---
title: "One more dish - s&box game"
description: "Move and eat more dishes before time runs out."
canonical: "https://sbox.watch/fr/games/metrist/one_more_dish/"
generated_at: "2026-10-09T13:18:17.624Z"
---

# One more dish

Move and eat more dishes before time runs out.

- Type: jeu
- Identifiant: metrist.one_more_dish
- Créateur: metrist
- URL canonique: https://sbox.watch/fr/games/metrist/one_more_dish/
- Markdown: https://sbox.watch/fr/games/metrist/one_more_dish/index.md
- sbox.game: https://sbox.game/metrist/one_more_dish/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T13:18:17.624Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 1
- dynamique sur 24 h: +3
- Terry Score: 88%
- Favoris: 110
- Votes positifs: 90
- Votes négatifs: 6
- Nombre total de joueurs: 234
- Nombre total de sessions: 297
- Temps de jeu cumulé: 37 heures
- Temps de jeu gagné sur les 7 derniers jours: 6,4 heures
- Valeur de référence sur 7 jours observée: 2026-10-02T10:24:29.842Z
- Mis à jour: 7 oct. 2026
- Créé: 15 sept. 2026
- Taille: 147.3 MB
- Fichiers: 895
- Tags: action, arcade, chess, cute, fight, food, gacha, gamejam

## Description

Our first Game Jam game, made with <3 !
Fast-Paced Arcade Action
Play as the maiden, feast your way through this mysterious space restaurant with endless hunger, and finally get the legendary milkshake.

Hunger Eats Away Over TIME
TIME is also your enemy. Keep moving, keep grabbing, and every action cost your times.

Move, Grab, Use
Move with WASD, or pinch to grab every character.Pick up items with Q, use them with SPACE if needed.

Serve, Collect, Spin
Ring the bell, serve it up, collect the dishes, and feed them into the slot machine for a lucky spin.

Quick to Learn, Tough to Satisfy
Built for short, chaotic, high-pressure runs. hunger is always ticking, every food matters, every spin can give you a help at danger , and one combo attacks can completely turn the feast around.
Two modes
you can slowly think about next move in the turn-base mode，or enjoy the hardly chaos with real-time mode， which you need beat enemy and bullet in every second.

 “I'm astonished for your appetite...”

Ring the bell, serve it up, collect the dishes, and feed them into the slot machine for a lucky spin，

 One more dish—no, one hundred more!

Credits
- sfx: https://caseportman.itch.io/cute-cozy-ui-sfx
 http://www.vita-chi.net/sozai1.htm
- music: https://pizzadoggy.itch.io/cozy-tunes
 https://ontama-m.com/ongaku.html
- fonts: https://github.com/TakWolf/fusion-pixel-font

 No generative AI used for art or audio.

 Framework playable. Content design in progress.


## Mises à jour

### Mini Update 5: Improve guidance more, let us know if still confusing !!!

Sep 27, 2026 · Version 1.1.1

hint when first dragging the food
**Added**

- hint when first dragging the food

**Improved**

- duration of chef's chat bubble
- hint context

**Fixed**

- bug: Multiple right-click drags cause the player to get stuck outside the board

### Update to improve the guideline

Sep 24, 2026 · Version 1.1.0

New hint when cursor hover the health bar stuff
**Added**

- New hint when cursor hover the health bar stuff

**Improved**

- the guide description
- cursor hovering

### Mini Update 4: but bump the version to 1.0.0 and make the game juicier.

Sep 23, 2026 · Version 1.0.0

maiden intro animation
**Improved**

- maiden intro animation

**Removed**

- exp bar

### Mini Update 3: make game smoothier

Sep 23, 2026 · Version 0.3.3

now breads would shoot their allies
**Improved**

- now breads would shoot their allies
- player could use SPACE when they face border

**Fixed**

- combo UI appearance

### Mini Update 2: fix bullet animation& add combo break button

Sep 23, 2026 · Version 0.3.2

add combo break button
**Added**

- add combo break button

**Fixed**

- fix bullet animation

### Mini Update for introducing new laser mechanic

Sep 22, 2026 · Version 0.3.1

Laser mechanic
**Added**

- Laser mechanic
- Hint for combo and enemy wave scaling

**Improved**

- Item slot UI

**Fixed**

- normal cookie won't be enhanced by enemy wave scaling

### Experimental Update for new mechanics and Support Achievement stuff

Sep 22, 2026 · Version 0.3.0

Enemies now fire projectiles, and projectile effects vary by enemy tag.
**Added**

- Enemies now fire projectiles, and projectile effects vary by enemy tag.
- Enemies can now damage each other — area attacks, projectiles and explosions hit allies.
- Achievements, stats and leaderboards.
- New status bar
- Many fx

**Improved**

- Clearer combat feedback for healing, hits, combo numbers and floating text.
- New bar instead of monitor.

**Fixed**

- Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.
- Ranged attacks that behaved as area attacks; enemies damaging unintended boards.
- Drag timing issue.

**Removed**

- The old info panel; its content is now part of the new status bar.
- The speed star's old permanent cooldown reduction.

**Known issues**

- Level/XP is display-only for now — level-ups have no gameplay effect yet.
- UI redesigning.
- Tactic depth is not tested well.

### Big Update for Playable&Understandable and THANK YOU FOR FEEDBACK !!!

Sep 18, 2026 · Version 0.2.0

many new enemy tags
**Added**

- many new enemy tags
- around 50 new enemies
- 2 cutscene
- turn-based mode
- timescale mechanics
- many descriptions for mechanics in game by chat bubble
- shortcut E for quick spin slot machine
- 3 bonus enemies for in-game player stats boost
- extra life system and initially 1 extra life in-game

**Improved**

- narrative and guidance in game to make its content easier to understand.
- game's pacing and difficulty
- game art; enemies and plates are now more distinctive
- in-game countdown deduction&acquisition mechanics
- slot-machine and drop-items mechanics
- enemy spawning, changing it from pressure-based semi-random spawning to over 30 enemy groups suitable for different pressure levels
- presentation patterns of enemies at each checkpoint to make them more distinctive
- in-game speed configuration

**Fixed**

- bell's problem
- visual problem in pawns after dragging many times
- taro dithering
- item durability problem
- problems of sprite and box collider in pawn
- bug of chef knife
- many many



## More by metrist

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Particle Life | metrist.particle_life | 0 | 1 | 3 | 53% | https://sbox.watch/fr/games/metrist/particle_life/index.md |
