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REC: Reload
homenistudio.rec__reload
REC Reload is a hardcore roguelike FPS. Customize your loadout and try to escape.
Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succèsHistorique des joueurs de REC: Reload
Mises à jour
12 mises à jourCo-Op Revives - Audio Occlusion Co-op teammate revive mechanics 7 modifications
Added
- Co-op teammate revive mechanics
- Morphine Syringe item for ally revives (extremely rare raid drop & high shop price)
- Audio occlusion for bot sounds through walls and structural colliders (WIP)
Improved
- Bot spawn performance optimization and frame pacing
- Weapon firing audio consistency (fixed occasional audio artifacting)
- First-person hand shadow rendering quality
Fixed
- Bot pathfinding bug causing erratic zig-zagging and broken AI target tracking
Hotfix Coop Fixed a bug where the team leader's joiners didn't have their equipment! 4 modifications
Fixed
- Fixed a bug where the team leader's joiners didn't have their equipment!
- The "invisible weapon" bug for friends has been fixed.
- Fixed a bug where the player could no longer use the shotgun after picking up a bandage.
- If you encounter any co-op issues or bugs, please don't hesitate to provide feedback in the Forum tab!
Physics Armor, French Factions & Audio Rework Physics-based armor and helmet ricochet system (Source 2 calculated) 29 modifications
Added
- Physics-based armor and helmet ricochet system (Source 2 calculated)
- Non-repairable armor and helmet durability system
- Unprotected face hitbox bypassing helmet armor protection
- BAC, BRI, and GIGN faction re-skins and visual overhauls
- Cloth and gear movement SFX for bot actions (turning, aiming, idling)
- Overhauled suppressor firing audio
- Dynamic and randomized bot spawn system
- Updated in-game development Roadmap on main menu
Improved
- Rebalanced Mercenary AI difficulty curve between BAC and GIGN
- Increased bot combat mobility, rotation speed, and repositioning
- Framerate stability during prolonged high-intensity combat sessions
- Hospital map lighting pass for improved performance and FPS
- M700 Buff: 100% armor penetration, 1-shot kill to head and upper torso
- Shotgun Buff: Increased mid-range precision, reduced armor penetration
- MP5 Buff: Smoother recoil impulse curve
- Reduced enemy flashlight glare and blinding intensity
- Slightly reduced environmental fog density for clearer sightlines
- Adjusted shop pricing for weapons and tactical equipment
Fixed
- Audio crackling, popping, and cutting-out glitch during heavy firefights
- Reload audio desync across all firearms
- M1911 gunshot sound inconsistency between shots
- Shotgun reload animation and audio synchronization bug
- Bots spawning inside or through wall colliders
- Variable 1x-4x optic defaulting to 4x zoom instead of 1x
- M700 UI preview model incorrectly displaying an unequipped scope
- The new bot spawn points weren't in the released version—that's fixed now!
- Bots were able to shoot through walls; I've FINALLY found the problem! And it's fixed!
- COOP - There was an issue with the co-op spawn where players joining the match would fall through the map; this has been fixed, and the co-op spawn system has been overhauled.
- Added safety measure: if a player falls through the map, they will return to their last known safe position.
Show 9 older updates
Magazine Repacking Ammo unloading option for magazines 3 modifications
Added
- Ammo unloading option for magazines
- Left-click item context menu with interaction options
- Automatic magazine repacking button
Full translation into English The keybindings were written in French! (Sorry) 6 modifications
Added
- The keybindings were written in French! (Sorry)
- Everything is in English by default now.
- I took the opportunity to tweak some of the text for better clarity.
Improved
- I used the new map compilation feature from the latest S&box update; logically, this should improve overall FPS.
Fixed
- The AI enemies in the logistics room had a habit of positioning themselves underneath the platform; this has been fixed.
Known issues
- I'm adding the ability to extract ammo from magazines, and a key to automatically replenish ammo is planned for soon (today, I think).
BOT REDESIGN & HOTFIX Distinct visual outfits and models for Scav, Merc, and Officer AI factions 6 modifications
Added
- Distinct visual outfits and models for Scav, Merc, and Officer AI factions
- The AI bots now have their physical backpacks installed.
Improved
- COOP player movement interpolation (reduced movement lag/jitter)
- COOP hit registration (HitReg) sync and consistency
Fixed
- Silent gunfire SFX on certain weapons for squadmates in COOP
- End-of-run bug displaying an ally's backpack model on dead players
55% bug Attempt to make improvements to avoid the problems encountered at the 55% mark. 9 modifications
Added
- Attempt to make improvements to avoid the problems encountered at the 55% mark.
Improved
- The door to the communications room has been removed, creating a new line.
- Solo bots in the communications room have been nerfed.
- A bot can no longer one-shot you in the head through a wall.
- Collider added to communication room models.
- The bots in the communications room can move around a larger area and retreat further into the level.
- Drastic improvement to 'grey' items: they are worth much more money, so players should be able to turn a profit more often if they choose to farm.
- Power room; audio enhanced for better clarity.
- In solo mode, fewer bots rush you once the power is turned on.
MAJOR PATCH - COOP & HITREG Co-op multiplayer mode with dynamic party size scaling (1-4 players) 16 modifications
Added
- Co-op multiplayer mode with dynamic party size scaling (1-4 players)
- Skeletal player hitboxes (Head, Upper Torso, Abdomen, Arms, Legs)
- Caliber-based ballistic bullet velocity system
- Experimental ballistic ricochet visual effects
- Field of View (FOV) slider
- In-game development Roadmap
- Window collision meshes
Improved
- Bot hitbox animation synchronization for accurate hit registration
- Tactical flashlight glare and blinding visuals
- Scroll wheel weapon selection responsiveness
- Initial spawn area ambient lighting
- Bot animations (WIP)
- Physical loadout representation on player models
Fixed
- Audio cut-out bug under heavy load
- Player shadow and weapon flashlight lighting conflicts
- Hitbox exposure while fully hidden behind cover
Patch 0.14.1 Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug. 6 modifications
Improved
- Attempted to improve bot spawning; some bots were ending up inside walls. I tried to fix this and am continuing to monitor the situation, as I suspect the issue might stem from a different bug.
Removed
- Game Jam text removed (thanks to everyone who voted! I had a lot of fun!)
Known issues
- Possibly a bot inside the walls
- Audio bug or weird sound behavior
- Audio bug or sound cutting out
- It's possibly a desynced hitbox issue; I'm currently looking into it.
Hotfix & Balance Patch Run progression tracking on each run 4 modifications
Added
- Run progression tracking on each run
- Cash bonus rewards for reaching run milestones
Improved
- Shotgun enemy AI balancing (allows proper counter-play)
- Enemy footstep audio clarity and range
Enemy AI Rework & Fast Buy Update Fast Buy system with 3 predefined loadouts (Discreet, Ghost, Assault) 18 modifications
Added
- Fast Buy system with 3 predefined loadouts (Discreet, Ghost, Assault)
- Flanking, fleeing, team coordination, and roaming behaviors for enemy AI
- Item stats and performance benefits visible for grips, sights, and suppressors
- Direct item sell price display on item tooltips
- Direct drag-and-drop equipment onto weapon icons for quick attachment
- UI item thumbnails for all inventory items
- Weapon holster sound effect
- New pause/ESC menu with essential options (WIP)
Improved
- Drastic enemy AI overhaul (more tactical, reactive, and shoot-on-sight capability)
- Dynamic 4x scope sensitivity scaling based on player settings
- Full player dynamic shadow rendering
- Bullet penetration support for hospital mesh fences
Fixed
- Ability to shoot during the weapon holster animation
- Bandage appearing before weapon is fully holstered
- Looping click sound bug during bandage usage
- Hospital mesh fences blocking bullets for both player and AI
- Scope eye-zoom effect failing to trigger consistently
- Flickering light loop audio bug
New Scope & Massive QoL New X1-X4 variable zoom scope technology (press ALT to toggle zoom) 21 modifications
Added
- New X1-X4 variable zoom scope technology (press ALT to toggle zoom)
- MP5 Holographic sight attachment
- Item compatibility indicators in Shop and Inventory for weapons, mags, and ammo
- Faint ambient lighting inside the bunker to see held items
- Audio feedback for equipping, applying, and completing bandage usage
- Light halo effect on enemy flashlights
- Main menu audio controls for master volume and music toggle
Improved
- Reworked weapon accuracy physics for a more realistic feel
- Bandage usage time reduced from 4s to 3s (fully restores health)
- Bandage hand animation tracking while crouching or leaning
- Adjusted player flashlight brightness to eliminate glare
- Reduced inventory manipulation sound effects volume by 50%
- Opening the pause menu (ESC) now fully freezes game logic
- Overall map loading times and optimizations
Fixed
- Ability to equip and use two identical weapons simultaneously
- USP shop buy/sell glitch and magazine issues after replacing default pistol
- Dropping inventory items discarding duplicate items instead of selected one
- Oversized 3D model scale for dropped flashlights
- Toggle crouch setting functionality
- AI enemies clipping through walls and hiding under stairs
- Unlootable enemies across the map and basement flashlight drops