---
title: "One More Planet - s&box game"
description: "Tear chunks off a tiny world and hurl them at your rivals. Dig in and be the last one standing on what's left."
canonical: "https://sbox.watch/fr/games/gentlemancrow/onemoreplanet/"
generated_at: "2026-10-09T13:57:20.690Z"
---

# One More Planet

Tear chunks off a tiny world and hurl them at your rivals. Dig in and be the last one standing on what's left.

- Type: jeu
- Identifiant: gentlemancrow.onemoreplanet
- Créateur: gentlemancrow
- URL canonique: https://sbox.watch/fr/games/gentlemancrow/onemoreplanet/
- Markdown: https://sbox.watch/fr/games/gentlemancrow/onemoreplanet/index.md
- sbox.game: https://sbox.game/gentlemancrow/onemoreplanet/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Généré: 2026-10-09T13:57:20.690Z

## Statistiques

- Joueurs en ce moment: 0
- pic de joueurs sur 24 h: 0
- dynamique sur 24 h: +0
- Terry Score: 22%
- Favoris: 6
- Votes positifs: 3
- Votes négatifs: 3
- Nombre total de joueurs: 31
- Nombre total de sessions: 84
- Temps de jeu cumulé: 5,8 heures
- Temps de jeu gagné sur les 7 derniers jours: 1,9 heures
- Valeur de référence sur 7 jours observée: 2026-10-02T06:49:21.208Z
- Mis à jour: 6 oct. 2026
- Créé: 24 sept. 2026
- Taille: 65.3 MB
- Fichiers: 112
- Tags: battle, planet, terraform, voxel

## Description

This was developed by one guy in a room for the 'One More Round' game jam. If you like it, give me a nomination!

Updates
2026-09-05: Added Achievements and Leaderboards
2026-08-25 (2): Added a fix for a reported infinite load
2026-09-25: Added meteors that randomly spawn and carry power-ups to help you, or your opponents :)
2026-09-24: Updated the AI and added easy/normal/hard difficulty levels

Description

Tear chunks off a tiny world and hurl them at your rivals. Dig in, ping the dark, and be the last one standing on what's left.

You're a flier hovering over a small voxel planet, and it's not going to survive the fight. Rip a chunk out of the ground, charge it up bigger for a harder hit, and throw it at the AI opponents circling the world. Every throw leaves a crater, so the planet gets smaller and more broken every round.

Hide in the clouds, burrow into the rock, and use a sonar ping to find whoever's hunting you. Then go again, because there's always one more round.

Features

- Rip and throw the planet. Grab a real chunk of terrain, charge it for a bigger, harder-hitting throw, and smash it into your rivals.
- A world that stays broken. Fully destructible voxel terrain, with water that pours into craters, sand that slides, and lava at the core. What you blow away stays gone.
- Duel with dashes. Dash to dodge, ram, or clash head-on with an opponent.
- Hide, burrow and ping. Drop into the clouds to disappear, tunnel underground, or send out a sonar ping to see who's near.
- AI rivals with personalities. Each opponent hunts, evades, searches and attacks in its own way. Pick how many you face and jump straight into the next round.
- Terraform sandbox. No opponents: just eye lasers, sticky bombs and a planet to demolish, with a meter counting how much is left.
- Learn as you play. A short in-game tutorial takes you through flying, hiding, dashing, throwing and tunnelling.

Good to know

- Single-player, keyboard and mouse or controller.
- The world is generated fresh each launch (a few seconds to load).
- Needs a GPU with roughly 1 GB of free VRAM. The game runs its whole renderer on compute shaders, so an older or integrated card may struggle.

Credits

Music by Josh Stewart, Adi Goldstein, Benjamin Botkin, Daniel Diaz and Terra Symphonia (Uppbeat). Crowns by Jo Richards. Bomb model by baik. Sky and sound effects from the s&box community (full list in the in-game Credits screen).

Future Plans

I'd love to hear from you about where you think I should take this. It's been great fun building it out for the One More Round jam and there's so much potential in the idea. The big one I'd love to implement is multiplayer, but time and tide has made fools of us all. Stay tuned!

AI Declaration

I've used AI for the logo and for the achievement icons.


## Mises à jour

### Performance!

Oct 6, 2026 · Version 1.0.7

Graphics high/medium/low toggle to improve performance on low-spec machines
**Added**

- Graphics high/medium/low toggle to improve performance on low-spec machines

**Improved**

- Improved the performance and reduced the VRAM and memory usage required

### Achieve!

Oct 5, 2026 · Version 1.0.6

Achievements and Leaderboards! See where you sit in the scheme of things :)
**Added**

- Achievements and Leaderboards! See where you sit in the scheme of things :)

**Improved**

- Hit direction should be more obvious now

**Fixed**

- Erupting volcanoes were still showing during planet regeneration

### Sneak Attack!

Sep 27, 2026 · Version 1.0.5

When hidden in a cloud, you'll see an outline of your opponents so you can jump out and do a sneak attack
**Added**

- When hidden in a cloud, you'll see an outline of your opponents so you can jump out and do a sneak attack
- Crosshair changes to a 'shovel' icon when it will dig through the terrain instead of dashing

### Volcanoes!

Sep 27, 2026 · Version 1.0.4

Now comes with volcanoes! Don't get hit by the eruptions or the flying debris. Grab the tip to use weapon!
**Added**

- Now comes with volcanoes! Don't get hit by the eruptions or the flying debris. Grab the tip to use weapon!

**Improved**

- The 'infinite loading' bug should hopefully be fixed. If it still fails, it will automatically drop back to generating it on the main thread which may cause some stutters but at least people can play <3
- Added a way to get debug info - click on the release info down in the bottom-right to copy info to your clipboard, then post it in the forum!

### Fix Infinite Load

Sep 25, 2026 · Version 1.0.3

Had a report of an 'infinite load' and have put a fix in place (thanks @defjuss)
**Fixed**

- Had a report of an 'infinite load' and have put a fix in place (thanks @defjuss)

### Meteors!

Sep 25, 2026 · Version 1.0.2

Added meteors which contain power-ups
**Added**

- Added meteors which contain power-ups

**Improved**

- Improved menu to player transitions and added a "you've been pinged" effect

**Fixed**

- Performance and display issues

### AI Improvements

Sep 25, 2026 · Version 1.0.1

Added difficulty levels and each AI has a personality that effects their behaviour
**Added**

- Added difficulty levels and each AI has a personality that effects their behaviour

**Improved**

- World generation time


