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Legends of Thexhalandir

l337157games.legends_of_thexhalandir

Multiplayer A-RPG Top Down/3rd person hybrid Adventure. 12 crafting skills, 4 classes, 10+ islands, PVP.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

*Work in progress - Please any Bugs, Errors, Frustrations, Suggestions on the forums. A lot of fixes and upgrades have been made over the past week, please try break them!!

Legends of Thex-halan-dir Multiplayer A-RPG Open world Adventure.
Play in either Top-Down or Third person. Built entirely out of Sbox Polygons procedurally
Level up, Craft Gear, Build a House, Build a Boat, Find a rare Mount or Pet(100+), raid a dungeon, kill a world boss, sell your stuff to other players.

Open Sea PVP 90% of the map, Loot from players is what was on boat only, You keep your inventory, but drop your tool belt, and they can raid your ship lockers.
ships are essential when getting from island to island. Half the islands are friendly, the other Half Open PVP. You can deploy your plot anywhere in a peaceful zone and build up your homestead near your friends. Your vessel will be your transporter to the safe zone, your plot will be your own personal top down cutsie style retro fantasy home, or something of your making.

The ARPG aspect is there are 9 dungeons around the world each with 100 floors, the player has 100 levels per character, each floor denotes a difficulty of an enemy. floor 50, lvl 50. inside each dungeon is random events, loot, and resources to boost your crafting, you can find all tiers of crafting materials in the wild in their corrosponding areas.
There is 6 tiers.
T1 - lvl 1-20,
T2 - lvl 21-40
T3 -lvl 41 -60
T4 - lvl 61 -80
T5 - lvl 81 - 100
T6 - lvl 100
Simple.. only T5 and T6 have epic and legendary sets.

There are 5 Qualities or gear.
Basic -> Quality -> Masterwork -> Epic -> Legendary

Each class has a unique style of armour, and each class can grind for epic pvp gear by being a pest in the wilderness zones, death has no penalty for legends, we fight because we can! Ontop of that you can earn better rewards for your boat by roaming the ocean and fighting pirates or a giant squid, maybe some deep sea fishing at lvl 40 for some mad food buffs, the ocean is your oyster.

You can craft most sets, some you find. Dungeons have a challenge mode which takes your gear score and multiplies it slighlty with the level you choose resulting in more of a challenge.
The other aspect to the dungeons is a Roguelike Aspect, you will find talent points and artifacts inside each dungeon, the artifact is an item that adds modifiers to your playstyle and flavour, where are talent points take your existing abilities and add to them.. how ever each roguelike you decide to pick up enemies get 10Xstronger.. so choose wisely, the flip side.. +10% more gold.. so if you end up broke its a skill issue...

9 Classes... 4 at the start, find the other 5.

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153 Abilities

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11 Islands / 10 Zones

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9 Dungeon Themes

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900 Floors

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12 Tradeskills

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103 Fish

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Ships & Naval Combat

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Mounts & Familiars

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Town-Building

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Co-op 1–100

More than 700 discoveries


Legends of Thexhalandir — an open-world action-RPG across an eleven-island archipelago.



Historique des joueurs de Legends of Thexhalandir

30d range · 6h averages

Mises à jour

1 update
Version 1.01 Patch 1.01 - Bags and Banks, Markers and Direction.. Plus minor improvements on all UI and full custom keybind support. - Thank you for first review, It's the best kind of help <3 Signposts: an icon over every vendor, gate, bench, boat, storehouse and person nearby, with a label and distance 44 modifications

Added

  • Signposts: an icon over every vendor, gate, bench, boat, storehouse and person nearby, with a label and distance
  • Signpost settings under Options ▸ Interface: range, opacity, and which kinds show
  • Quest markers over folk: gold ! for an errand you can take, grey ? once taken, bright ? when it is ready to hand in
  • A quest box when you pick up a new errand, showing the ask and the reward
  • A quest tracker under your hero card and a first-steps guide for your first ten levels
  • Crafting tutorial quests: every master in the crafting hall gives a three-step chain that hands you the trade's tools
  • All twelve crafting benches in every crafting hall
  • A stair at each arena gate up to the front row
  • The Exchange stall: list items for sale from the Exchange board itself, no homestead needed, and buy from other players' stalls there
  • One interaction menu when you press E on another player: invite to party or trade
  • Party frames and the party invite card are now movable pieces in the HUD arranger
  • The teleport temple's centrepiece: a great crystal, floor crystals and orbiting lights
  • Every waystone carries a crystal in its island's colour; locked ones stay dark and still
  • Night lighting: lamp pools under every torch and hearth, brighter torches, more lights on screen
  • Icon-grid Buy and Sell counters at every vendor, a session buyback, and Sell All Trinkets
  • Three new market traders in Sunmeadow selling recipe scrolls, plus the Sanctuary Rune
  • A welcome card on first login with the keys that matter, and a next-steps chapter after the first five
  • Party revive: a downed party member can be raised by a teammate
  • Player-to-player trading with an escrow window
  • Heroes can swim the open sea
  • An escape menu, a load screen, a clip button and a promo screenshot shutter

Improved

  • The bag starts at 8 slots instead of 2
  • Everyone starts with an axe, pickaxe and builder's hammer already racked, existing saves included
  • A new crafting screen: bench on the left, recipe cards on the right, ingredient chips showing what you have and need
  • Level-ups say where the points go, and a tip nudges you if you leave them unspent
  • The Bag tab tells you where to buy slots and where to bank materials
  • Loot on the ground shows its quality and name from a distance
  • The island map shows shops, bag keepers and storehouses
  • The dungeon HUD shows your floor, the next boss floor and the capstone
  • Enemies wear a red sword on their nameplate
  • Quest text and buttons use the game's painted fonts
  • Your own HUD arrangement is the default, and the ability cooldown style is a choice

Fixed

  • Sunmeadow has a bag keeper again, Wenna Broadstrap at the market, and the Storehouse shed has a real bank chest
  • Farms no longer grow under the teleport temple, and its pillars are solid
  • Guards no longer walk through fences and kerbs on patrol
  • The token vendor has an icon over his head
  • Co-op: heroes keep their legs after a host change, false clipping warnings are gone, and the mist serpent gets its fog
  • Nobody spawns inside the floor, and guards ring like metal when hit instead of using your voice
  • The character sheet, mount cards, tab row and status line lay out correctly
  • A stuck hero can be freed from the pause menu and lands on the right island
  • The signpost settings repaint the moment you click them

Removed

  • The spinning cube markers over interactables
  • The placeholder block at the centre of the teleport temple
  • The two-slot bag limit

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