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Last Bullet

heyzeet.last_bullet

Fast-paced arena FPS roguelite where you only have one bullet. Shoot, recover it, upgrade it, and survive one more round.

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À propos


Last Bullet
is a fast-paced arena FPS roguelite built around one simple idea: you only get one bullet.


Every shot matters. Fire your round, survive long enough to recover it, and keep pushing through increasingly dangerous waves of enemies. Between rounds, you can upgrade your bullet with effects like ricochets, piercing, explosions, returning shots, and more, allowing each run to develop into a different build.


The game is being developed solo for the Facepunch “One More Round” game jam. What you’re seeing right now is still an early prototype build, so a lot of the current visuals, models, textures, and presentation are placeholders while I focus on getting the core gameplay, progression, enemy variety, boss encounters, and overall feel right first.


Development is currently moving into the art and polish phase, with a darker, grittier PSX-inspired visual style planned for the final version.


The goal is simple:


One bullet. Make it count. Then survive one more round.



* Ai generated content was used(audio & some visuals)

Asset Notes:

Pack Names:

NoiseTexturePack
PsxCharacterPack
RetroWeaponPack
TheWrapper
HorrorTexturePack
PsxModularWalls&Fences
MinePack

Source URL(s):

https://kuptchi.itch.io/f - Kuptchi(author)
https://screamingbrainstudios.itch.io/noise-texture-pack, https://screamingbrainstudios.itch.io/horror-texture-pack - Screaming Brain Studios(author)
https://elbolilloduro.itch.io/characters-psx, https://elbolilloduro.itch.io/mine - Elbolilloduro(author)
https://codyanka.itch.io/the-wrapped - Codyanka(author)
https://valsekamerplant.itch.io/psx-style-walls-fences - valsekamerplant(author)

License(s):
CC0


Historique des joueurs de Last Bullet

Plage de 7 j · moyennes horaires

Mises à jour

1 update
Version 0.0.2 9/9/26 Update Model/textures for rusher enemy 9 modifications

Added

  • Model/textures for rusher enemy
  • Animations for rusher enemy including idle, lungeattack, run, death
  • Muzzleflash for pistol
  • Model/texture for bullet
  • Models/textures for the arena

Known issues

  • Rusher enemy run animation is playing too fast
  • Shooter/Tank enemies still need models & animations implemented
  • TheWarden still needs a model & animations implemented
  • Scene cleanup & optimization

Médias

01
Vignette de Flood 2.0
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