---
title: "REC: Reload - s&box game"
description: "REC Reload is a hardcore roguelike FPS. Customize your loadout and try to escape."
canonical: "https://sbox.watch/fr/games/homenistudio/rec__reload/"
generated_at: "2026-10-09T13:56:22.159Z"
---

# REC: Reload

REC Reload is a hardcore roguelike FPS. Customize your loadout and try to escape.

- Type: jeu
- Identifiant: homenistudio.rec__reload
- Créateur: Inconi Games
- URL canonique: https://sbox.watch/fr/games/homenistudio/rec__reload/
- Markdown: https://sbox.watch/fr/games/homenistudio/rec__reload/index.md
- sbox.game: https://sbox.game/homenistudio/rec__reload/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T13:56:22.159Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 4
- dynamique sur 24 h: +13
- Terry Score: 74%
- Favoris: 306
- Votes positifs: 145
- Votes négatifs: 38
- Nombre total de joueurs: 1,5k
- Nombre total de sessions: 2,5k
- Temps de jeu cumulé: 23 jours
- Temps de jeu gagné sur les 7 derniers jours: 15 jours
- Valeur de référence sur 7 jours observée: 2026-10-02T13:25:39.399Z
- Mis à jour: 8 oct. 2026
- Créé: 24 sept. 2026
- Taille: 4.2 GB
- Fichiers: 5,0k
- Tags: action, coop, escape, extraction, fight, fps, gear, hardcore

## Description

REC Reload is a hardcore roguelike FPS. Customize your loadout and try to escape.


## Mises à jour

### Co-Op Revives - Audio Occlusion

Oct 8, 2026 · Version 0.31.0

Co-op teammate revive mechanics
**Added**

- Co-op teammate revive mechanics
- Morphine Syringe item for ally revives (extremely rare raid drop & high shop price)
- Audio occlusion for bot sounds through walls and structural colliders (WIP)

**Improved**

- Bot spawn performance optimization and frame pacing
- Weapon firing audio consistency (fixed occasional audio artifacting)
- First-person hand shadow rendering quality

**Fixed**

- Bot pathfinding bug causing erratic zig-zagging and broken AI target tracking

### Hotfix Coop

Oct 3, 2026 · Version 0.30.1

Fixed a bug where the team leader's joiners didn't have their equipment!
**Fixed**

- Fixed a bug where the team leader's joiners didn't have their equipment!
- The "invisible weapon" bug for friends has been fixed.
- Fixed a bug where the player could no longer use the shotgun after picking up a bandage.
- If you encounter any co-op issues or bugs, please don't hesitate to provide feedback in the Forum tab!

### Physics Armor, French Factions & Audio Rework

Oct 1, 2026 · Version 0.30.0

Physics-based armor and helmet ricochet system (Source 2 calculated)
**Added**

- Physics-based armor and helmet ricochet system (Source 2 calculated)
- Non-repairable armor and helmet durability system
- Unprotected face hitbox bypassing helmet armor protection
- BAC, BRI, and GIGN faction re-skins and visual overhauls
- Cloth and gear movement SFX for bot actions (turning, aiming, idling)
- Overhauled suppressor firing audio
- Dynamic and randomized bot spawn system
- Updated in-game development Roadmap on main menu

**Improved**

- Rebalanced Mercenary AI difficulty curve between BAC and GIGN
- Increased bot combat mobility, rotation speed, and repositioning
- Framerate stability during prolonged high-intensity combat sessions
- Hospital map lighting pass for improved performance and FPS
- M700 Buff: 100% armor penetration, 1-shot kill to head and upper torso
- Shotgun Buff: Increased mid-range precision, reduced armor penetration
- MP5 Buff: Smoother recoil impulse curve
- Reduced enemy flashlight glare and blinding intensity
- Slightly reduced environmental fog density for clearer sightlines
- Adjusted shop pricing for weapons and tactical equipment

**Fixed**

- Audio crackling, popping, and cutting-out glitch during heavy firefights
- Reload audio desync across all firearms
- M1911 gunshot sound inconsistency between shots
- Shotgun reload animation and audio synchronization bug
- Bots spawning inside or through wall colliders
- Variable 1x-4x optic defaulting to 4x zoom instead of 1x
- M700 UI preview model incorrectly displaying an unequipped scope
- The new bot spawn points weren't in the released version—that's fixed now!
- Bots were able to shoot through walls; I've FINALLY found the problem! And it's fixed!
- COOP - There was an issue with the co-op spawn where players joining the match would fall through the map; this has been fixed, and the co-op spawn system has been overhauled.
- Added safety measure: if a player falls through the map, they will return to their last known safe position.

### Magazine Repacking

Sep 30, 2026 · Version 0.20.4

Ammo unloading option for magazines
**Added**

- Ammo unloading option for magazines
- Left-click item context menu with interaction options
- Automatic magazine repacking button

### Full translation into English

Sep 30, 2026 · Version 0.20.3

The keybindings were written in French! (Sorry)
**Added**

- The keybindings were written in French! (Sorry)
- Everything is in English by default now.
- I took the opportunity to tweak some of the text for better clarity.

**Improved**

- I used the new map compilation feature from the latest S&box update; logically, this should improve overall FPS.

**Fixed**

- The AI ​​enemies in the logistics room had a habit of positioning themselves underneath the platform; this has been fixed.

**Known issues**

- I'm adding the ability to extract ammo from magazines, and a key to automatically replenish ammo is planned for soon (today, I think).

### BOT REDESIGN & HOTFIX

Sep 29, 2026 · Version 0.20.2

Distinct visual outfits and models for Scav, Merc, and Officer AI factions
**Added**

- Distinct visual outfits and models for Scav, Merc, and Officer AI factions
- The AI ​​bots now have their physical backpacks installed.

**Improved**

- COOP player movement interpolation (reduced movement lag/jitter)
- COOP hit registration (HitReg) sync and consistency

**Fixed**

- Silent gunfire SFX on certain weapons for squadmates in COOP
- End-of-run bug displaying an ally's backpack model on dead players

### 55% bug

Sep 29, 2026 · Version 0.20.1

Attempt to make improvements to avoid the problems encountered at the 55% mark.
**Added**

- Attempt to make improvements to avoid the problems encountered at the 55% mark.

**Improved**

- The door to the communications room has been removed, creating a new line.
- Solo bots in the communications room have been nerfed.
- A bot can no longer one-shot you in the head through a wall.
- Collider added to communication room models.
- The bots in the communications room can move around a larger area and retreat further into the level.
- Drastic improvement to 'grey' items: they are worth much more money, so players should be able to turn a profit more often if they choose to farm.
- Power room; audio enhanced for better clarity.
- In solo mode, fewer bots rush you once the power is turned on.

### MAJOR PATCH - COOP & HITREG

Sep 29, 2026 · Version 0.20

Co-op multiplayer mode with dynamic party size scaling (1-4 players)
**Added**

- Co-op multiplayer mode with dynamic party size scaling (1-4 players)
- Skeletal player hitboxes (Head, Upper Torso, Abdomen, Arms, Legs)
- Caliber-based ballistic bullet velocity system
- Experimental ballistic ricochet visual effects
- Field of View (FOV) slider
- In-game development Roadmap
- Window collision meshes

**Improved**

- Bot hitbox animation synchronization for accurate hit registration
- Tactical flashlight glare and blinding visuals
- Scroll wheel weapon selection responsiveness
- Initial spawn area ambient lighting
- Bot animations (WIP)
- Physical loadout representation on player models

**Fixed**

- Audio cut-out bug under heavy load
- Player shadow and weapon flashlight lighting conflicts
- Hitbox exposure while fully hidden behind cover

### Patch 0.14.1

Sep 26, 2026 · Version 0.14.1

Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug.
**Improved**

- Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug.

**Removed**

- Game Jam text removed (thanks to everyone who voted! I had a lot of fun!)

**Known issues**

- Possibly a bot inside the walls
- Audio bug or weird sound behavior
- Audio bug or sound cutting out
- It's possibly a desynced hitbox issue; I'm currently looking into it.

### Hotfix & Balance Patch

Sep 26, 2026 · Version 0.13.1

Run progression tracking on each run
**Added**

- Run progression tracking on each run
- Cash bonus rewards for reaching run milestones

**Improved**

- Shotgun enemy AI balancing (allows proper counter-play)
- Enemy footstep audio clarity and range

_2 older updates omitted._



## More by Inconi Games

| Package | Identifiant | Joueurs | Favoris | Votes positifs | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Overcharge Dodgeball | homenistudio.moon_fps | 0 | 332 | 192 | 90% | https://sbox.watch/fr/games/homenistudio/moon_fps/index.md |
