À propos

Every upgrade brings you closer to the best result

One circuit with a start line and checkpoints.
1. Cross the line and the clock starts.
2. Take every gate and the lap goes on your record.
3. Miss one or leave the track and the run ends. Try again.
4. Get your reward

Cars pass through each other by design: this is a about how one car drives, not a contact racer.

Controls

Keyboard, gamepad.

steering wheel
1. Download
2. Setup wheel
3. Enable wheel in game settings
4. Play

Historique des joueurs de VeloX Tech: The Ring

Plage de 24 h · moyennes horaires

Mises à jour

2 mises à jour
Version 1.2.0 Backfire and speed Wind and tyre roar that build as you go faster - a rush outside the car, a low rumble from the cockpit 13 modifications

Added

  • Wind and tyre roar that build as you go faster - a rush outside the car, a low rumble from the cockpit
  • The world streaks past when you push on, while the car stays sharp in the middle of the screen
  • Loud pipes crackle on a trailing throttle - stock stays quiet, the loudest ones spit the most
  • The flame shows what you heard: a short lick for a crackle, a long one for a bang

Improved

  • All seven engines had their pops and bangs baked again - they snap now instead of thumping
  • Every engine cracks in its own voice, from a deep bark to a sharp snap
  • The flame sits on the tailpipe and lights up the back of the car instead of the whole street
  • The ghost is a clean white outline of your car now, so you can read the corner through it
  • It steps out of the way when it is right under your nose and comes back as it pulls away

Fixed

  • The backfires baked for each engine never played - every car used the same canned pop. Each engine sounds like itself now
  • The Tsukiyo Hachi fired its flames and smoke from the middle of the car instead of the exhaust
  • The ghost stuttered on fast machines - it moves smoothly now
  • Its wheels spun backwards at speed
Version 1.1.0 Steering wheel Settings has a "steering wheel" group: the wheel itself, Force 0-200%, Clutch, and Gear lever. Until now the only way to switch a wheel on was a console command 6 modifications

Added

  • Settings has a "steering wheel" group: the wheel itself, Force 0-200%, Clutch, and Gear lever. Until now the only way to switch a wheel on was a console command
  • The wheel row reports the live state of the link — no hub, no wheel picked, not calibrated, muted, or the wheel's name and its degrees of rotation

Improved

  • Force feedback no longer arrives in spikes: the effect is updated live instead of being stopped and restarted up to a thousand times a second, and force is interpolated across the 20 ms physics tick
  • The upgrade dial gives up 3.8% of its size instead of clipping a long family name - DRIVETRAIN is 178 px in English and 250 in German

Fixed

  • An automatic gearbox with a wheel attached sat in neutral forever. The pedals now follow the gearbox, not the device: in automatic they work the way they do on a pad (hold the brake at a standstill for reverse, throttle to go forward again), in manual the lever picks the direction and the brake pedal stays a brake in reverse
  • The name over another player's car had a grey slab behind it

Médias

02
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03
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04
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