick go off the moment it ends.
- \*\*Combat crosshair:\*\* a dot with a line showing your direction. White while aiming, gold once your attack is locked
- in, blue while blocking. The dot turns gold over players and creatures.
- \*\*Damage numbers\*\* under the hit marker when you land a hit.
- \*\*Marketplace:\*\* press E at a market stall to buy, sell and collect your earnings.
- \*\*Housing:\*\* a playtest area with three plots. Read the board, rent a plot at its sign, then build on it.
- \*\*Professions:\*\* press E at the employment board to join a profession and rank up.
- \*\*Families (early):\*\* press G for the Family page, and try the family stations: the marriage altar, vault, ledger
- and keep.

**Improved**

- Swords, axes, clubs and spears use the new directional combat. Fists, bows and the lasso keep the old controls.
- Attacking or blocking slows you to a walk. You can still sprint into a fight.
- Pressing Shift while sprinting drops you back to a jog.
- Sprinting drains stamina faster.
- Bandits fight with directional combat: they block, parry, feint, dodge and kick.
- The Supplies statue gives 1,250 gold, enough to try the market and rent a plot.
- New blood: sprays of drops and streaks in different sizes and shades of red, instead of a puff of dots.
- Block and armour sparks are bigger and easier to see.
- The hit marker starts small, grows and fades.
- When your attack is blocked, parried or breaks a guard, the word floats up above your name.

**Fixed**

- A single Religious Book can no longer be passed around mid-prayer to bless a whole group.
- While you're critically injured, your health cap updates correctly when your piety level changes.
- The Faithless condition and the Religious Book's description show the right instructions and numbers.

**Known issues**

- Most stuff is broke lol, just test the combat

### Dev Log Version 0.001

Oct 5, 2026 · Version 0.001

Sprint is back: tap Shift while jogging to sprint. It's 50% faster than jogging and only works moving forward.
**Added**

- Sprint is back: tap Shift while jogging to sprint. It's 50% faster than jogging and only works moving forward.
- Sprint stamina: sprinting costs 2 stamina per second. When you run out, you drop back to a jog.
- Steer your swings: move the mouse mid-attack and the swing and its damage follow where you're looking. There's a turn limit, so no spinning.
- Free placement, starting with the cooking pot: place it anywhere from your hotbar or inventory. Left click places it, right mouse plus the mouse rotates it, and holding E picks it back up.
- Playtest statues:
- Building statue: turns creative building on or off and gives you the Blueprint and Hammer.
- Supplies statue: equips the biggest backpack and gives you a crafting and gathering kit.
- Animal statue: spawns a bear, wolf or boar to fight.

**Improved**

- Shift toggles your speed: tap once to jog, tap again to sprint. Stop moving to drop back to a walk.
- Snappier attacks: after a swing lands, you return to the combat-ready stance right away instead of playing out the whole follow-through.
- Smoother first swing: if you don't follow up the first light sword attack, it settles back into stance smoothly instead of snapping.
- Bigger lunges: attacks carry you further forward, and the two-handed light attacks and the one-handed heavy got timing tweaks.
- Easier building snapping: pieces snap to the spot nearest your crosshair, so no more pixel-perfect aiming.

**Fixed**

- Your legs no longer speed up when you walk out of an attack.

**Removed**

- Holding Shift to jog. It's a tap toggle now (see Improved).

**Known issues**

- At sprint speed the legs may look like they're running faster than you're moving.
- Free-placed items aren't saved yet and disappear after a restart.
- Swing steering hasn't been tested with several players yet, so a hit may occasionally not match what you saw.
- Sprint, swing steering and the playtest statues are brand new and barely tested. Tell us what feels off.


