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Top Scoutsman

arva.topscout

Inspired by the beloved, long-gone Flying Scoutsman: low gravity, scouts only, bhops, trickshots and one-shot headshots.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Low gravity. One shot. One more round.

Flying Scoutsman was the mode you queued for one quick game and left at 3 AM. It's gone from Counter-Strike now, so we built a whole game around what made it great.

Never an empty server. Bots fill every slot, from 1v1 up to 5v5, and they play properly: they bhop, they scope at the apex, and they will knife you if you turn your back. Friends who join your lobby take a bot's place.

Live at the top of the jump

Gravity here is less than half of normal, so most of a round happens in the air. Bunny-hop, air-strafe and ride jump pads between platforms floating high above the clouds.

Your scout is perfectly accurate at one moment in the air: the apex, the top of your jump. Land your shot there and the whole server sees it in the kill feed.

Scoped and planted: perfect. Scoped at the apex: perfect. Scoped anywhere else in the air: close. No-scope: good luck.

One rifle, one knife, no excuses
  • Hawks vs Vipers. Wipe the other team to win the round. First to 5 takes the match.
  • No loadouts, no economy, no spray. Everyone gets the same scout and knife. Headshots kill, backstabs are instant.
  • The void is not your friend. Miss a landing and it counts as a suicide.
  • Bots at Rookie, Veteran or Elite. Warm up, or get humbled.

Every kill tells a story

Kills are tagged as they happen: APEX, NOSCOPE, 360, FLICK, AIR-TO-AIR, COLLATERAL, LONG SHOT. Stack them for style points. The last kill of every round plays in slow motion, and the best player takes MVP.

Something to chase

Seven leaderboards, from kills and K/D to longest shot and apex kills, each split into games against real players and against bots.
Plus 17 achievements, from First Blood to Top Scoutsman: 1,000 kills.

Controls: WASD move · SPACE jump (hold to bhop) · LMB fire · RMB scope · 1 / 2 / Q scout or knife · TAB scores · ESC menu

How to fly: hold SPACE to keep bhopping. In the air, let go of W: hold A while turning the mouse left, or D while turning right. That's how you pick up speed. The 60-second primer in the menu covers the rest.

See you at the apex.

Fan-made. Not affiliated with or endorsed by Valve.

Historique des joueurs de Top Scoutsman

Plage de 7 j · moyennes horaires

Mises à jour

1 update
Version 1.1 The Deathmatch Update Deathmatch mode - respawn in 2.5 s, every kill scores for your team, first team to the kill target wins. Pick Elimination or Deathmatch in match setup 11 modifications

Added

  • Deathmatch mode - respawn in 2.5 s, every kill scores for your team, first team to the kill target wins. Pick Elimination or Deathmatch in match setup
  • Match length - Deathmatch comes in Short, Standard or Long (about 4, 7 or 10 minutes)
  • Spawn shield - 2 seconds of protection after you respawn, and you blink so everyone can see it. Firing ends it early
  • More spawn spots - every base has about 10, reshuffled every round so you start somewhere new

Improved

  • Bots vs movement - bots find fast bunny-hopping players much harder to hit and take longer to line up a shot. Rookies most of all, Elite still punishes a predictable line
  • Bot routes - each life a bot picks a lane to roam and hunt in, and teams spread over different targets instead of piling onto one
  • Bot jump-shots - bots tend more to jump sideways when they shoot and are optimized, more lively overall
  • Server list - online lobbies show their mode

Fixed

  • Jump pads - bots no longer fly off the map after walking over a pad by accident
  • Divide - bots no longer bounce in place on the skyway pads
  • Nightfall - bots no longer get stuck behind the front cover (it moved back a little)

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