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HARDPOINT: OMR

mim.hardpoint_omr

One bullet & Five lives. Every kill earns your next shot - Make it count.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

This game was developed by a small team as an entry for Game Jam III.
If you enjoyed it make sure to leave a review! Nominations are also greatly appreciated :D

This Project is still Work In Progress, Gameplay Systems, Maps & Presentation may still change & be improved in future

One bullet. Five lives. Everyone is a rival.

HARDPOINT: OMR // One More Round is a free-for-all shooter for 2–8 participants on Contact. Choose your M1911 or R8 Revolver and start each life with a single bullet and a knife. One hit kills. Every kill earns another bullet.

Miss your shot? Earn your next one with a knife kill. If your gun is empty, reload to chamber the round you just earned.

You have five lives for the entire match. Lose them all and spectate the remaining fight. Matches end after three minutes, or earlier when only one participant has lives remaining. The most kills wins.

Jump into Quickplay, compete with friends in a private lobby, or take on bots by yourself. Private lobbies support up to seven bots across four difficulty levels. Earn XP, complete challenges, and track your career stats // including in bot matches.

Every shot counts. Every kill gives you another chance.

Historique des joueurs de HARDPOINT: OMR

Plage de 24 h · moyennes horaires

Mises à jour

5 mises à jour
Version 1.1.0 🗺️ Map Update VIS Optimiziation 10 modifications

Improved

  • VIS Optimiziation
  • Improved Lightmaps on Contact
  • Small Detail Additions
  • Light Change in Washroom
  • Adjusted Clipping
  • (@Terrown)

Fixed

  • Firstperson & Thirdperson Viewmodel/Playermodel are now correctly lighted
  • Skybox Fixed
  • Small Texture Fixes
  • (@Terrown)
Version 1.0.4 🔧 Fixes Adjusted Deathcam smoothness 7 modifications

Improved

  • Adjusted Deathcam smoothness
  • Camo Unlocks now use proper the proper preview
  • ..some other small stuff!

Fixed

  • Quickplay Lobby members should no long appear as party members
  • Cyrillic player names will now correctly display on the Match End screen
  • Sounds in Killcam not playing correctly
  • ..some other minor things
Version 1.0.3 🎯 Hitreg, 🤖 Bots & Vault! Quickplay can join an ongoing match as a spectator when no suitable pre-match lobby is available. 15 modifications

Added

  • Quickplay can join an ongoing match as a spectator when no suitable pre-match lobby is available.
  • The server browser now shows joinable live matches and refreshes automatically.

Improved

  • Improved Hit Registration.
  • Sprint stamina lasts 5 seconds instead of 4.
  • Refined BOT Brain. (Bots detect and react to nearby threats sooner, scan their surroundings more naturally, and reposition more often during close-range fights.)
  • Climbing, vault transitions, camera movement, and weapon handling feel smoother.
  • Adjusted ragdolls
  • The match-start countdown is now 10 seconds instead of 15.
  • Bot-fill votes now pass when at least half of the human players vote YES.

Fixed

  • Hit zones and blood effects align more closely with confirmed impacts.
  • Reduced snapping and abrupt movement at the end of climbs.
  • Fixed Bug in Emblem Editor cycling through colors on creating new shapes.
  • ..some other small stuff

Known issues

  • Incorrect Lighting on Playermodel & Viewmodel
  • VIS on Contact not perfect yet (Watertower for example popping in&out)
Show 2 older updates
Version 1.0.2 🔧 Day 1 Fixes (2) Full-length positional gunshot sounds for the M1911 and R8. 15 modifications

Added

  • Full-length positional gunshot sounds for the M1911 and R8.
  • Added a Retry Connection button when automatic lobby recovery fails.

Improved

  • Gunfire remains audible over longer distances, with smoother fading and more natural tails.
  • Smoother M1911 reload transitions while standing and moving.
  • Cleaner menu backgrounds and blur around character previews and pop-ups.
  • Reduced post-match Quickplay voting from 20 to 10 seconds.
  • More reliable footsteps and overlapping weapon sounds during busy fights.
  • More consistent shot handling and hit registration under latency and network jitter.

Fixed

  • M1911 and R8 shots becoming completely silent behind walls.
  • Distant and overlapping gunshots sounding abruptly cut off.
  • Duplicate or missing gunshots in killcams and repeated firing effects while spectating.
  • Missing reload sounds when a killcam starts midway through reloading.
  • Reload sounds playing too quickly or continuing after an interruption.
  • Delayed footsteps and casing sounds playing after death or respawn.
  • Slide sounds failing to restart and incorrect movement sound volumes.
Version 1.0.1 🔧 Day 1 Fixes Back button in the lobby header. 14 modifications

Added

  • Back button in the lobby header.
  • Automatic recovery attempts and status messages when a hosted lobby loses its connection.

Improved

  • Updated lobby, server browser, and leaderboard layouts.
  • More consistent backgrounds and blur effects across menu dialogs.
  • More reliable transitions between lobbies, matches, and the main menu.

Fixed

  • Several issues that could prevent players from spawning at match start.
  • Connection failures could leave private lobby settings and bot controls unusable.
  • Quickplay lobby merging could reset bot votes and prevent solo matches with bots.
  • “Create New Lobby”(Happens when you quickplay with no available lobbies) now keeps your own lobby instead of automatically joining another.
  • Outdated join attempts can no longer overwrite or disconnect newer sessions.
  • Host disconnect detection now continues working across repeated lobby and match transitions.
  • Match launch now stops safely if a required player leaves while the map is loading.

Removed

  • Redundant Close button in the server browser. The Back button remains available.

Known issues

  • Some Assets required to be recompiled, returning players might need to re-download a few things.

Médias

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