---
title: "Roundbound - s&box game"
description: "Fire rounds at round enemies in a round world!"
canonical: "https://sbox.watch/fr/games/limestudio/roundbound/"
generated_at: "2026-10-09T17:21:24.802Z"
---

# Roundbound

Fire rounds at round enemies in a round world!

- Type: jeu
- Identifiant: limestudio.roundbound
- Créateur: LimeStudio
- URL canonique: https://sbox.watch/fr/games/limestudio/roundbound/
- Markdown: https://sbox.watch/fr/games/limestudio/roundbound/index.md
- sbox.game: https://sbox.game/limestudio/roundbound/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T17:21:24.802Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 0
- dynamique sur 24 h: +0
- Terry Score: 48%
- Favoris: 39
- Votes positifs: 79
- Votes négatifs: 65
- Nombre total de joueurs: 393
- Nombre total de sessions: 500
- Temps de jeu cumulé: 4,3 jours
- Temps de jeu gagné sur les 7 derniers jours: 1,5 heures
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 17 sept. 2026
- Créé: 5 sept. 2026
- Taille: 5.5 MB
- Fichiers: 104
- Tags: abstract, action, arcade, arena, bullethell, casual, challenging, colorful

## Description

My first game jam ever!
Game Developed in ~24hrs

WASD to move
Space/LMB to shoot
Shift to dash
T to switch theme

Credit:
Trace Agent (Loop) ; vitalezzz: https://opengameart.org/content/trace-agent
Metal Hit Woosh ; Mixkit: https://mixkit.co/free-sound-effects/whoosh/\#asset-1485
Oriental Dojo Pan Flute Notification Sound ; Chrysalyn: https://pixabay.com/sound-effects/musical-oriental-dojo-pan-flute-notification-sound-543520/
Shotgun ; DennisH18: https://pixabay.com/sound-effects/film-special-effects-shotgun-146188/

No generative AI used for art or audio.


## Mises à jour

### Boss Events & Performance Update

Sep 17, 2026 · Version v1.4

Auto Fire override - hold LMB or Space while Auto Fire is enabled to pause firing; release it to resume
**Added**

- Auto Fire override - hold LMB or Space while Auto Fire is enabled to pause firing; release it to resume
- Version badge - added an animated custom-font version badge displaying v1.4

**Improved**

- Boss events - normal enemies continue spawning during boss encounters
- Round progression - regular enemies continue advancing the level quota while a boss is active
- Boss persistence - undefeated bosses can survive into later levels
- Boss completion - defeating a boss no longer automatically completes the level
- Boss rotation - bosses are selected randomly from unseen variants until all 20 have appeared
- Cross-run rotation - unseen-boss progress now persists between runs
- Cycle rollover - completing the full boss pool starts a new shuffled cycle without immediately repeating the previous boss
- Boss durability - boss health now begins at 240 and increases by 120 per encounter
- Enemy quota values - regular enemies award 1 quota point, elites award 2, bosses award 5, and boss summons award 1
- Heavy Rounds - reduced weapon damage from 10% to 6% per rank
- Rapid Chamber - changed from 6% interval reduction to a smooth 4% fire-rate increase per rank
- Power Reservoir - reduced duration bonus from 15% to 10% per rank
- Forked Fire - reduced angled-shot damage from 45% to 25%
- Chain Reaction - reduced its bonus from 0.75 to 0.50 per rank
- Armory readability - increased text sizes, contrast, spacing, prices, ranks, and preview-hint readability
- Credit counter - increased the bottom credit counter size by approximately 21%
- Level announcement - updated its entrance and exit animation direction
- Boss headers - removed the numbered x/20 suffix from boss names
- HUD rendering - cached repeated ring textures and colour calculations
- Effects rendering - optimized arc and ring drawing to reduce render-submission cost

**Fixed**

- Menu cursor - reinforced cursor visibility and release on the home screen

### Core & Bosses Update

Sep 9, 2026 · Version 1.3.0

Run upgrades - choose one of three deterministic upgrades between rounds starting at level 2
**Added**

- Run upgrades - choose one of three deterministic upgrades between rounds starting at level 2
- Upgrade pool - Heavy Rounds, Rapid Chamber, Thrusters, Reinforced Hull, Dash Capacitor, Power Reservoir, Forked Fire, and Chain Reaction
- Core upgrades - permanently improve Weapon Damage, Movement, Hull, and Dash Recovery
- Credits - earn currency from enemies, elites, and bosses
- Boss rounds - fight a Round Core every fifth round
- Boss variants - encounter 20 rotating bosses with unique behaviors
- Boss attacks - bosses can use projectiles, shotguns, lasers, minion fire, radial patterns, charges, and danger zones
- Boss interface - boss names, descriptions, health bars, and attack telegraphs
- Elite enemies - Swift and Armored variants can appear from level 3 onward
- Elite rewards - elites award double score and 2 Credits
- Cursor aiming - aim using a locked virtual cursor and in-game reticle
- Auto Fire - continuously fire using a persistent Settings option

**Improved**

- Round continuity - surviving enemies and projectiles remain during upgrade selection
- Level announcement - displays a large animated level number instead of ONE MORE ROUND
- Heavy Rounds - grants 10% weapon damage per rank
- Rapid Chamber - reduces fire interval by 6% per rank
- Thrusters - grants 6% movement speed and acceleration per rank
- Reinforced Hull - grants 10% maximum health per rank
- Dash Capacitor - reduces dash cooldown by 8% per rank
- Power Reservoir - increases power-up duration by 15% per rank
- Forked Fire - angled shots deal 45% damage while center and Triple Shot lanes retain full damage

**Fixed**

- Run rewards - Credits are banked exactly once when dying or deliberately quitting
- Health display - health always uses a percentage and can display values above 100%
- Cursor release - the system cursor is restored during menus, pause, upgrades, focus loss, and game over

### New Rounds

Sep 8, 2026 · Version 1.2.0

Added Shotgun: seven close-range pellets
**Added**

- Added Shotgun: seven close-range pellets
- Added Laser: instant damage beam
- Added Rockets: explosive area damage

**Improved**

- Dash duration (2.5sec -> 2sec)

### New powerups and Dash ability

Sep 7, 2026 · Version 1.1.0

Added the ability to dash by pressing Shift
**Added**

- Added the ability to dash by pressing Shift
- Added a 360° Power-Up that lets you shoot in every direction
- Added the Ninja Ability, which gives you unlimited dashes, makes you immune to enemies, and lets you slice through them while dashing.



## More by LimeStudio

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Legacy: ETERNAL | limestudio.legacy | 5 | 80 | 61 | 61% | https://sbox.watch/fr/games/limestudio/legacy/index.md |
| Blue Cell | limestudio.blue_cell | 5 | 1 | 1 | 12% | https://sbox.watch/fr/games/limestudio/blue_cell/index.md |
| UniverSmith | limestudio.universmith | 0 | 113 | 80 | 79% | https://sbox.watch/fr/games/limestudio/universmith/index.md |
| Auto Blocks | limestudio.auto_blocks | 0 | 83 | 87 | 80% | https://sbox.watch/fr/games/limestudio/auto_blocks/index.md |
| Auto Bricks n Balls | limestudio.auto_bricks | 0 | 37 | 30 | 54% | https://sbox.watch/fr/games/limestudio/auto_bricks/index.md |
| PIVOT | limestudio.pivot | 0 | 29 | 40 | 84% | https://sbox.watch/fr/games/limestudio/pivot/index.md |
