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REC: Reload

homenistudio.rec__reload

REC Reload is a hardcore roguelike FPS. Customize your loadout and try to escape.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

Historique des joueurs de REC: Reload

Plage de 24 h · moyennes horaires

Mises à jour

12 mises à jour
Version 0.31.0 Co-Op Revives - Audio Occlusion Co-op teammate revive mechanics 7 modifications

Added

  • Co-op teammate revive mechanics
  • Morphine Syringe item for ally revives (extremely rare raid drop & high shop price)
  • Audio occlusion for bot sounds through walls and structural colliders (WIP)

Improved

  • Bot spawn performance optimization and frame pacing
  • Weapon firing audio consistency (fixed occasional audio artifacting)
  • First-person hand shadow rendering quality

Fixed

  • Bot pathfinding bug causing erratic zig-zagging and broken AI target tracking
Version 0.30.1 Hotfix Coop Fixed a bug where the team leader's joiners didn't have their equipment! 4 modifications

Fixed

  • Fixed a bug where the team leader's joiners didn't have their equipment!
  • The "invisible weapon" bug for friends has been fixed.
  • Fixed a bug where the player could no longer use the shotgun after picking up a bandage.
  • If you encounter any co-op issues or bugs, please don't hesitate to provide feedback in the Forum tab!
Version 0.30.0 Physics Armor, French Factions & Audio Rework Physics-based armor and helmet ricochet system (Source 2 calculated) 29 modifications

Added

  • Physics-based armor and helmet ricochet system (Source 2 calculated)
  • Non-repairable armor and helmet durability system
  • Unprotected face hitbox bypassing helmet armor protection
  • BAC, BRI, and GIGN faction re-skins and visual overhauls
  • Cloth and gear movement SFX for bot actions (turning, aiming, idling)
  • Overhauled suppressor firing audio
  • Dynamic and randomized bot spawn system
  • Updated in-game development Roadmap on main menu

Improved

  • Rebalanced Mercenary AI difficulty curve between BAC and GIGN
  • Increased bot combat mobility, rotation speed, and repositioning
  • Framerate stability during prolonged high-intensity combat sessions
  • Hospital map lighting pass for improved performance and FPS
  • M700 Buff: 100% armor penetration, 1-shot kill to head and upper torso
  • Shotgun Buff: Increased mid-range precision, reduced armor penetration
  • MP5 Buff: Smoother recoil impulse curve
  • Reduced enemy flashlight glare and blinding intensity
  • Slightly reduced environmental fog density for clearer sightlines
  • Adjusted shop pricing for weapons and tactical equipment

Fixed

  • Audio crackling, popping, and cutting-out glitch during heavy firefights
  • Reload audio desync across all firearms
  • M1911 gunshot sound inconsistency between shots
  • Shotgun reload animation and audio synchronization bug
  • Bots spawning inside or through wall colliders
  • Variable 1x-4x optic defaulting to 4x zoom instead of 1x
  • M700 UI preview model incorrectly displaying an unequipped scope
  • The new bot spawn points weren't in the released version—that's fixed now!
  • Bots were able to shoot through walls; I've FINALLY found the problem! And it's fixed!
  • COOP - There was an issue with the co-op spawn where players joining the match would fall through the map; this has been fixed, and the co-op spawn system has been overhauled.
  • Added safety measure: if a player falls through the map, they will return to their last known safe position.
Show 9 older updates
Version 0.20.4 Magazine Repacking Ammo unloading option for magazines 3 modifications

Added

  • Ammo unloading option for magazines
  • Left-click item context menu with interaction options
  • Automatic magazine repacking button
Version 0.20.3 Full translation into English The keybindings were written in French! (Sorry) 6 modifications

Added

  • The keybindings were written in French! (Sorry)
  • Everything is in English by default now.
  • I took the opportunity to tweak some of the text for better clarity.

Improved

  • I used the new map compilation feature from the latest S&box update; logically, this should improve overall FPS.

Fixed

  • The AI ​​enemies in the logistics room had a habit of positioning themselves underneath the platform; this has been fixed.

Known issues

  • I'm adding the ability to extract ammo from magazines, and a key to automatically replenish ammo is planned for soon (today, I think).
Version 0.20.2 BOT REDESIGN & HOTFIX Distinct visual outfits and models for Scav, Merc, and Officer AI factions 6 modifications

Added

  • Distinct visual outfits and models for Scav, Merc, and Officer AI factions
  • The AI ​​bots now have their physical backpacks installed.

Improved

  • COOP player movement interpolation (reduced movement lag/jitter)
  • COOP hit registration (HitReg) sync and consistency

Fixed

  • Silent gunfire SFX on certain weapons for squadmates in COOP
  • End-of-run bug displaying an ally's backpack model on dead players
Version 0.20.1 55% bug Attempt to make improvements to avoid the problems encountered at the 55% mark. 9 modifications

Added

  • Attempt to make improvements to avoid the problems encountered at the 55% mark.

Improved

  • The door to the communications room has been removed, creating a new line.
  • Solo bots in the communications room have been nerfed.
  • A bot can no longer one-shot you in the head through a wall.
  • Collider added to communication room models.
  • The bots in the communications room can move around a larger area and retreat further into the level.
  • Drastic improvement to 'grey' items: they are worth much more money, so players should be able to turn a profit more often if they choose to farm.
  • Power room; audio enhanced for better clarity.
  • In solo mode, fewer bots rush you once the power is turned on.
Version 0.20 MAJOR PATCH - COOP & HITREG Co-op multiplayer mode with dynamic party size scaling (1-4 players) 16 modifications

Added

  • Co-op multiplayer mode with dynamic party size scaling (1-4 players)
  • Skeletal player hitboxes (Head, Upper Torso, Abdomen, Arms, Legs)
  • Caliber-based ballistic bullet velocity system
  • Experimental ballistic ricochet visual effects
  • Field of View (FOV) slider
  • In-game development Roadmap
  • Window collision meshes

Improved

  • Bot hitbox animation synchronization for accurate hit registration
  • Tactical flashlight glare and blinding visuals
  • Scroll wheel weapon selection responsiveness
  • Initial spawn area ambient lighting
  • Bot animations (WIP)
  • Physical loadout representation on player models

Fixed

  • Audio cut-out bug under heavy load
  • Player shadow and weapon flashlight lighting conflicts
  • Hitbox exposure while fully hidden behind cover
Version 0.14.1 Patch 0.14.1 Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug. 6 modifications

Improved

  • Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug.

Removed

  • Game Jam text removed (thanks to everyone who voted! I had a lot of fun!)

Known issues

  • Possibly a bot inside the walls
  • Audio bug or weird sound behavior
  • Audio bug or sound cutting out
  • It's possibly a desynced hitbox issue; I'm currently looking into it.
Version 0.13.1 Hotfix & Balance Patch Run progression tracking on each run 4 modifications

Added

  • Run progression tracking on each run
  • Cash bonus rewards for reaching run milestones

Improved

  • Shotgun enemy AI balancing (allows proper counter-play)
  • Enemy footstep audio clarity and range
Version 0.13 Enemy AI Rework & Fast Buy Update Fast Buy system with 3 predefined loadouts (Discreet, Ghost, Assault) 18 modifications

Added

  • Fast Buy system with 3 predefined loadouts (Discreet, Ghost, Assault)
  • Flanking, fleeing, team coordination, and roaming behaviors for enemy AI
  • Item stats and performance benefits visible for grips, sights, and suppressors
  • Direct item sell price display on item tooltips
  • Direct drag-and-drop equipment onto weapon icons for quick attachment
  • UI item thumbnails for all inventory items
  • Weapon holster sound effect
  • New pause/ESC menu with essential options (WIP)

Improved

  • Drastic enemy AI overhaul (more tactical, reactive, and shoot-on-sight capability)
  • Dynamic 4x scope sensitivity scaling based on player settings
  • Full player dynamic shadow rendering
  • Bullet penetration support for hospital mesh fences

Fixed

  • Ability to shoot during the weapon holster animation
  • Bandage appearing before weapon is fully holstered
  • Looping click sound bug during bandage usage
  • Hospital mesh fences blocking bullets for both player and AI
  • Scope eye-zoom effect failing to trigger consistently
  • Flickering light loop audio bug
Version 0.12 New Scope & Massive QoL New X1-X4 variable zoom scope technology (press ALT to toggle zoom) 21 modifications

Added

  • New X1-X4 variable zoom scope technology (press ALT to toggle zoom)
  • MP5 Holographic sight attachment
  • Item compatibility indicators in Shop and Inventory for weapons, mags, and ammo
  • Faint ambient lighting inside the bunker to see held items
  • Audio feedback for equipping, applying, and completing bandage usage
  • Light halo effect on enemy flashlights
  • Main menu audio controls for master volume and music toggle

Improved

  • Reworked weapon accuracy physics for a more realistic feel
  • Bandage usage time reduced from 4s to 3s (fully restores health)
  • Bandage hand animation tracking while crouching or leaning
  • Adjusted player flashlight brightness to eliminate glare
  • Reduced inventory manipulation sound effects volume by 50%
  • Opening the pause menu (ESC) now fully freezes game logic
  • Overall map loading times and optimizations

Fixed

  • Ability to equip and use two identical weapons simultaneously
  • USP shop buy/sell glitch and magazine issues after replacing default pistol
  • Dropping inventory items discarding duplicate items instead of selected one
  • Oversized 3D model scale for dropped flashlights
  • Toggle crouch setting functionality
  • AI enemies clipping through walls and hiding under stairs
  • Unlootable enemies across the map and basement flashlight drops

Médias

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Overcharge Dodgeball homenistudio.moon_fps

Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.

0en jeupic sur 24 h : 0
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192votes positifs
90%Terry Score