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liste des jeux s&box

𝕮𝖔𝖕𝖘 ⅋ 𝕽𝖚𝖓𝖓𝖊𝖗𝖘

blindcobra.copsrunners

A remake of Garry's Mod Cops & Runners, reimagined for s&box — fast-paced chases, gadgets, jailbreaks, and smart bots.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

The game is currently in active development; future updates will bring more maps and gadgets, and the bot system will be improved.
You can share your gameplay suggestions or report bugs on the forum.

🛠️ Tactical Shop & Gadgets: Earn money during the round and purchase gear from the menu (press B):
🤖 Bots: Bots are no substitute for real players, but they get the job done. Bots automatically fill the lobby, patrol the map, chase targets, and coordinate jailbreaks; when real players join, the bots leave the match during the next round's warmup to make room.
🗺️ Maps: Tropical Island, Western, Dolls, Rooftops 2026, and Assault, plus interactive map voting at the end of the match.

Movement

W A S D

Run (Sprint)

Shift

Slide

Shift + Ctrl

Attack

LMB

Select Weapon / Items

1, 2, 3 or Scroll wheel

Buy Menu

B

Drop

G

Scoreboard

Tab

Game Menu

Esc

Zoom

Z

Flashlight

F

Chat

Y

Team Chat

U

Voice Chat

X

The creator of the original mode concept is Zet0r

Historique des joueurs de 𝕮𝖔𝖕𝖘 ⅋ 𝕽𝖚𝖓𝖓𝖊𝖗𝖘

Plage de 7 j · moyennes horaires

Mises à jour

4 mises à jour
Version 1.3.3.7 Cops & Runners Update v1.3.3.7 Player avatars and a button to mute a player's voice chat for yourself have been added to the scoreboard (triggered by the "TAB" key) 10 modifications

Added

  • Player avatars and a button to mute a player's voice chat for yourself have been added to the scoreboard (triggered by the "TAB" key)

Improved

  • The difficulty of police bots has been reduced and adjusted for different maps
  • Lowered Common shop prices: Quantum Jump $60 (was $150), Folding Trampoline $80 (was $200), Adrenaline $100 (was $200), Plane $120 (was $250)
  • Increased money and item spawns: stack wave size per player increased by 25%, and the maximum active stacks limit on the map raised from 12 to 16
  • The "Quantum Jump" gadget from the general store section has received a buff: it now teleports in 2.9 seconds instead of 3.6 seconds
  • The body armor from the store's Runners section has received a buff: now, when it breaks, you gain a speed boost for 5 seconds instead of 2
  • The tactical shop (opened with the "B" key) can now be closed using the "ESC" key, not just "B"

Fixed

  • The issue causing textures to disappear from maps in various locations has been COMPLETELY identified and resolved!
  • Fixed an issue where lighting was rendered incorrectly on viewmodels
  • Fixed an issue where police bots could mistakenly mark you as unreachable when you climbed onto a small prop (such as a cabinet or crate)
Version 1.3 Cops & Runners Update v1.3 Added the ability to drop all items using the "G" key, except for the crowbar/heavy crowbar and baton/electric baton 15 modifications

Added

  • Added the ability to drop all items using the "G" key, except for the crowbar/heavy crowbar and baton/electric baton
  • Video previews of gadgets have been added to the tactical shop (accessed via the "B" key)
  • A UI element has been added for ragdoll grenades so the player can see the number of remaining grenades

Improved

  • Item prices in the Runner section have been rebalanced: Heavy Crowbar – price set at $350 (previously $450); Ragdoll Grenades – price reduced to $180 (previously $260); Body Armor – price reduced to $225 (previously $250)
  • The round duration setting when creating a lobby has been adjusted. You can now set the time with one-second precision rather than by the minute. The minimum round duration has been lowered to 3 minutes 40 seconds, and the maximum to 8 minutes
  • The weight of round music has been adjusted
  • The tactical shop tip now appears slightly later than the role description banner to improve readability
  • The Warden's role description plaque has been changed to "PLACE THE JAIL! CATCH THE RUNNERS!"
  • Minor improvements to bots navigation on Rooftops 2026 and Western.

Fixed

  • Standard crowbar and baton no longer render pitch-black on clients
  • Rendering & Maps: Added a mitigation for a s&box engine regression with Map Aggregation that caused roofs, floors, props, and terrain to randomly vanish during matches: the game now automatically forces stable mesh draw submission (sc_aggregate_indirect_draw = 0) without impacting FPS, which significantly reduces the issue, though occasional edge cases during initial map caching may still depend on future upstream engine patches
  • Fixed an issue where the round would not end when all cops or all runners left the game or switched to spectators: now the remaining team is immediately awarded a victory with the appropriate description ("COPS SURRENDERED!" or "ALL RUNNERS FORFEITED!"), after which the round correctly ends and the roles are shuffled again.

Removed

  • Collision has been removed from the foldable trampoline so that it cannot be used as an obstacle against players or bots

Known issues

  • Issues with the Terry 2.0 body physics are possible
  • Violent Pornography
Version 1.2.5 Cops & Runners Update v1.2.5 Added in-round background music. (Music by Abstraction — https://abstractionmusic.com/, CC0) 1 change

Added

  • Added in-round background music. (Music by Abstraction — https://abstractionmusic.com/, CC0)
Show 1 older update
Version 1.2 Cops & Runners Update v1.2 Added a new map: Western (Western City Expanded & Enhanced) by Stary Dobry Corp. 11 modifications

Added

  • Added a new map: Western (Western City Expanded & Enhanced) by Stary Dobry Corp.
  • Added sound effects for the tactical shop.

Improved

  • Players joining your server now immediately become a Cop or a Runner instead of sitting in spectator mode and waiting for the next round; in a full lobby, a bot automatically leaves to free up a slot.
  • Reworked the player sliding system: SHIFT + CTRL.
  • Improved the dynamics of the player camera and viewmodels.
  • Improved the UI hint system to make things easier for new players.

Fixed

  • Fixed an issue where a Runner bot could ponder the meaning of existence instead of breaking teammates out of jail.
  • Fixed an issue where a Warden bot could ponder the meaning of existence instead of going to play.
  • Fixed an issue where the role description plaque could fail to play its animation.
  • Fixed an issue where bots could behave strangely in the river between the islands on the Tropical Island map. *hopefully*
  • Fixed an issue where bots could get stuck while climbing ladders/objects. *hopefully*

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