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One more dish

metrist.one_more_dish

Move and eat more dishes before time runs out.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Our first Game Jam game, made with <3 !

Fast-Paced Arcade Action

Play as the maiden, feast your way through this mysterious space restaurant with endless hunger, and finally get the legendary milkshake.

Hunger Eats Away Over TIME

TIME is also your enemy. Keep moving, keep grabbing, and every action cost your times.

Move, Grab, Use

Move with WASD, or pinch to grab every character.Pick up items with Q, use them with SPACE if needed.

Serve, Collect, Spin

Ring the bell, serve it up, collect the dishes, and feed them into the slot machine for a lucky spin.

Quick to Learn, Tough to Satisfy

Built for short, chaotic, high-pressure runs. hunger is always ticking, every food matters, every spin can give you a help at danger , and one combo attacks can completely turn the feast around.

Two modes

you can slowly think about next move in the turn-base mode,or enjoy the hardly chaos with real-time mode, which you need beat enemy and bullet in every second.

“I'm astonished for your appetite...”

Ring the bell, serve it up, collect the dishes, and feed them into the slot machine for a lucky spin,

One more dish—no, one hundred more!

Historique des joueurs de One more dish

Plage de 24 h · moyennes horaires

Mises à jour

8 mises à jour
Version 1.1.1 Mini Update 5: Improve guidance more, let us know if still confusing !!! hint when first dragging the food 4 modifications

Added

  • hint when first dragging the food

Improved

  • duration of chef's chat bubble
  • hint context

Fixed

  • bug: Multiple right-click drags cause the player to get stuck outside the board
Version 1.1.0 Update to improve the guideline New hint when cursor hover the health bar stuff 3 modifications

Added

  • New hint when cursor hover the health bar stuff

Improved

  • the guide description
  • cursor hovering
Version 1.0.0 Mini Update 4: but bump the version to 1.0.0 and make the game juicier. maiden intro animation 2 modifications

Improved

  • maiden intro animation

Removed

  • exp bar
Show 5 older updates
Version 0.3.3 Mini Update 3: make game smoothier now breads would shoot their allies 3 modifications

Improved

  • now breads would shoot their allies
  • player could use SPACE when they face border

Fixed

  • combo UI appearance
Version 0.3.2 Mini Update 2: fix bullet animation& add combo break button add combo break button 2 modifications

Added

  • add combo break button

Fixed

  • fix bullet animation
Version 0.3.1 Mini Update for introducing new laser mechanic Laser mechanic 4 modifications

Added

  • Laser mechanic
  • Hint for combo and enemy wave scaling

Improved

  • Item slot UI

Fixed

  • normal cookie won't be enhanced by enemy wave scaling
Version 0.3.0 Experimental Update for new mechanics and Support Achievement stuff Enemies now fire projectiles, and projectile effects vary by enemy tag. 15 modifications

Added

  • Enemies now fire projectiles, and projectile effects vary by enemy tag.
  • Enemies can now damage each other — area attacks, projectiles and explosions hit allies.
  • Achievements, stats and leaderboards.
  • New status bar
  • Many fx

Improved

  • Clearer combat feedback for healing, hits, combo numbers and floating text.
  • New bar instead of monitor.

Fixed

  • Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.
  • Ranged attacks that behaved as area attacks; enemies damaging unintended boards.
  • Drag timing issue.

Removed

  • The old info panel; its content is now part of the new status bar.
  • The speed star's old permanent cooldown reduction.

Known issues

  • Level/XP is display-only for now — level-ups have no gameplay effect yet.
  • UI redesigning.
  • Tactic depth is not tested well.
Version 0.2.0 Big Update for Playable&Understandable and THANK YOU FOR FEEDBACK !!! many new enemy tags 24 modifications

Added

  • many new enemy tags
  • around 50 new enemies
  • 2 cutscene
  • turn-based mode
  • timescale mechanics
  • many descriptions for mechanics in game by chat bubble
  • shortcut E for quick spin slot machine
  • 3 bonus enemies for in-game player stats boost
  • extra life system and initially 1 extra life in-game

Improved

  • narrative and guidance in game to make its content easier to understand.
  • game's pacing and difficulty
  • game art; enemies and plates are now more distinctive
  • in-game countdown deduction&acquisition mechanics
  • slot-machine and drop-items mechanics
  • enemy spawning, changing it from pressure-based semi-random spawning to over 30 enemy groups suitable for different pressure levels
  • presentation patterns of enemies at each checkpoint to make them more distinctive
  • in-game speed configuration

Fixed

  • bell's problem
  • visual problem in pawns after dragging many times
  • taro dithering
  • item durability problem
  • problems of sprite and box collider in pawn
  • bug of chef knife
  • many many

Médias

01
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Particle Life metrist.particle_life

A rough, experimental particle life toy built with s&box compute shaders. hope you enjoy the colors and m

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